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-rw-r--r--libtdegames/kgame/COMPAT8
1 files changed, 4 insertions, 4 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT
index b85ec9b6..11457cd4 100644
--- a/libtdegames/kgame/COMPAT
+++ b/libtdegames/kgame/COMPAT
@@ -10,8 +10,8 @@
KGameIO::signalPrepareMove(..., bool*): don't know why this was
necessary but it didn't work anymore...
16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
- because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS.
- This might even be a QT bug. Bad situation - we use references
+ because TQt3 obviously doesn't honor references in signals/slots.
+ This might even be a Qt bug. Bad situation - we use references
everywhere in KGame... hope nothing else is affecterd by this
problem (signalPrepareMove was fixed already by me)
18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
@@ -21,7 +21,7 @@
be made a virtual function?
MH: This is done now. As this is a central function your programs will
not run anymore. Fix: rename your slot which is connected to the above
- signal to playerInput() and return TRUE in it. This will make it 100%
+ signal to playerInput() and return true in it. This will make it 100%
compatible to the old version. I think this chagne is necessary especially
as a signal is of no use here as you cannot read twice from the same stream.
Therefore there can be only one function processing the input. If you really
@@ -47,7 +47,7 @@
KPlayer::sendProperty() and related functions contain a "int msgid"
parameter. This is the id() of the property handler. This parameter
enables us to easily add any number of property handler to a game
- just by connecting it to existing send Q_SLOTS and call
+ just by connecting it to existing send slots and call
processMessage() in slotNetworkData()
03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
like KGame::signalNetworkData does