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authorMichele Calgaro <michele.calgaro@yahoo.it>2025-04-07 15:50:40 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2025-04-07 23:25:01 +0900
commit664580ffc694a1f9e7ab25d4636ca9696a38d958 (patch)
treedaea2bbeea9cce36e9c8fe66afd1930e397e7ebd /libtdegames
parentd62a856cb43f9a527dc936783d18fbfe4cc0d9c2 (diff)
downloadtdegames-r14.1.4.tar.gz
tdegames-r14.1.4.zip
Replace TRUE/FALSE with boolean values true/falser14.1.4
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit 66230b1cca2fa5c95886d8cf708829e4bfac2b10)
Diffstat (limited to 'libtdegames')
-rw-r--r--libtdegames/kcarddialog.h20
-rw-r--r--libtdegames/kgame/COMPAT2
-rw-r--r--libtdegames/kgame/dialogs/kgamedialog.h2
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.h4
-rw-r--r--libtdegames/kgame/kgame.h10
-rw-r--r--libtdegames/kgame/kgameio.h6
-rw-r--r--libtdegames/kgame/kgamenetwork.h6
-rw-r--r--libtdegames/kgame/kgameproperty.h6
-rw-r--r--libtdegames/kgame/kmessageclient.h6
-rw-r--r--libtdegames/kgame/kmessageio.h8
-rw-r--r--libtdegames/kgame/kmessageserver.cpp2
-rw-r--r--libtdegames/kgameprogress.cpp6
12 files changed, 39 insertions, 39 deletions
diff --git a/libtdegames/kcarddialog.h b/libtdegames/kcarddialog.h
index 7f432eb3..68405689 100644
--- a/libtdegames/kcarddialog.h
+++ b/libtdegames/kcarddialog.h
@@ -130,13 +130,13 @@ public:
*
* @param flags what to show
*
- * @param randomDeck if this pointer is non-zero, *ok is set to TRUE if
- * the user wants a random deck otherwise to FALSE. Use this in the
+ * @param randomDeck if this pointer is non-zero, *ok is set to true if
+ * the user wants a random deck otherwise to false. Use this in the
* config file of your game to load a random deck on startup.
* See @ref getRandomDeck()
*
- * @param randomCardDir if this pointer is non-zero, *ok is set to TRUE if
- * the user wants a random card otherwise to FALSE.
+ * @param randomCardDir if this pointer is non-zero, *ok is set to true if
+ * the user wants a random card otherwise to false.
* Use this in the config file of your game to load a random card
* foregrounds on startup.
* See @ref getRandomCardDir()
@@ -271,24 +271,24 @@ public:
void setupDialog(bool showResizeBox = false);
/**
- * @return TRUE if the selected deck is a random deck (i.e. the user checked
- * the random checkbox) otherwise FALSE
+ * @return true if the selected deck is a random deck (i.e. the user checked
+ * the random checkbox) otherwise false
**/
bool isRandomDeck() const;
/**
- * @return TRUE if the selected carddir is a random dir (i.e. the user
- * checked the random checkbox) otherwise FALSE
+ * @return true if the selected carddir is a random dir (i.e. the user
+ * checked the random checkbox) otherwise false
**/
bool isRandomCardDir() const;
/**
- * @return TRUE if the global checkbox was selected
+ * @return true if the global checkbox was selected
**/
bool isGlobalDeck() const;
/**
- * @return TRUE if the global checkbox was selected
+ * @return true if the global checkbox was selected
**/
bool isGlobalCardDir() const;
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT
index cfe81537..11457cd4 100644
--- a/libtdegames/kgame/COMPAT
+++ b/libtdegames/kgame/COMPAT
@@ -21,7 +21,7 @@
be made a virtual function?
MH: This is done now. As this is a central function your programs will
not run anymore. Fix: rename your slot which is connected to the above
- signal to playerInput() and return TRUE in it. This will make it 100%
+ signal to playerInput() and return true in it. This will make it 100%
compatible to the old version. I think this chagne is necessary especially
as a signal is of no use here as you cannot read twice from the same stream.
