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-rw-r--r--kpdf/xpdf/splash/SplashScreen.cc385
1 files changed, 0 insertions, 385 deletions
diff --git a/kpdf/xpdf/splash/SplashScreen.cc b/kpdf/xpdf/splash/SplashScreen.cc
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index 3e8d36ca..00000000
--- a/kpdf/xpdf/splash/SplashScreen.cc
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-//========================================================================
-//
-// SplashScreen.cc
-//
-//========================================================================
-
-#include <aconf.h>
-
-#ifdef USE_GCC_PRAGMAS
-#pragma implementation
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include "gmem.h"
-#include "SplashMath.h"
-#include "SplashScreen.h"
-
-//------------------------------------------------------------------------
-
-static SplashScreenParams defaultParams = {
- splashScreenDispersed, // type
- 2, // size
- 2, // dotRadius
- 1.0, // gamma
- 0.0, // blackThreshold
- 1.0 // whiteThreshold
-};
-
-//------------------------------------------------------------------------
-
-struct SplashScreenPoint {
- int x, y;
- int dist;
-};
-
-static int cmpDistances(const void *p0, const void *p1) {
- return ((SplashScreenPoint *)p0)->dist - ((SplashScreenPoint *)p1)->dist;
-}
-
-//------------------------------------------------------------------------
-// SplashScreen
-//------------------------------------------------------------------------
-
-// If <clustered> is true, this generates a 45 degree screen using a
-// circular dot spot function. DPI = resolution / ((size / 2) *
-// sqrt(2)). If <clustered> is false, this generates an optimal
-// threshold matrix using recursive tesselation. Gamma correction
-// (gamma = 1 / 1.33) is also computed here.
-SplashScreen::SplashScreen(SplashScreenParams *params) {
- Guchar u, black, white;
- int i;
-
- if (!params) {
- params = &defaultParams;
- }
-
- switch (params->type) {
-
- case splashScreenDispersed:
- // size must be a power of 2
- for (size = 1; size < params->size; size <<= 1) ;
- mat = (Guchar *)gmallocn(size * size, sizeof(Guchar));
- buildDispersedMatrix(size/2, size/2, 1, size/2, 1);
- break;
-
- case splashScreenClustered:
- // size must be even
- size = (params->size >> 1) << 1;
- if (size < 2) {
- size = 2;
- }
- mat = (Guchar *)gmallocn(size * size, sizeof(Guchar));
- buildClusteredMatrix();
- break;
-
- case splashScreenStochasticClustered:
- // size must be at least 2*r
- if (params->size < 2 * params->dotRadius) {
- size = 2 * params->dotRadius;
- } else {
- size = params->size;
- }
- mat = (Guchar *)gmallocn(size * size, sizeof(Guchar));
- buildSCDMatrix(params->dotRadius);
- break;
- }
-
- // do gamma correction and compute minVal/maxVal
- minVal = 255;
- maxVal = 0;
- black = splashRound((SplashCoord)255.0 * params->blackThreshold);
- if (black < 1) {
- black = 1;
- }
- int whiteAux = splashRound((SplashCoord)255.0 * params->whiteThreshold);
- if (whiteAux > 255) {
- white = 255;
- } else {
- white = whiteAux;
- }
- for (i = 0; i < size * size; ++i) {
