diff options
Diffstat (limited to 'libtdegames/kgame/kgameio.h')
-rw-r--r-- | libtdegames/kgame/kgameio.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h index b73d401b..0260b61d 100644 --- a/libtdegames/kgame/kgameio.h +++ b/libtdegames/kgame/kgameio.h @@ -137,11 +137,11 @@ signals: * when you get the turn status or when you lose it. * * The datastream has to be filled with a move. If you set (or leave) the - * send parameter to FALSE then nothing happens: the datastream will be - * ignored. If you set it to TRUE @ref sendInput is used to + * send parameter to false then nothing happens: the datastream will be + * ignored. If you set it to true @ref sendInput is used to * send the move. * - * Often you want to ignore this signal (leave send=FALSE) and send the + * Often you want to ignore this signal (leave send=false) and send the * message later. This is usually the case for a human player as he probably * doesn't react immediately. But you can still use this e.g. to notify the * player about the turn change. |