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/*---------------------------------------------------------------------------
mod3.cpp implements a patience card game
Copyright (C) 1997 Rodolfo Borges
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
(I don't know a name for this one, if you do, please tell me.)
---------------------------------------------------------------------------*/
#ifndef _MOD3_H_
#define _MOD3_H_
#include "dealer.h"
class Mod3 : public Dealer
{
TQ_OBJECT
public:
Mod3( TDEMainWindow* parent=0, const char* name=0);
void deal();
virtual void restart();
virtual bool isGameLost() const;
virtual bool startAutoDrop();
public slots:
void deckClicked(Card *c);
protected:
virtual Card *demoNewCards();
private: // functions
virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;
void dealRow(int row);
private:
Deck *deck;
Pile *stack[4][8];
Pile *aces;
};
#endif
//-------------------------------------------------------------------------//
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