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path: root/lskat/lskat/KEInput.cpp
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Diffstat (limited to 'lskat/lskat/KEInput.cpp')
-rw-r--r--lskat/lskat/KEInput.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/lskat/lskat/KEInput.cpp b/lskat/lskat/KEInput.cpp
index 091bf4e1..91377f38 100644
--- a/lskat/lskat/KEInput.cpp
+++ b/lskat/lskat/KEInput.cpp
@@ -127,22 +127,22 @@ bool KEInput::SetInputDevice(int no, KG_INPUTTYPE type,KEMessage *msg)
switch(QueryType(no))
{
case KG_INPUTTYPE_INTERACTIVE:
- connect(playerArray[no].QueryInteractiveConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )),
- this,TQT_SLOT(slotSetInput(KEMessage *,int )));
- connect(playerArray[no].QueryInteractiveConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
- this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
+ connect(playerArray[no].QueryInteractiveConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )),
+ this,TQ_SLOT(slotSetInput(KEMessage *,int )));
+ connect(playerArray[no].QueryInteractiveConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
+ this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
break;
case KG_INPUTTYPE_REMOTE:
- connect(playerArray[no].QueryRemoteConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )),
- this,TQT_SLOT(slotSetInput(KEMessage *,int )));
- connect(playerArray[no].QueryRemoteConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
- this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
+ connect(playerArray[no].QueryRemoteConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )),
+ this,TQ_SLOT(slotSetInput(KEMessage *,int )));
+ connect(playerArray[no].QueryRemoteConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
+ this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
break;
case KG_INPUTTYPE_PROCESS:
- connect(playerArray[no].QueryProcessConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )),
- this,TQT_SLOT(slotSetInput(KEMessage *,int )));
- connect(playerArray[no].QueryProcessConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
- this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
+ connect(playerArray[no].QueryProcessConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )),
+ this,TQ_SLOT(slotSetInput(KEMessage *,int )));
+ connect(playerArray[no].QueryProcessConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)),
+ this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE)));
break;
default:
break;
@@ -190,7 +190,7 @@ bool KEInput::Next(int number, bool force)
// delay non interactive move to allow interactive inout
if (cTimer) delete cTimer; // Ouch...
cTimer=new TQTimer(this);
- connect(cTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotTimerNextRemote()));
+ connect(cTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(slotTimerNextRemote()));
cTimer->start(K_INPUT_DELAY,TRUE);
}
else
@@ -204,7 +204,7 @@ bool KEInput::Next(int number, bool force)
{
// delay non interactive move to allow interactive inout
cTimer=new TQTimer(this);
- connect(cTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotTimerNextProcess()));
+ connect(cTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(slotTimerNextProcess()));
cTimer->start(K_INPUT_DELAY,TRUE);
}
else