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+ /*
+
+ Copyright (C) 2000 Stefan Westerfeld
+ stefan@space.twc.de
+ 2001 Matthias Kretz
+ kretz@kde.org
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+
+ */
+
+#include "artsc.h"
+#include "soundserver.h"
+#include "stdsynthmodule.h"
+
+#include <iostream>
+#include <algorithm>
+#include <queue>
+
+#include <stdio.h>
+#include <cstring>
+#include <unistd.h>
+#include <fcntl.h>
+#include <math.h>
+#include <assert.h>
+#include "arts_export.h"
+
+#define arts_backend_debug(x) ;
+
+using namespace std;
+using namespace Arts;
+
+/**
+ * Base class for streams
+ */
+class Stream
+{
+protected:
+ SoundServer server;
+ float serverBufferTime;
+
+ bool _finished, isAttached;
+ int _samplingRate, _bits, _channels, pos;
+ string _name;
+ queue< DataPacket<mcopbyte>* > streamqueue;
+
+ int packetCount, packetCapacity;
+ int blockingIO;
+
+ /**
+ * returns the amount of bytes that will be played in a given amount of
+ * time in milliseconds
+ */
+ int timeToBytes(float time)
+ {
+ float playSpeed = _channels * _samplingRate * _bits / 8;
+ return (int)(playSpeed * (time / 1000.0));
+ }
+
+ /**
+ * returns the time in milliseconds it takes with the current parameters
+ * to play a given amount of bytes
+ */
+ float bytesToTime(int size)
+ {
+ float playSpeed = _channels * _samplingRate * _bits / 8;
+ return (1000.0 * ((float)size) / playSpeed);
+ }
+
+ int bufferSize() {
+ return packetCount * packetCapacity;
+ }
+
+ float bufferTime() {
+ return bytesToTime(bufferSize());
+ }
+
+ int bufferSpace() {
+ int space = 0;
+
+ attach();
+
+ /* make sure that our information is up-to-date */
+ Dispatcher::the()->ioManager()->processOneEvent(false);
+
+ if(!streamqueue.empty())
+ {
+ space += packetCapacity - pos; /* the first, half filled packet */
+
+ if(streamqueue.size() > 1) /* and the other, empty packets */
+ space += (streamqueue.size()-1)*packetCapacity;
+ }
+ return space;
+ }
+
+ int setBufferSize(int size)
+ {
+ /* don't change sizes when already streaming */
+ if(isAttached)
+ return ARTS_E_NOIMPL;
+
+ /*
+ * these parameters are usually a bad idea ;-) however we have to start
+ * somewhere, and maybe in two years, with a highly optimized kernel
+ * this is possible - for now, don't request the impossible or don't
+ * complain if it doesn't work
+ */
+ packetCount = 3;
+ packetCapacity = 128;
+
+ /*
+ * - do not configure stream buffers smaller than the server
+ * recommended value
+ * - try to get more or less close to the value the application
+ * wants
+ */
+ int needSize = max(size, timeToBytes(server.minStreamBufferTime()));
+
+ while(bufferSize() < needSize)
+ {
+ packetCount++;
+ if(packetCount == 8)
+ {
+ packetCount /= 2;
+ packetCapacity *= 2;
+ }
+ }
+
+ return bufferSize();
+ }
+
+ int packetSettings()
+ {
+ int settings = 0;
+
+ int cap = packetCapacity;
+ while(cap > 1)
+ {
+ settings++;
+ cap /= 2;
+ }
+
+ settings |= packetCount << 16;
+ return settings;
+ }
+
+ int setPacketSettings(int settings)
+ {
+ /* don't change sizes when already streaming */
+ if(isAttached)
+ return ARTS_E_NOIMPL;
+
+ packetCount = settings >> 16;
+
+ packetCapacity = 1;
+ int c = settings & 0xffff;
+ while(c > 0) {
+ packetCapacity *= 2;
+ c--;
+ }
+
+ /*
+ * - do not configure stream buffers smaller than the server
+ * recommended value
