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/***************************************************************************
    begin                : Fri May 19 2000
    copyright            : (C) 2000 by Roman Merzlyakov
    email                : roman@sbrf.barrt.ru
    copyright            : (C) 2000 by Roman Razilov
    email                : Roman.Razilov@gmx.de
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef linesboard_h
#define linesboard_h

#include <tqwidget.h>
#include <tqpixmap.h>
#include <tqtimer.h>
#include <tqlabel.h>

#include <krandomsequence.h>

#include "field.h"
//#include "shotcounter.h"
#include "ballpainter.h"

class LinesBoard : public Field
{
  Q_OBJECT
public:
  LinesBoard( BallPainter * abPainter, TQWidget* parent=0, const char* name=0 );
  ~LinesBoard();

  int width();
  int height();
  int wHint();
  int hHint();
//  void doAfterBalls();
  void placeBalls(int nextBalls[BALLSDROP]);
  void undo();
  bool gameOver() { return bGameOver; }
  void setGameOver(bool b);
  int random(int max) { return (level == DEMO_LEVEL) ? rnd_demo.getLong(max) : rnd.getLong(max); }
  void saveRandomState() { rnd_saved = rnd; }
  void restoreRandomState() { rnd = rnd_saved; }
  void setLevel(int _level) { level = _level; }
  void startDemoMode();
  void adjustDemoMode(bool allowMove, bool off);
  void showDemoText(const TQString &);
  void hideDemoText();
  void demoClick(int x, int y);
  void demoAdjust(int a);

signals:
  void endTurn();
  void endGame();
  void eraseLine(int nb);
  void userTurn();

private:
  int anim;

  struct Waypoints {
        int x,y;
  } *way;
  int nextBalls[BALLSDROP];

  int animmax;

  //used for running and animation phase
  int painting;
  int animstep;
  int animdelaycount;
  int animdelaystart;
  int direction;


  int nextBallToPlace;
  int jumpingCol;
  int jumpingRow;

  int focusX;
  int focusY;

  int level;

  TQTimer* timer;
//  ShotCounter* shCounter;
  BallPainter* bPainter;
  bool bGameOver;
  KRandomSequence rnd;
  KRandomSequence rnd_saved;
  KRandomSequence rnd_demo;

  TQLabel *demoLabel;
  bool bAllowMove;

  void paintEvent( TQPaintEvent* );
  void mousePressEvent( TQMouseEvent* );

  void AnimStart(int panim);
  void AnimNext();
  int AnimEnd();
  int getAnim(int x, int y ); // returns if the specifyed cell is animated..
  void AnimJump( int col, int row );

  int  erase5Balls();
  bool existPath(int ax, int ay, int bx, int by);
  void placeBall();
  void placePlayerBall(int col, int row);
  void moveFocus(int dx, int dy);

public slots:
  void moveLeft();
  void moveRight();
  void moveUp();
  void moveDown();
  void placePlayerBall();

protected slots:
  void timerSlot();
  void demoClickStep();
};

#endif