diff options
Diffstat (limited to 'libtdegames/kgame/COMPAT')
-rw-r--r-- | libtdegames/kgame/COMPAT | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT index b85ec9b6..11457cd4 100644 --- a/libtdegames/kgame/COMPAT +++ b/libtdegames/kgame/COMPAT @@ -10,8 +10,8 @@ KGameIO::signalPrepareMove(..., bool*): don't know why this was necessary but it didn't work anymore... 16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is - because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS. - This might even be a QT bug. Bad situation - we use references + because TQt3 obviously doesn't honor references in signals/slots. + This might even be a Qt bug. Bad situation - we use references everywhere in KGame... hope nothing else is affecterd by this problem (signalPrepareMove was fixed already by me) 18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too @@ -21,7 +21,7 @@ be made a virtual function? MH: This is done now. As this is a central function your programs will not run anymore. Fix: rename your slot which is connected to the above - signal to playerInput() and return TRUE in it. This will make it 100% + signal to playerInput() and return true in it. This will make it 100% compatible to the old version. I think this chagne is necessary especially as a signal is of no use here as you cannot read twice from the same stream. Therefore there can be only one function processing the input. If you really @@ -47,7 +47,7 @@ KPlayer::sendProperty() and related functions contain a "int msgid" parameter. This is the id() of the property handler. This parameter enables us to easily add any number of property handler to a game - just by connecting it to existing send Q_SLOTS and call + just by connecting it to existing send slots and call processMessage() in slotNetworkData() 03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just like KGame::signalNetworkData does |