+ * - keep the packetSize the applications specified
+ */
+ int needSize = timeToBytes(server.minStreamBufferTime());
+
+ while(bufferSize() < needSize)
+ packetCount++;
+
+ return packetSettings();
+ }
+
+ /**
+ * the stream has to attach itself
+ */
+ virtual void attach() = 0;
+
+public:
+ Stream(SoundServer server, int rate, int bits, int channels,
+ string name) : server(server), _finished(false), isAttached(false),
+ _samplingRate(rate), _bits(bits), _channels(channels), pos(0),
+ _name(name)
+ {
+ serverBufferTime = server.serverBufferTime();
+ stream_set(ARTS_P_BUFFER_SIZE,64*1024);
+ stream_set(ARTS_P_BLOCKING,1);
+ }
+ virtual ~Stream()
+ {
+ //
+ }
+
+ virtual int stream_set(arts_parameter_t param, int value)
+ {
+ int result;
+
+ switch(param) {
+ case ARTS_P_BUFFER_SIZE:
+ return setBufferSize(value);
+
+ case ARTS_P_BUFFER_TIME:
+ result = setBufferSize(timeToBytes(value));
+ if(result < 0) return result;
+ return (int)bufferTime();
+
+ case ARTS_P_PACKET_SETTINGS:
+ return setPacketSettings(value);
+
+ case ARTS_P_BLOCKING:
+ if(value != 0 && value != 1) return ARTS_E_NOIMPL;
+
+ blockingIO = value;
+ return blockingIO;
+ /*
+ * maybe ARTS_P_TOTAL_LATENCY _could_ be made writeable, the
+ * others are of course useless
+ */
+ case ARTS_P_BUFFER_SPACE:
+ case ARTS_P_SERVER_LATENCY:
+ case ARTS_P_TOTAL_LATENCY:
+ case ARTS_P_PACKET_SIZE:
+ case ARTS_P_PACKET_COUNT:
+ return ARTS_E_NOIMPL;
+ }
+ return ARTS_E_NOIMPL;
+ }
+
+ virtual int stream_get(arts_parameter_t param)
+ {
+ switch(param) {
+ case ARTS_P_BUFFER_SIZE:
+ return bufferSize();
+
+ case ARTS_P_BUFFER_TIME:
+ return (int)bufferTime();
+
+ case ARTS_P_BUFFER_SPACE:
+ return bufferSpace();
+
+ case ARTS_P_PACKET_SETTINGS:
+ return packetSettings();
+
+ case ARTS_P_SERVER_LATENCY:
+ return (int)serverBufferTime;
+
+ case ARTS_P_TOTAL_LATENCY:
+ return stream_get(ARTS_P_SERVER_LATENCY)
+ + stream_get(ARTS_P_BUFFER_TIME);
+
+ case ARTS_P_BLOCKING:
+ return blockingIO;
+
+ case ARTS_P_PACKET_SIZE:
+ return packetCapacity;
+
+ case ARTS_P_PACKET_COUNT:
+ return packetCount;
+ }
+ return ARTS_E_NOIMPL;
+ }
+
+ virtual int write(const mcopbyte * /*data*/, int /*size*/)
+ {
+ return ARTS_E_NOIMPL;
+ }
+
+ virtual int read(mcopbyte * /*data*/, int /*size*/)
+ {
+ return ARTS_E_NOIMPL;
+ }
+
+ virtual void close() = 0;
+
+ int suspend()
+ {
+ if(isAttached)
+ {
+ return server.suspend();
+ }
+ return 0;
+ }
+
+ int suspended()
+ {
+ if(isAttached)
+ {
+ return 0;
+ }
+ return server.suspended();
+ }
+};
+
+class Receiver : public ByteSoundReceiver_skel,
+ public StdSynthModule,
+ virtual public Stream
+{
+ /*
+ * FIXME: bsWrapper is a more or less ugly trick to be able to use
+ * this object although not using smartwrappers to access it
+ */
+ ByteSoundReceiver bsWrapper;
+
+protected:
+ virtual void attach()
+ {
+ if(!isAttached)
+ {
+ isAttached = true;
+
+ server.attachRecorder(bsWrapper);
+ start();
+
+ /*
+ * TODO: this processOneEvent looks a bit strange here... it is
+ * there since StdIOManager does block 5 seconds on the first
+ * arts_write if it isn't - although notifications are pending
+ *
+ * Probably the real solution is to rewrite the
+ * StdIOManager::processOneEvent function. (And maybe drop the
+ * assumption that aRts will not block when an infinite amount
+ * of notifications is pending - I mean: will it ever happen?)