- u = splashRound((SplashCoord)255.0 *
- splashPow((SplashCoord)mat[i] / 255.0, params->gamma));
- if (u < black) {
- u = black;
- } else if (u >= white) {
- u = white;
- }
- mat[i] = u;
- if (u < minVal) {
- minVal = u;
- } else if (u > maxVal) {
- maxVal = u;
- }
- }
-}
-
-void SplashScreen::buildDispersedMatrix(int i, int j, int val,
- int delta, int offset) {
- if (delta == 0) {
- // map values in [1, size^2] --> [1, 255]
- mat[i * size + j] = 1 + (254 * (val - 1)) / (size * size - 1);
- } else {
- buildDispersedMatrix(i, j,
- val, delta / 2, 4*offset);
- buildDispersedMatrix((i + delta) % size, (j + delta) % size,
- val + offset, delta / 2, 4*offset);
- buildDispersedMatrix((i + delta) % size, j,
- val + 2*offset, delta / 2, 4*offset);
- buildDispersedMatrix((i + 2*delta) % size, (j + delta) % size,
- val + 3*offset, delta / 2, 4*offset);
- }
-}
-
-void SplashScreen::buildClusteredMatrix() {
- SplashCoord *dist;
- SplashCoord u, v, d;
- Guchar val;
- int size2, x, y, x1, y1, i;
-
- size2 = size >> 1;
-
- // initialize the threshold matrix
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- mat[y * size + x] = 0;
- }
- }
-
- // build the distance matrix
- dist = (SplashCoord *)gmallocn(size * size2, sizeof(SplashCoord));
- for (y = 0; y < size2; ++y) {
- for (x = 0; x < size2; ++x) {
- if (x + y < size2 - 1) {
- u = (SplashCoord)x + 0.5 - 0;
- v = (SplashCoord)y + 0.5 - 0;
- } else {
- u = (SplashCoord)x + 0.5 - (SplashCoord)size2;
- v = (SplashCoord)y + 0.5 - (SplashCoord)size2;
- }
- dist[y * size2 + x] = u*u + v*v;
- }
- }
- for (y = 0; y < size2; ++y) {
- for (x = 0; x < size2; ++x) {
- if (x < y) {
- u = (SplashCoord)x + 0.5 - 0;
- v = (SplashCoord)y + 0.5 - (SplashCoord)size2;
- } else {
- u = (SplashCoord)x + 0.5 - (SplashCoord)size2;
- v = (SplashCoord)y + 0.5 - 0;
- }
- dist[(size2 + y) * size2 + x] = u*u + v*v;
- }
- }
-
- // build the threshold matrix
- minVal = 1;
- maxVal = 0;
- x1 = y1 = 0; // make gcc happy
- for (i = 0; i < size * size2; ++i) {
- d = -1;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size2; ++x) {
- if (mat[y * size + x] == 0 &&
- dist[y * size2 + x] > d) {
- x1 = x;
- y1 = y;
- d = dist[y1 * size2 + x1];
- }
- }
- }
- // map values in [0, 2*size*size2-1] --> [1, 255]
- val = 1 + (254 * (2*i)) / (2*size*size2 - 1);
- mat[y1 * size + x1] = val;
- val = 1 + (254 * (2*i+1)) / (2*size*size2 - 1);
- if (y1 < size2) {
- mat[(y1 + size2) * size + x1 + size2] = val;
- } else {
- mat[(y1 - size2) * size + x1 + size2] = val;
- }
- }
-
- gfree(dist);
-}
-
-// Compute the distance between two points on a toroid.
-int SplashScreen::distance(int x0, int y0, int x1, int y1) {
- int dx0, dx1, dx, dy0, dy1, dy;
-
- dx0 = abs(x0 - x1);
- dx1 = size - dx0;
- dx = dx0 < dx1 ? dx0 : dx1;
- dy0 = abs(y0 - y1);
- dy1 = size - dy0;
- dy = dy0 < dy1 ? dy0 : dy1;
- return dx * dx + dy * dy;
-}
-
-// Algorithm taken from:
-// Victor Ostromoukhov and Roger D. Hersch, "Stochastic Clustered-Dot
-// Dithering" in Color Imaging: Device-Independent Color, Color
-// Hardcopy, and Graphic Arts IV, SPIE Vol. 3648, pp. 496-505, 1999.
