diff options
Diffstat (limited to 'libtdegames/kcarddialog.h')
-rw-r--r-- | libtdegames/kcarddialog.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/libtdegames/kcarddialog.h b/libtdegames/kcarddialog.h index b80e87cd..c48c51d0 100644 --- a/libtdegames/kcarddialog.h +++ b/libtdegames/kcarddialog.h @@ -23,7 +23,7 @@ #include <kdialogbase.h> #include <tqmap.h> // TODO: remove - it is in kcarddialog.cpp now; left here for source compatibility -#include <kdemacros.h> +#include <tdemacros.h> class TQIconViewItem; class TDEConfig; @@ -63,7 +63,7 @@ class KCardDialogPrivate; * deck/carddir. You have to save the value of those parameters in your config * file - that's why the parameters are needed. * - * You can also provide a TDEConfig pointer (usually kapp->config()). This + * You can also provide a TDEConfig pointer (usually tdeApp->config()). This * pointer is used to store information about the dialog in an own group * ("KCardDailog"). * So you can just ignore the randomCardDir and randomDeck @@ -87,9 +87,9 @@ class KCardDialogPrivate; * @author Martin Heni <martin@heni-online.de> * @version $Id$ */ -class KDE_EXPORT KCardDialog : public KDialogBase +class TDE_EXPORT KCardDialog : public KDialogBase { - Q_OBJECT + TQ_OBJECT public: @@ -130,13 +130,13 @@ public: * * @param flags what to show * - * @param randomDeck if this pointer is non-zero, *ok is set to TRUE if - * the user wants a random deck otherwise to FALSE. Use this in the + * @param randomDeck if this pointer is non-zero, *ok is set to true if + * the user wants a random deck otherwise to false. Use this in the * config file of your game to load a random deck on startup. * See @ref getRandomDeck() * - * @param randomCardDir if this pointer is non-zero, *ok is set to TRUE if - * the user wants a random card otherwise to FALSE. + * @param randomCardDir if this pointer is non-zero, *ok is set to true if + * the user wants a random card otherwise to false. * Use this in the config file of your game to load a random card * foregrounds on startup. * See @ref getRandomCardDir() @@ -271,24 +271,24 @@ public: void setupDialog(bool showResizeBox = false); /** - * @return TRUE if the selected deck is a random deck (i.e. the user checked - * the random checkbox) otherwise FALSE + * @return true if the selected deck is a random deck (i.e. the user checked + * the random checkbox) otherwise false **/ bool isRandomDeck() const; /** - * @return TRUE if the selected carddir is a random dir (i.e. the user - * checked the random checkbox) otherwise FALSE + * @return true if the selected carddir is a random dir (i.e. the user + * checked the random checkbox) otherwise false **/ bool isRandomCardDir() const; /** - * @return TRUE if the global checkbox was selected + * @return true if the global checkbox was selected **/ bool isGlobalDeck() const; /** - * @return TRUE if the global checkbox was selected + * @return true if the global checkbox was selected **/ bool isGlobalCardDir() const; |