+ */
+ Dispatcher::the()->ioManager()->processOneEvent(false);
+ }
+ }
+
+public:
+ Receiver(SoundServer server, int rate, int bits, int channels,
+ string name) : Stream( server, rate, bits, channels, name)
+ {
+ bsWrapper = ByteSoundReceiver::_from_base(this);
+ }
+
+ virtual ~Receiver() {
+ //
+ }
+
+ long samplingRate() { return _samplingRate; }
+ long channels() { return _channels; }
+ long bits() { return _bits; }
+ bool finished() { return _finished; }
+ string title() { return _name; }
+
+ void process_indata(DataPacket<mcopbyte> *packet)
+ {
+ streamqueue.push(packet);
+ }
+
+ void close()
+ {
+ if(isAttached)
+ {
+ /* remove all packets from the streamqueue */
+ while(!streamqueue.empty())
+ {
+ DataPacket<mcopbyte> *packet = streamqueue.front();
+ packet->processed();
+ streamqueue.pop();
+ }
+
+ server.detachRecorder(bsWrapper);
+ }
+ // similar effect like "delete this;"
+ bsWrapper = ByteSoundReceiver::null();
+ }
+
+ int read(mcopbyte *data, int size)
+ {
+ attach();
+
+ int remaining = size;
+ while(remaining)
+ {
+ if(blockingIO)
+ {
+ /* C API blocking style read */
+ while(streamqueue.empty())
+ Dispatcher::the()->ioManager()->processOneEvent(true);
+ }
+ else
+ {
+ /* non blocking I/O */
+ if(streamqueue.empty())
+ Dispatcher::the()->ioManager()->processOneEvent(false);
+
+ /* still no more packets to read? */
+ if(streamqueue.empty())
+ return size - remaining;
+ }
+
+ /* get a packet */
+ DataPacket<mcopbyte> *packet = streamqueue.front();
+
+ /* copy some data from there */
+ int tocopy = min(remaining,packet->size-pos);
+ memcpy(data,&packet->contents[pos],tocopy);
+ pos += tocopy;
+ data += tocopy;
+ remaining -= tocopy;
+
+ /* have we read the whole packet? then get rid of it */
+ if(pos == packet->size)
+ {
+ packet->processed();
+ streamqueue.pop();
+ pos = 0;
+ }
+ }
+
+ /* no possible error conditions */
+ return size;
+ }
+};
+
+class Sender : public ByteSoundProducerV2_skel,
+ public StdSynthModule,
+ virtual public Stream
+{
+ /*
+ * FIXME: bsWrapper is a more or less ugly trick to be able to use
+ * this object although not using smartwrappers to access it
+ */
+ ByteSoundProducerV2 bsWrapper;
+
+protected:
+ virtual void attach()
+ {
+ if(!isAttached)
+ {
+ isAttached = true;
+
+ server.attach(bsWrapper);
+ start();
+
+ /*
+ * TODO: this processOneEvent looks a bit strange here... it is
+ * there since StdIOManager does block 5 seconds on the first
+ * arts_write if it isn't - although notifications are pending
+ *
+ * Probably the real solution is to rewrite the
+ * StdIOManager::processOneEvent function. (And maybe drop the
+ * assumption that aRts will not block when an infinite amount
+ * of notifications is pending - I mean: will it ever happen?)
