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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 15:50:40 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 23:25:01 +0900 |
commit | 664580ffc694a1f9e7ab25d4636ca9696a38d958 (patch) | |
tree | daea2bbeea9cce36e9c8fe66afd1930e397e7ebd /libtdegames/kgame/kgameio.h | |
parent | d62a856cb43f9a527dc936783d18fbfe4cc0d9c2 (diff) | |
download | tdegames-r14.1.4.tar.gz tdegames-r14.1.4.zip |
Replace TRUE/FALSE with boolean values true/falser14.1.4
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 66230b1cca2fa5c95886d8cf708829e4bfac2b10)
Diffstat (limited to 'libtdegames/kgame/kgameio.h')
-rw-r--r-- | libtdegames/kgame/kgameio.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h index b73d401b..0260b61d 100644 --- a/libtdegames/kgame/kgameio.h +++ b/libtdegames/kgame/kgameio.h @@ -137,11 +137,11 @@ signals: * when you get the turn status or when you lose it. * * The datastream has to be filled with a move. If you set (or leave) the - * send parameter to FALSE then nothing happens: the datastream will be - * ignored. If you set it to TRUE @ref sendInput is used to + * send parameter to false then nothing happens: the datastream will be + * ignored. If you set it to true @ref sendInput is used to * send the move. * - * Often you want to ignore this signal (leave send=FALSE) and send the + * Often you want to ignore this signal (leave send=false) and send the * message later. This is usually the case for a human player as he probably * doesn't react immediately. But you can still use this e.g. to notify the * player about the turn change. |