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-rw-r--r--libtdegames/kgame/kgameio.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h
index b73d401b..0260b61d 100644
--- a/libtdegames/kgame/kgameio.h
+++ b/libtdegames/kgame/kgameio.h
@@ -137,11 +137,11 @@ signals:
* when you get the turn status or when you lose it.
*
* The datastream has to be filled with a move. If you set (or leave) the
- * send parameter to FALSE then nothing happens: the datastream will be
- * ignored. If you set it to TRUE @ref sendInput is used to
+ * send parameter to false then nothing happens: the datastream will be
+ * ignored. If you set it to true @ref sendInput is used to
* send the move.
*
- * Often you want to ignore this signal (leave send=FALSE) and send the
+ * Often you want to ignore this signal (leave send=false) and send the
* message later. This is usually the case for a human player as he probably
* doesn't react immediately. But you can still use this e.g. to notify the
* player about the turn change.