+ */
+ Dispatcher::the()->ioManager()->processOneEvent(false);
+ }
+ }
+
+public:
+ Sender(SoundServer server, int rate, int bits, int channels,
+ string name) : Stream( server, rate, bits, channels, name)
+ {
+ bsWrapper = ByteSoundProducerV2::_from_base(this);
+ }
+
+ virtual ~Sender() {
+ //
+ }
+
+ long samplingRate() { return _samplingRate; }
+ long channels() { return _channels; }
+ long bits() { return _bits; }
+ bool finished() { return _finished; }
+ string title() { return _name; }
+
+ void streamStart()
+ {
+ /*
+ * start streaming
+ */
+ outdata.setPull(packetCount, packetCapacity);
+ }
+
+ void request_outdata(DataPacket<mcopbyte> *packet)
+ {
+ streamqueue.push(packet);
+ }
+
+ void close()
+ {
+ if(isAttached)
+ {
+ if(pos != 0)
+ {
+ /* send the last half-filled packet */
+ DataPacket<mcopbyte> *packet = streamqueue.front();
+ packet->size = pos;
+ packet->send();
+ streamqueue.pop();
+ }
+ outdata.endPull();
+
+ /* remove all packets from the streamqueue */
+ while(!streamqueue.empty())
+ {
+ DataPacket<mcopbyte> *packet = streamqueue.front();
+ packet->size = 0;
+ packet->send();
+ streamqueue.pop();
+ }
+
+ server.detach(bsWrapper);
+ }
+ // similar effect like "delete this;"
+ Arts::ByteSoundProducerV2_base* x = _copy();
+ bsWrapper = ByteSoundProducerV2::null();
+ x->_release();
+ }
+
+ int write(const mcopbyte *data, int size)
+ {
+ attach();
+
+ int remaining = size;
+ while(remaining)
+ {
+ if(blockingIO)
+ {
+ /* C API blocking style write */
+ /* we're not waiting for any data here, but rather for
+ * DataPackets that we can fill */
+ while(streamqueue.empty())
+ Dispatcher::the()->ioManager()->processOneEvent(true);
+ }
+ else
+ {
+ /* non blocking I/O */
+ if(streamqueue.empty())
+ Dispatcher::the()->ioManager()->processOneEvent(false);
+
+ /* still no more space to write? */
+ if(streamqueue.empty())
+ return size - remaining;
+ }
+
+ /* get a packet */
+ DataPacket<mcopbyte> *packet = streamqueue.front();
+
+ /* copy some data there */
+ int tocopy = min(remaining,packetCapacity-pos);
+ memcpy(&packet->contents[pos],data,tocopy);
+ pos += tocopy;
+ data += tocopy;
+ remaining -= tocopy;
+
+ /* have we filled up the packet? then send it */
+ if(pos == packetCapacity)
+ {
+ packet->size = packetCapacity;
+ packet->send();
+ streamqueue.pop();
+ pos = 0;
+ }
+ }
+
+ /* no possible error conditions */
+ return size;
+ }
+};
+
+class ArtsCApi {
+protected:
+ static ArtsCApi *instance;
+ int refcnt;
+
+ Dispatcher dispatcher;
+ SoundServer server;
+
+ ArtsCApi() : refcnt(1), server(Reference("global:Arts_SoundServer"))
+ {
+ //
+ }
+
+public:
+// C Api commands
+ int init() {
+ if(server.isNull())
+ return ARTS_E_NOSERVER;
+
+ return 0;
+ }
+
+ int suspend() {
+ if(!server.isNull())
+ return server.suspend()? 1:0;
+ return ARTS_E_NOSERVER;
+ }
+
+ int suspended() {
+ if(!server.isNull())
+ return server.suspended()? 1:0;
+ return ARTS_E_NOSERVER;
+ }
+
+ void free() {
+ // nothing to do
+ }
+
+ arts_stream_t play_stream(int rate, int bits, int channels, const char *name)
+ {
+ if(server.isNull())
+ return 0;
+
+ return (arts_stream_t)static_cast<Stream *>(new Sender(server,rate,bits,channels,name));
+ }
+
+ arts_stream_t record_stream(int rate, int bits, int channels, const char *name)
+ {
+ if(server.isNull())
+ return 0;
+
+ return (arts_stream_t)static_cast<Stream *>(new Receiver(server,rate,bits,channels,name));
+ }
+
+ void close_stream(arts_stream_t stream)
+ {
+ if(server.isNull())
+ return;
+
+ if(!stream)
+ return;
+
+ static_cast<Stream *>(stream)->close();
+ }
+
+ int write(arts_stream_t stream, const void *data, int size)
+ {
+ if(server.isNull())
+ return ARTS_E_NOSERVER;
+
+ if(!stream)
+ return ARTS_E_NOSTREAM;
+
+ return static_cast<Stream *>(stream)->write((const mcopbyte *)data,size);
+ }
+
+ int read(arts_stream_t stream, void *data, int size)
+ {
+ if(server.isNull())
