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-rw-r--r--libtdegames/kcarddialog.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/libtdegames/kcarddialog.h b/libtdegames/kcarddialog.h
index b80e87cd..c48c51d0 100644
--- a/libtdegames/kcarddialog.h
+++ b/libtdegames/kcarddialog.h
@@ -23,7 +23,7 @@
#include <kdialogbase.h>
#include <tqmap.h> // TODO: remove - it is in kcarddialog.cpp now; left here for source compatibility
-#include <kdemacros.h>
+#include <tdemacros.h>
class TQIconViewItem;
class TDEConfig;
@@ -63,7 +63,7 @@ class KCardDialogPrivate;
* deck/carddir. You have to save the value of those parameters in your config
* file - that's why the parameters are needed.
*
- * You can also provide a TDEConfig pointer (usually kapp->config()). This
+ * You can also provide a TDEConfig pointer (usually tdeApp->config()). This
* pointer is used to store information about the dialog in an own group
* ("KCardDailog").
* So you can just ignore the randomCardDir and randomDeck
@@ -87,9 +87,9 @@ class KCardDialogPrivate;
* @author Martin Heni <martin@heni-online.de>
* @version $Id$
*/
-class KDE_EXPORT KCardDialog : public KDialogBase
+class TDE_EXPORT KCardDialog : public KDialogBase
{
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -130,13 +130,13 @@ public:
*
* @param flags what to show
*
- * @param randomDeck if this pointer is non-zero, *ok is set to TRUE if
- * the user wants a random deck otherwise to FALSE. Use this in the
+ * @param randomDeck if this pointer is non-zero, *ok is set to true if
+ * the user wants a random deck otherwise to false. Use this in the
* config file of your game to load a random deck on startup.
* See @ref getRandomDeck()
*
- * @param randomCardDir if this pointer is non-zero, *ok is set to TRUE if
- * the user wants a random card otherwise to FALSE.
+ * @param randomCardDir if this pointer is non-zero, *ok is set to true if
+ * the user wants a random card otherwise to false.
* Use this in the config file of your game to load a random card
* foregrounds on startup.
* See @ref getRandomCardDir()
@@ -271,24 +271,24 @@ public:
void setupDialog(bool showResizeBox = false);
/**
- * @return TRUE if the selected deck is a random deck (i.e. the user checked
- * the random checkbox) otherwise FALSE
+ * @return true if the selected deck is a random deck (i.e. the user checked
+ * the random checkbox) otherwise false
**/
bool isRandomDeck() const;
/**
- * @return TRUE if the selected carddir is a random dir (i.e. the user
- * checked the random checkbox) otherwise FALSE
+ * @return true if the selected carddir is a random dir (i.e. the user
+ * checked the random checkbox) otherwise false
**/
bool isRandomCardDir() const;
/**
- * @return TRUE if the global checkbox was selected
+ * @return true if the global checkbox was selected
**/
bool isGlobalDeck() const;
/**
- * @return TRUE if the global checkbox was selected
+ * @return true if the global checkbox was selected
**/
bool isGlobalCardDir() const;