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-rw-r--r--libtdegames/kgame/kmessageclient.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/libtdegames/kgame/kmessageclient.h b/libtdegames/kgame/kmessageclient.h
index d66d4352..c08b05e4 100644
--- a/libtdegames/kgame/kmessageclient.h
+++ b/libtdegames/kgame/kmessageclient.h
@@ -49,7 +49,7 @@ class KMessageClientPrivate;
*/
class KMessageClient : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -159,13 +159,13 @@ public:
bool isConnected () const;
/**
- @return TRUE if isConnected() is true AND this is not a local (like
+ @return true if isConnected() is true AND this is not a local (like
KMessageDirect) connection.
*/
bool isNetwork () const;
/**
- @return 0 if isConnected() is FALSE, otherwise the port number this client is
+ @return 0 if isConnected() is false, otherwise the port number this client is
connected to. See also KMessageIO::peerPort and TQSocket::peerPort.
@since 3.2
*/
@@ -173,7 +173,7 @@ public:
/**
@since 3.2
- @return "localhost" if isConnected() is FALSE, otherwise the hostname this client is
+ @return "localhost" if isConnected() is false, otherwise the hostname this client is
connected to. See also KMessageIO::peerName() and TQSocket::peerName().
*/
TQString peerName() const;
@@ -295,8 +295,8 @@ signals:
\code
KMessageClient *client = new KMessageClient ();
- connect (client, TQT_SIGNAL (forwardReceived (const TQByteArray &, TQ_UINT32, const TQValueList <TQ_UINT32>&)),
- client, TQT_SIGNAL (broadcastReceived (const TQByteArray &, TQ_UINT32)));
+ connect (client, TQ_SIGNAL (forwardReceived (const TQByteArray &, TQ_UINT32, const TQValueList <TQ_UINT32>&)),
+ client, TQ_SIGNAL (broadcastReceived (const TQByteArray &, TQ_UINT32)));
\endcode
Then connect the broadcast signal to your slot that analyzes the message.