+ return ARTS_E_NOSERVER;
+
+ if(!stream)
+ return ARTS_E_NOSTREAM;
+
+ return static_cast<Stream *>(stream)->read((mcopbyte *)data,size);
+ }
+
+ int stream_set(arts_stream_t stream, arts_parameter_t param, int value)
+ {
+ if(server.isNull())
+ return ARTS_E_NOSERVER;
+
+ if(!stream)
+ return ARTS_E_NOSTREAM;
+
+ return static_cast<Stream *>(stream)->stream_set(param,value);
+ }
+
+ int stream_get(arts_stream_t stream, arts_parameter_t param)
+ {
+ if(server.isNull())
+ return ARTS_E_NOSERVER;
+
+ if(!stream)
+ return ARTS_E_NOSTREAM;
+
+ return static_cast<Stream *>(stream)->stream_get(param);
+ }
+
+// allocation and freeing of the class
+ static ArtsCApi *the() {
+ return instance;
+ }
+ static void ref() {
+ if(!instance)
+ instance = new ArtsCApi();
+ else
+ instance->refcnt++;
+ }
+ static void release() {
+ assert(instance);
+ assert(instance->refcnt > 0);
+ instance->refcnt--;
+ if(instance->refcnt == 0)
+ {
+ delete instance;
+ instance = 0;
+ }
+ }
+};
+
+//----------------------------- static members -------------------------------
+
+ArtsCApi *ArtsCApi::instance = 0;
+
+//------------------ wrappers from C to C++ class ----------------------------
+
+extern "C" ARTSC_EXPORT int arts_backend_init()
+{
+ arts_backend_debug("arts_backend_init");
+ ArtsCApi::ref();
+
+ // if init fails, don't expect free, and don't expect that the user
+ // continues using other API functions
+ int rc = ArtsCApi::the()->init();
+ if(rc < 0) ArtsCApi::release();
+ return rc;
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_suspend()
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+ arts_backend_debug("arts_backend_suspend");
+ return ArtsCApi::the()->suspend();
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_suspended()
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+ arts_backend_debug("arts_backend_suspended");
+ return ArtsCApi::the()->suspended();
+}
+
+extern "C" ARTSC_EXPORT void arts_backend_free()
+{
+ if(!ArtsCApi::the()) return;
+
+ arts_backend_debug("arts_backend_free");
+ ArtsCApi::the()->free();
+ ArtsCApi::release();
+}
+
+extern "C" ARTSC_EXPORT arts_stream_t arts_backend_play_stream(int rate, int bits, int channels, const char *name)
+{
+ if(!ArtsCApi::the()) return 0;
+
+ arts_backend_debug("arts_backend_play_stream");
+ return ArtsCApi::the()->play_stream(rate,bits,channels,name);
+}
+
+extern "C" ARTSC_EXPORT arts_stream_t arts_backend_record_stream(int rate, int bits, int channels, const char *name)
+{
+ if(!ArtsCApi::the()) return 0;
+
+ arts_backend_debug("arts_backend_record_stream");
+ return ArtsCApi::the()->record_stream(rate,bits,channels,name);
+}
+
+extern "C" ARTSC_EXPORT void arts_backend_close_stream(arts_stream_t stream)
+{
+ if(!ArtsCApi::the()) return;
+
+ arts_backend_debug("arts_backend_close_stream");
+ ArtsCApi::the()->close_stream(stream);
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_read(arts_stream_t stream, void *buffer, int count)
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+
+ arts_backend_debug("arts_backend_read");
+ return ArtsCApi::the()->read(stream,buffer,count);
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_write(arts_stream_t stream, const void *buffer,
+ int count)
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+
+ arts_backend_debug("arts_backend_write");
+ return ArtsCApi::the()->write(stream,buffer,count);
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_stream_set(arts_stream_t stream,
+ arts_parameter_t param, int value)
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+
+ arts_backend_debug("arts_stream_set");
+ return ArtsCApi::the()->stream_set(stream,param,value);
+}
+
+extern "C" ARTSC_EXPORT int arts_backend_stream_get(arts_stream_t stream,
+ arts_parameter_t param)
+{
+ if(!ArtsCApi::the()) return ARTS_E_NOINIT;
+
+ arts_backend_debug("arts_stream_get");
+ return ArtsCApi::the()->stream_get(stream,param);
+}