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authorgregory guy <gregory-tde@laposte.net>2021-10-07 15:17:57 +0200
committergregory guy <gregory-tde@laposte.net>2021-11-30 11:04:08 +0100
commita69b55c674b0528c00598bea54b7a661f4e49f27 (patch)
tree93ab3c9c6a8c3be0d8e0da81391904a07f515a57 /doc/Scintilla/Design.html
parent0896465ce705beabf8562afbabd49f8b92bf3412 (diff)
downloadtqscintilla-a69b55c674b0528c00598bea54b7a661f4e49f27.tar.gz
tqscintilla-a69b55c674b0528c00598bea54b7a661f4e49f27.zip
Conversion to the cmake building system.
Signed-off-by: gregory guy <gregory-tde@laposte.net>
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-<?xml version="1.0"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta name="generator" content="HTML Tidy, see www.w3.org" />
- <meta name="generator" content="SciTE" />
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
- <title>
- Scintilla and SciTE
- </title>
- </head>
- <body bgcolor="#FFFFFF" text="#000000">
- <table bgcolor="#000000" width="100%" cellspacing="0" cellpadding="0" border="0">
- <tr>
- <td>
- <img src="SciTEIco.png" border="3" height="64" width="64" alt="Scintilla icon" />
- </td>
- <td>
- <a href="index.html" style="color:white;text-decoration:none"><font size="5">Scintilla
- Component Design</font></a>
- </td>
- </tr>
- </table>
- <h2>
- Top level structure
- </h2>
- <p>
- Scintilla consists of three major layers of C++ code
- </p>
- <ul>
- <li>
- Portability Library
- </li>
- <li>
- Core Code
- </li>
- <li>
- Platform Events and API
- </li>
- </ul>
- <p>
- The primary purpose of this structure is to separate the platform dependent code from the
- platform independent core code. This makes it easier to port Scintilla to a new platform and
- ensures that most readers of the code do not have to deal with platform details. To minimise
- portability problems and avoid code bloat, a conservative subset of C++ is used in Scintilla
- with no exception handling, run time type information or use of the standard C++
- library and with limited use of templates.
- </p>
- <p>
- The currently supported platforms, Windows, GTK+/Linux and wxWindows are fairly similar in
- many ways.
- Each has windows, menus and bitmaps. These features generally work in similar ways so each
- has a way to move a window or draw a red line. Sometimes one platform requires a sequence of
- calls rather than a single call. At other times, the differences are more profound. Reading
- the Windows clipboard occurs synchronously but reading the GTK+ clipboard requires a request
- call that will be asynchronously answered with a message containing the clipboard data.
- The wxWindows platform is available from the <a href="http://wxwindows.org/">wxWindows site</a>
- </p>
- <br />
- <h3>
- Portability Library
- </h3>
- <p>
- This is a fairly small and thin layer over the platform's native capabilities.
- </p>
- <p>
- The portability library is defined in Platform.h and is implemented once for each platform.
- PlatWin.cxx defines the Windows variants of the methods and PlatGTK.cxx the GTK+ variants.
- </p>
- <p>
- Several of the classes here hold platform specific object identifiers and act as proxies to
- these platform objects. Most client code can thus manipulate the platform objects without
- caring which is the current platform. Sometimes client code needs access to the underlying
- object identifiers and this is provided by the GetID method. The underlying types of the
- platform specific identifiers are typedefed to common names to allow them to be transferred
- around in client code where needed.
- </p>
- <h4>
- Point, PRectangle
- </h4>
- <p>
- These are simple classes provided to hold the commonly used geometric primitives. A
- PRectangle follows the Mac / Windows convention of not including its bottom and right sides
- instead of including all its sides as is normal in GTK+. It is not called Rectangle as this may be
- the name of a macro on Windows.
- </p>
- <h4>
- Colour, ColourPair, Palette
- </h4>
- <p>
- Colour holds a platform specific colour identifier - COLORREF for Windows and GdkColor for
- GTK+. The red, green and blue components that make up the colour are limited to the 8 bits of
- precision available on Windows. ColourPairs are used because not all possible colours are
- always available. Using an 8 bit colour mode, which is a common setting for both Windows and
- GTK+, only 256 colours are possible on the display. Thus when an application asks for a dull
- red, say #400000, it may only be allocated an already available colour such as #800000 or
- #330000. With 16 or 2 colour modes even less choice is available and the application will
- have to use the limited set of already available colours.
- </p>
- A Palette object holds a set of colour pairs and can make the appropriate calls to ask to
- allocate these colours and to see what the platform has decided will be allowed.
- <h4>
- Font
- </h4>
- <p>
- Font holds a platform specific font identifier - HFONT for Windows, GdkFont* for GTK+. It
- does not own the identifier and so will not delete the platform font object in its
- destructor. Client code should call Destroy at appropriate times.
- </p>
- <h4>
- Surface
- </h4>
- <p>
- Surface is an abstraction over each platform's concept of somewhere that graphical drawing
- operations can be done. It may wrap an already created drawing place such as a window or be
- used to create a bitmap that can be drawn into and later copied onto another surface. On
- Windows it wraps a HDC and possibly a HBITMAP. On GTK+ it wraps a GdkDrawable* and possibly a
- GdkPixmap*. Other platform specific objects are created (and correctly destroyed) whenever
- required to perform drawing actions.
