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authorMichele Calgaro <michele.calgaro@yahoo.it>2025-04-07 15:50:40 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2025-04-07 23:25:01 +0900
commit664580ffc694a1f9e7ab25d4636ca9696a38d958 (patch)
treedaea2bbeea9cce36e9c8fe66afd1930e397e7ebd /libtdegames/kgame/kgameio.h
parentd62a856cb43f9a527dc936783d18fbfe4cc0d9c2 (diff)
downloadtdegames-r14.1.4.tar.gz
tdegames-r14.1.4.zip
Replace TRUE/FALSE with boolean values true/falser14.1.4
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit 66230b1cca2fa5c95886d8cf708829e4bfac2b10)
Diffstat (limited to 'libtdegames/kgame/kgameio.h')
-rw-r--r--libtdegames/kgame/kgameio.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h
index b73d401b..0260b61d 100644
--- a/libtdegames/kgame/kgameio.h
+++ b/libtdegames/kgame/kgameio.h
@@ -137,11 +137,11 @@ signals:
* when you get the turn status or when you lose it.
*
* The datastream has to be filled with a move. If you set (or leave) the
- * send parameter to FALSE then nothing happens: the datastream will be
- * ignored. If you set it to TRUE @ref sendInput is used to
+ * send parameter to false then nothing happens: the datastream will be
+ * ignored. If you set it to true @ref sendInput is used to
* send the move.
*
- * Often you want to ignore this signal (leave send=FALSE) and send the
+ * Often you want to ignore this signal (leave send=false) and send the
* message later. This is usually the case for a human player as he probably
* doesn't react immediately. But you can still use this e.g. to notify the
* player about the turn change.