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#ifndef ENGINE_FWD_H
#define ENGINE_FWD_H
/// Used by eg engineobserver.h, and thus we reduce header dependencies on enginebase.h
namespace Engine
{
class SimpleMetaBundle;
class Base;
/**
* You should return:
* Playing when playing,
* Paused when paused
* Idle when you still have a URL loaded (ie you have not been told to stop())
* Empty when you have been told to stop(), or an error occurred and you stopped yourself
*
* It is vital to be Idle just after the track has ended!
*/
enum State { Empty, Idle, Playing, Paused };
}
typedef Engine::Base EngineBase;
#endif
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