- </p>
- <p>
- Drawing operations provided include drawing filled and unfilled polygons, lines, rectangles,
- ellipses and text. The height and width of text as well as other details can be measured.
- Operations can be clipped to a rectangle. Most of the calls are stateless with all parameters
- being passed at each call. The exception to this is line drawing which is performed by
- calling MoveTo and then LineTo.
- </p>
- <h4>
- Window
- </h4>
- <p>
- Window acts as a proxy to a platform window allowing operations such as showing, moving,
- redrawing, and destroying to be performed. It contains a platform specific window identifier
- - HWND for Windows, GtkWidget* for GTK+.
- </p>
- <h4>
- ListBox
- </h4>
- <p>
- ListBox is a subclass of Window and acts as a proxy to a platform listbox adding methods for
- operations such as adding, retrieving, and selecting items.
- </p>
- <h4>
- Menu
- </h4>
- <p>
- Menu is a small helper class for constructing popup menus. It contains the platform specific
- menu identifier - HMENU for Windows, GtkItemFactory* for GTK+. Most of the work in
- constructing menus requires access to platform events and so is done in the Platform Events
- and API layer.
- </p>
- <h4>
- Platform
- </h4>
- <p>
- The Platform class is used to access the facilities of the platform. System wide parameters
- such as double click speed and chrome colour are available from Platform. Utility functions
- such as DebugPrintf are also available from Platform.
- </p>
- <h3>
- Core Code
- </h3>
- <p>
- The bulk of Scintilla's code is platform independent. This is made up of the CellBuffer,
- ContractionState, Document, Editor, Indicator, LineMarker, Style, ViewStyle, KeyMap,
- ScintillaBase, CallTip,
- and AutoComplete primary classes.
- </p>
- <h4>
- CellBuffer
- </h4>
- <p>
- A CellBuffer holds text and styling information, the undo stack, the assignment of line
- markers to lines, and the fold structure.
- </p>
- <p>
- A cell contains a character byte and its associated style byte. The current state of the
- cell buffer is the sequence of cells that make up the text and a sequence of line information
- containing the starting position of each line and any markers assigned to each line.
- </p>
- <p>
- The undo stack holds a sequence of actions on the cell buffer. Each action is one of a text
- insertion, a text deletion or an undo start action. The start actions are used to group
- sequences of text insertions and deletions together so they can be undone together. To
- perform an undo operation, each insertion or deletion is undone in reverse sequence.
- Similarly, redo reapplies each action to the buffer in sequence. Whenever a character is
- inserted in the buffer either directly through a call such as InsertString or through undo or
- redo, its styling byte is initially set to zero. Client code is responsible for styling each
- character whenever convenient. Styling information is not stored in undo actions.
- </p>
- <h4>
- Document
- </h4>
- <p>
- A document contains a CellBuffer and deals with some higher level abstractions such as
- words, DBCS character sequences and line end character sequences. It is responsible for
- managing the styling process and for notifying other objects when changes occur to the
- document.
- </p>
- <h4>
- Editor
- </h4>
- <p>
- The Editor object is central to Scintilla. It is responsible for displaying a document and
- responding to user actions and requests from the container. It uses ContractionState, Indicator,
- LineMarker, Style, and ViewStyle objects to display the document and a KeyMap class to
- map key presses to functions.
- The visibility of each line is kept in the ContractionState which is also responsible for mapping
- from display lines to documents lines and vice versa.
- </p>
- <p>
- There may be multiple Editor objects attached to one Document object. Changes to a
- document are broadcast to the editors through the DocWatcher mechanism.
- </p>
- <h4>
- ScintillaBase
- </h4>
- <p>
- ScintillaBase is a subclass of Editor and adds extra windowing features including display of
- calltips, autocompletion lists and context menus. These features use CallTip and AutoComplete
- objects. This class is optional so a lightweight implementation of Scintilla may bypass it if
- the added functionality is not required.
- </p>
- <h3>
- Platform Events and API
- </h3>
- <p>
- Each platform uses different mechanisms for receiving events. On Windows, events are
- received through messages and COM. On GTK+, callback functions are used.
- </p>
- <p>
- For each platform, a class is derived from ScintillaBase (and thus from Editor). This is
- ScintillaWin on Windows and ScintillaGTK on GTK+. These classes are responsible for
- connecting to the platforms event mechanism and also to implement some virtual methods in
- Editor and ScintillaBase which are different on the platforms. For example, this layer has to
- support this difference between the synchronous Windows clipboard and the asynchronous GTK+
- clipboard.
- </p>
- <p>
- The external API is defined in this layer as each platform has different preferred styles of
- API - messages on Windows and function calls on GTK+. This also allows multiple APIs to be
- defined on a platform. The currently available API on GTK+ is similar to the Windows API and
- does not follow platform conventions well. A second API could be implemented here that did
- follow platform conventions.
- </p>
- </body>
-</html>
-