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+ /*
+
+ Copyright (C) 2000 Stefan Westerfeld
+ stefan@space.twc.de
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+
+ */
+
+#include "playtofile.h"
+#include "kmedia2.h"
+#include "debug.h"
+#include "dynamicrequest.h"
+#include "connect.h"
+#include "flowsystem.h"
+#include <ctype.h>
+#include <iostream>
+
+using namespace Arts;
+using namespace std;
+
+/* copypasted from simplesoundserver_impl.cc */
+PlayObject createPlayObject(const string& filename)
+{
+ string objectType = "";
+
+ /*
+ * figure out extension (as lowercased letters)
+ */
+ string extension = "";
+ bool extensionok = false;
+ string::const_reverse_iterator i;
+ for(i = filename.rbegin(); i != filename.rend() && !extensionok; i++)
+ {
+ if(*i == '.')
+ extensionok = true;
+ else
+ extension = (char)tolower(*i) + extension;
+ }
+
+ /*
+ * query trader for PlayObjects which support this
+ */
+ if(extensionok)
+ {
+ arts_debug("search playobject, extension = %s",extension.c_str());
+
+ TraderQuery query;
+ query.supports("Interface","Arts::PlayObject");
+ query.supports("Extension",extension);
+
+ vector<TraderOffer> *offers = query.query();
+ if(!offers->empty())
+ objectType = offers->front().interfaceName(); // first offer
+
+ delete offers;
+ }
+
+ /*
+ * create a PlayObject and connect it
+ */
+ if(!objectType.empty())
+ {
+ arts_debug("creating %s to play file", objectType.c_str());
+
+ PlayObject result = SubClass(objectType);
+ if(result.loadMedia(filename))
+ {
+ result._node()->start();
+ return result;
+ }
+ else arts_warning("couldn't load file %s", filename.c_str());
+ }
+ else arts_warning("file format extension %s unsupported",extension.c_str());
+
+ return PlayObject::null();
+}
+
+/*
+ * This is an example for dumping things to a file. It demonstates, that
+ *
+ * a) you can use all aRts objects in a non-realtime environment (i.e.
+ * the time in the PlayObject will pass much faster than the outside
+ * time when dumping things to a file)
+ *
+ * b) complayObjectnents will be dynamically loaded as needed
+ *
+ * c) you need to do small tricks to get the signal flow going when you are
+ * not having audio modules around
+ *
+ * d) by implementing aRts modules, you can easily grab and insert data from/to
+ * arbitary non-aRts sources - for instance, a wave editor might implement
+ * own modules to get the wave from/to memory
+ */
+int main(int argc, char **argv)
+{
+ Dispatcher d;
+
+ if(argc != 2 && argc != 3)
+ {
+ cerr << "usage: playtofile <inputfile> [ <outputfile> ]" << endl;
+ exit(1);
+ }
+ PlayObject playObject = createPlayObject(argv[1]);
+ if(playObject.isNull())
+ {
+ cerr << "can't read inputfile " << argv[1] << endl;
+ exit(1);
+ }
+
+ playObject.play();
+
+ PlayToFile playToFile;
+ if(argc == 3) playToFile.filename(argv[2]);
+
+ connect(playObject, "left", playToFile,"left");
+ connect(playObject, "right", playToFile,"right");
+
+ // <ignore the following lines>
+ // special case when using mpeglib, do tell it not to block (internal
+ // interface) - we also put an usleep here to ensure that the threads
+ // and everything is fully initialized as soon as we start
+ usleep(100000);
+ if(playObject._base()->_isCompatibleWith("DecoderBaseObject"))
+ if(!DynamicRequest(playObject).method("_set_blocking").param(true).invoke())
+ cerr << "mpeglib, and blocking attribute can't be changed?" << endl;
+ // </ignore>
+
+ playToFile.start();
+ while(playObject.state() != posIdle)
+ playToFile.goOn();
+
+ return 0;
+}