diff options
Diffstat (limited to 'kspaceduel/topwidget.cpp')
-rw-r--r-- | kspaceduel/topwidget.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index cd8fd8dc..a8a3b5ab 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -31,16 +31,16 @@ void MyTopLevelWidget::initGameWidgets( ){ toplayout->addWidget(playerinfo[1]); toplayout->activate(); - playfield->setFocusPolicy(TQ_StrongFocus); + playfield->setFocusPolicy(TQWidget::StrongFocus); playfield->setFocus(); - TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)), - TQT_SLOT(energy(int,int))); - TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)), - TQT_SLOT(hitPoints(int,int))); - TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); - TQT_BASE_OBJECT_NAME::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)), - TQT_SLOT(setStatusText(const TQString &,int))); + TQObject::connect(playfield,TQ_SIGNAL(energy(int,int)), + TQ_SLOT(energy(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(hitPoints(int,int)), + TQ_SLOT(hitPoints(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(wins(int,int)),TQ_SLOT(wins(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(setStatusText(const TQString &,int)), + TQ_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); } @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(playfield, TQ_SLOT(newGame()), actionCollection()); ( void )new TDEAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), + CTRL + Key_R, playfield, TQ_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(playfield, TQ_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, - TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); + playfield, TQ_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(playfield, TQ_SLOT(gameSetup()), actionCollection()); TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); |