Therefore there can be only one function processing the input. If you really
diff --git a/libtdegames/kgame/dialogs/kgamedialog.h b/libtdegames/kgame/dialogs/kgamedialog.h
index 2530d665..cc123457 100644
--- a/libtdegames/kgame/dialogs/kgamedialog.h
+++ b/libtdegames/kgame/dialogs/kgamedialog.h
@@ -301,7 +301,7 @@ protected slots:
/**
* Called when the ADMIN status of this KGame client changes. See
* KGameNetwork::signalAdminStatusChanged
- * @param isAdmin TRUE if this client is now the ADMIN otherwise FALSE
+ * @param isAdmin true if this client is now the ADMIN otherwise false
**/
void setAdmin(bool isAdmin);
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h
index 24f40949..6d1f9586 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h
@@ -122,7 +122,7 @@ public:
KPlayer* owner() const;
/**
- * @return True if the owner is ADMIN otherwise FALSE. See also
+ * @return True if the owner is ADMIN otherwise false. See also
* @ref setAdmin
**/
bool admin() const;
@@ -157,7 +157,7 @@ public:
*
* @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
- * predefined widget and/or layout use FALSE here. Note that then none
+ * predefined widget and/or layout use false here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*
diff --git a/libtdegames/kgame/kgame.h b/libtdegames/kgame/kgame.h
index a6ab40f1..238d4865 100644
--- a/libtdegames/kgame/kgame.h
+++ b/libtdegames/kgame/kgame.h
@@ -521,7 +521,7 @@ signals:
* removed.
* @param player The player that is about to be removed. Add your new
* KGameIO here - but only on <em>one</em> client!
- * @param remove Set this to FALSE if you don't want this player to be
+ * @param remove Set this to false if you don't want this player to be
* removed completely.
**/
void signalReplacePlayerIO(KPlayer* player, bool* remove);
@@ -679,11 +679,11 @@ protected:
* the given player.
* Note that you HAVE to overwrite this function. Otherwise your
* game makes no sense at all.
- * Generally you have to return TRUE in this function. Only then
+ * Generally you have to return true in this function. Only then
* the game sequence is proceeded by calling @ref playerInputFinished
* which in turn will check for game over or the next player
* However, if you have a delayed move, because you e.g. move a
- * card or a piece you want to return FALSE to pause the game sequence
+ * card or a piece you want to return false to pause the game sequence
* and then manually call @ref playerInputFinished to resume it.
* Example:
* \code
@@ -709,7 +709,7 @@ protected:
* checks for game over and nextPlayer (in the case of turn base games)
* are processed.
* Call this manually if you have a delayed move, i.e. your playerInput
- * function returns FALSE. If it returns true you need not do anything
+ * function returns false. If it returns true you need not do anything
* here.
*
* @return the current player
@@ -880,7 +880,7 @@ protected:
*
* @param stream a data stream where you can stream the game from
* @param network is it a call from the network or from a file (unused but informative)
- * @param saveplayers shall the players be saved too (should be TRUE)
+ * @param saveplayers shall the players be saved too (should be true)
*
* @return true?
*/
diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h
index b73d401b..0260b61d 100644
--- a/libtdegames/kgame/kgameio.h
+++ b/libtdegames/kgame/kgameio.h
@@ -137,11 +137,11 @@ signals:
* when you get the turn status or when you lose it.
*
* The datastream has to be filled with a move. If you set (or leave) the
- * send parameter to FALSE then nothing happens: the datastream will be
- * ignored. If you set it to TRUE @ref sendInput is used to
+ * send parameter to false then nothing happens: the datastream will be
+ * ignored. If you set it to true @ref sendInput is used to
* send the move.
*
- * Often you want to ignore this signal (leave send=FALSE) and send the
+ * Often you want to ignore this signal (leave send=false) and send the
* message later. This is usually the case for a human player as he probably
* doesn't react immediately. But you can still use this e.g. to notify the
* player about the turn change.
diff --git a/libtdegames/kgame/kgamenetwork.h b/libtdegames/kgame/kgamenetwork.h
index 06a74731..0b7be6e8 100644
--- a/libtdegames/kgame/kgamenetwork.h
+++ b/libtdegames/kgame/kgamenetwork.h
@@ -61,7 +61,7 @@ public:
virtual void Debug();
/**
- * @return TRUE if this is a network game - i.e. you are either MASTER or
+ * @return true if this is a network game - i.e. you are either MASTER or
* connected to a remote MASTER.
**/
bool isNetwork() const;
@@ -144,7 +144,7 @@ public:
/**
* @since 3.2
* @return The name of the host that we are currently connected to is
- * isNetwork is TRUE and we are not the MASTER, i.e. if connectToServer
+ * isNetwork is true and we are not the MASTER, i.e. if connectToServer
* was called. Otherwise this will return "localhost".
**/
TQString hostName() const;
@@ -381,7 +381,7 @@ signals:
/**
* This client gets or loses the admin status.
* @see KMessageClient::adminStatusChanged
- * @param isAdmin True if this client gets the ADMIN status otherwise FALSE
+ * @param isAdmin True if this client gets the ADMIN status otherwise false
**/
void signalAdminStatusChanged(bool isAdmin);
diff --git a/libtdegames/kgame/kgameproperty.h b/libtdegames/kgame/kgameproperty.h
index 1b2c2fc3..76d389ac 100644
--- a/libtdegames/kgame/kgameproperty.h
+++ b/libtdegames/kgame/kgameproperty.h
@@ -338,8 +338,8 @@ protected:
* This does <em>not</em> send the current value but the explicitly
* given value.
