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-rw-r--r--libtdegames/kgame/kgamenetwork.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/kgamenetwork.h b/libtdegames/kgame/kgamenetwork.h
index 06a74731..0b7be6e8 100644
--- a/libtdegames/kgame/kgamenetwork.h
+++ b/libtdegames/kgame/kgamenetwork.h
@@ -61,7 +61,7 @@ public:
virtual void Debug();
/**
- * @return TRUE if this is a network game - i.e. you are either MASTER or
+ * @return true if this is a network game - i.e. you are either MASTER or
* connected to a remote MASTER.
**/
bool isNetwork() const;
@@ -144,7 +144,7 @@ public:
/**
* @since 3.2
* @return The name of the host that we are currently connected to is
- * isNetwork is TRUE and we are not the MASTER, i.e. if connectToServer
+ * isNetwork is true and we are not the MASTER, i.e. if connectToServer
* was called. Otherwise this will return "localhost".
**/
TQString hostName() const;
@@ -381,7 +381,7 @@ signals:
/**
* This client gets or loses the admin status.
* @see KMessageClient::adminStatusChanged
- * @param isAdmin True if this client gets the ADMIN status otherwise FALSE
+ * @param isAdmin True if this client gets the ADMIN status otherwise false
**/
void signalAdminStatusChanged(bool isAdmin);