-void SplashScreen::buildSCDMatrix(int r) {
- SplashScreenPoint *dots, *pts;
- int dotsLen, dotsSize;
- char *tmpl;
- char *grid;
- int *region, *dist;
- int x, y, xx, yy, x0, x1, y0, y1, i, j, d, iMin, dMin, n;
-
- //~ this should probably happen somewhere else
- srand(123);
-
- // generate the random space-filling curve
- pts = (SplashScreenPoint *)gmallocn(size * size, sizeof(SplashScreenPoint));
- i = 0;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- pts[i].x = x;
- pts[i].y = y;
- ++i;
- }
- }
- for (i = 0; i < size * size; ++i) {
- j = i + (int)((double)(size * size - i) *
- (double)rand() / ((double)RAND_MAX + 1.0));
- x = pts[i].x;
- y = pts[i].y;
- pts[i].x = pts[j].x;
- pts[i].y = pts[j].y;
- pts[j].x = x;
- pts[j].y = y;
- }
-
- // construct the circle template
- tmpl = (char *)gmallocn((r+1)*(r+1), sizeof(char));
- for (y = 0; y <= r; ++y) {
- for (x = 0; x <= r; ++x) {
- tmpl[y*(r+1) + x] = (x * y <= r * r) ? 1 : 0;
- }
- }
-
- // mark all grid cells as free
- grid = (char *)gmallocn(size * size, sizeof(char));
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- grid[y*size + x] = 0;
- }
- }
-
- // walk the space-filling curve, adding dots
- dotsLen = 0;
- dotsSize = 32;
- dots = (SplashScreenPoint *)gmallocn(dotsSize, sizeof(SplashScreenPoint));
- for (i = 0; i < size * size; ++i) {
- x = pts[i].x;
- y = pts[i].y;
- if (!grid[y*size + x]) {
- if (dotsLen == dotsSize) {
- dotsSize *= 2;
- dots = (SplashScreenPoint *)greallocn(dots, dotsSize,
- sizeof(SplashScreenPoint));
- }
- dots[dotsLen++] = pts[i];
- for (yy = 0; yy <= r; ++yy) {
- y0 = (y + yy) % size;
- y1 = (y - yy + size) % size;
- for (xx = 0; xx <= r; ++xx) {
- if (tmpl[yy*(r+1) + xx]) {
- x0 = (x + xx) % size;
- x1 = (x - xx + size) % size;
- grid[y0*size + x0] = 1;
- grid[y0*size + x1] = 1;
- grid[y1*size + x0] = 1;
- grid[y1*size + x1] = 1;
- }
- }
- }
- }
- }
-
- gfree(tmpl);
- gfree(grid);
-
- // assign each cell to a dot, compute distance to center of dot
- region = (int *)gmallocn(size * size, sizeof(int));
- dist = (int *)gmallocn(size * size, sizeof(int));
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- iMin = 0;
- dMin = distance(dots[0].x, dots[0].y, x, y);
- for (i = 1; i < dotsLen; ++i) {
- d = distance(dots[i].x, dots[i].y, x, y);
- if (d < dMin) {
- iMin = i;
- dMin = d;
- }
- }
- region[y*size + x] = iMin;
- dist[y*size + x] = dMin;
- }
- }
-
- // compute threshold values
- for (i = 0; i < dotsLen; ++i) {
- n = 0;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- if (region[y*size + x] == i) {
- pts[n].x = x;
- pts[n].y = y;
- pts[n].dist = distance(dots[i].x, dots[i].y, x, y);
- ++n;
- }
- }
- }
- qsort(pts, n, sizeof(SplashScreenPoint), &cmpDistances);
- for (j = 0; j < n; ++j) {
- // map values in [0 .. n-1] --> [255 .. 1]
- mat[pts[j].y * size + pts[j].x] = 255 - (254 * j) / (n - 1);
- }
- }
-
- gfree(pts);
- gfree(region);
- gfree(dist);
-
- gfree(dots);
-}
-
-SplashScreen::SplashScreen(SplashScreen *screen) {
- size = screen->size;
- mat = (Guchar *)gmallocn(size * size, sizeof(Guchar));
- memcpy(mat, screen->mat, size * size * sizeof(Guchar));
- minVal = screen->minVal;
- maxVal = screen->maxVal;
-}
-
-SplashScreen::~SplashScreen() {
- gfree(mat);
-}
-
-int SplashScreen::test(int x, int y, Guchar value) {
- int xx, yy;
-
- if (value < minVal) {
- return 0;
- }
- if (value >= maxVal) {
- return 1;
- }
- if ((xx = x % size) < 0) {
- xx = -xx;
- }
- if ((yy = y % size) < 0) {
- yy = -yy;
- }
- return value < mat[yy * size + xx] ? 0 : 1;
-}
-
-GBool SplashScreen::isStatic(Guchar value) {
- return value < minVal || value >= maxVal;
-}