*
- * @return TRUE if the message could be sent successfully, otherwise
- * FALSE
+ * @return true if the message could be sent successfully, otherwise
+ * false
**/
bool sendProperty(const TQByteArray& b);
@@ -774,7 +774,7 @@ public:
* other client) or when a game is loaded (and maybe on some other
* events).
*
- * Also calls emitSignal if isEmittingSignal is TRUE.
+ * Also calls emitSignal if isEmittingSignal is true.
* @param s The stream to read from
**/
virtual void load(TQDataStream& s)
diff --git a/libtdegames/kgame/kmessageclient.h b/libtdegames/kgame/kmessageclient.h
index 456f79cc..c08b05e4 100644
--- a/libtdegames/kgame/kmessageclient.h
+++ b/libtdegames/kgame/kmessageclient.h
@@ -159,13 +159,13 @@ public:
bool isConnected () const;
/**
- @return TRUE if isConnected() is true AND this is not a local (like
+ @return true if isConnected() is true AND this is not a local (like
KMessageDirect) connection.
*/
bool isNetwork () const;
/**
- @return 0 if isConnected() is FALSE, otherwise the port number this client is
+ @return 0 if isConnected() is false, otherwise the port number this client is
connected to. See also KMessageIO::peerPort and TQSocket::peerPort.
@since 3.2
*/
@@ -173,7 +173,7 @@ public:
/**
@since 3.2
- @return "localhost" if isConnected() is FALSE, otherwise the hostname this client is
+ @return "localhost" if isConnected() is false, otherwise the hostname this client is
connected to. See also KMessageIO::peerName() and TQSocket::peerName().
*/
TQString peerName() const;
diff --git a/libtdegames/kgame/kmessageio.h b/libtdegames/kgame/kmessageio.h
index e503da6d..42acaf41 100644
--- a/libtdegames/kgame/kmessageio.h
+++ b/libtdegames/kgame/kmessageio.h
@@ -246,7 +246,7 @@ public:
virtual TQString peerName () const;
/**
- @return TRUE as this is a network IO.
+ @return true as this is a network IO.
*/
bool isNetwork() const { return true; }
@@ -322,7 +322,7 @@ public:
/**
- @return FALSE as this is no network IO.
+ @return false as this is no network IO.
*/
bool isNetwork() const { return false; }
@@ -361,7 +361,7 @@ class KMessageProcess : public KMessageIO
void writeToProcess();
/**
- @return FALSE as this is no network IO.
+ @return false as this is no network IO.
*/
bool isNetwork() const { return false; }
@@ -400,7 +400,7 @@ class KMessageFilePipe : public KMessageIO
void exec();
/**
- @return FALSE as this is no network IO.
+ @return false as this is no network IO.
*/
bool isNetwork() const { return false; }
diff --git a/libtdegames/kgame/kmessageserver.cpp b/libtdegames/kgame/kmessageserver.cpp
index e8617f57..f74628cb 100644
--- a/libtdegames/kgame/kmessageserver.cpp
+++ b/libtdegames/kgame/kmessageserver.cpp
@@ -376,7 +376,7 @@ void KMessageServer::getReceivedMessage (const TQByteArray &msg)
d->mMessageQueue.enqueue (new MessageBuffer (clientID, msg));
if (!d->mTimer.isActive())
- d->mTimer.start(0); // AB: should be , TRUE i guess
+ d->mTimer.start(0); // AB: should be , true i guess
}
void KMessageServer::processOneMessage ()
diff --git a/libtdegames/kgameprogress.cpp b/libtdegames/kgameprogress.cpp
index f3b48c5a..ccba19d5 100644
--- a/libtdegames/kgameprogress.cpp
+++ b/libtdegames/kgameprogress.cpp
@@ -70,7 +70,7 @@ void KGameProgress::initialize()
use_supplied_bar_color = false;
bar_pixmap = 0;
bar_style = Solid;
- text_enabled = TRUE;
+ text_enabled = true;
setBackgroundMode( PaletteBackground );
connect(kapp, TQ_SIGNAL(appearanceChanged()), this, TQ_SLOT(paletteChange()));
paletteChange();
@@ -196,13 +196,13 @@ int KGameProgress::recalcValue(int range)
void KGameProgress::valueChange()
{
- repaint(contentsRect(), FALSE);
+ repaint(contentsRect(), false);
emit percentageChanged(recalcValue(100));
}
void KGameProgress::rangeChange()
{
- repaint(contentsRect(), FALSE);
+ repaint(contentsRect(), false);
emit percentageChanged(recalcValue(100));
}