summaryrefslogtreecommitdiffstats
path: root/ksokoban/MainWindow.h
blob: 6e5437f9cf0b3b89a6c6e357c115fba7e5c04c45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/*
 *  ksokoban - a Sokoban game for TDE
 *  Copyright (C) 1998  Anders Widell  <d95-awi@nada.kth.se>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <kmainwindow.h>
#include <kurl.h>
#include "Bookmark.h"
#include "InternalCollections.h"

class KMenuBar;
class PlayField;
class TQPopupMenu;
class TQFocusEvent;
class TQDragEnterEvent;
class TQDropEvent;
class LevelCollection;

class MainWindow : public KMainWindow {
  Q_OBJECT
  
public:
  MainWindow();
  ~MainWindow();

  void openURL(KURL _url);

public slots:
  void changeCollection(int id);
  void updateAnimMenu(int id);
  void setBookmark(int id);
  void goToBookmark(int id);

  void loadLevels();

protected:
  void focusInEvent(TQFocusEvent*);
  void createCollectionMenu();
  virtual void dragEnterEvent(TQDragEnterEvent*);
  virtual void dropEvent(TQDropEvent*);

private:
  InternalCollections internalCollections_;
  LevelCollection *externalCollection_;
  KMenuBar        *menu_;
  PlayField       *playField_;
  Bookmark        *bookmarks_[10];
  int              currentCollection_;

  TQPopupMenu      *game_;
  TQPopupMenu      *collection_;
  TQPopupMenu      *animation_;
  TQPopupMenu      *bookmarkMenu_;
  TQPopupMenu      *setBM_;
  TQPopupMenu      *goToBM_;
  TQPopupMenu      *help_;
  int              checkedCollection_;
  int              checkedAnim_;

  void updateBookmark(int num);

};

#endif  /* MAINWINDOW_H */