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Diffstat (limited to 'twin4/twin4/twin4doc.cpp')
-rw-r--r--twin4/twin4/twin4doc.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/twin4/twin4/twin4doc.cpp b/twin4/twin4/twin4doc.cpp
index 303fd776..0d09767c 100644
--- a/twin4/twin4/twin4doc.cpp
+++ b/twin4/twin4/twin4doc.cpp
@@ -90,7 +90,7 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,TQT_TQOBJECT(par
// last in init
ResetGame(false);
- setGametqStatus(Intro);
+ setGameStatus(Intro);
// Listen to network
connect(this,TQT_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)),
@@ -203,7 +203,7 @@ void Kwin4Doc::preparePlayerTurn()
*/
void Kwin4Doc::EndGame(TABLE mode)
{
- setGametqStatus(End);
+ setGameStatus(End);
pView->clearError();
pView->EndGame();
Kwin4Player *yellow=getPlayer(Gelb);
@@ -1181,20 +1181,20 @@ void Kwin4Doc::slotPropertyChanged(KGamePropertyBase *prop,KGame *)
if (global_debug>1) kdDebug(12010) << "Amzug changed to " << mAmzug.value()<<endl;
pView->scoreWidget()->setTurn(mAmzug);
}
- else if (prop->id()==KGamePropertyBase::IdGametqStatus)
+ else if (prop->id()==KGamePropertyBase::IdGameStatus)
{
- if (gametqStatus()==Abort)
+ if (gameStatus()==Abort)
{
if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game abort +++" << endl;
emit signalGameOver(2,getPlayer(QueryCurrentPlayer()),0); // 2 indicates Abort
}
- else if (gametqStatus()==Run)
+ else if (gameStatus()==Run)
{
if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game run +++" << endl;
preparePlayerTurn(); // Set the current player to play
emit signalGameRun();
}
- else if (gametqStatus()==Init)
+ else if (gameStatus()==Init)
{
if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game INIT +++" << endl;
ResetGame(true);
@@ -1227,7 +1227,7 @@ bool Kwin4Doc::loadgame(TQDataStream &stream,bool network,bool reset)
{
if (global_debug>1)
kdDebug () << "loadgame() network=" << network << " reset="<< reset << endl;
- if (!network) setGametqStatus(End);
+ if (!network) setGameStatus(End);
// Clear out the old game
if (global_debug>1) kdDebug(12010)<<"loadgame wants to reset the game"<<endl;