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diff --git a/soundserver/soundserverstartup_impl.cc b/soundserver/soundserverstartup_impl.cc
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+ /*
+
+ Copyright (C) 2003 Stefan Westerfeld
+ stefan@space.twc.de
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+
+#include "config.h"
+#include "debug.h"
+#include "soundserverstartup_impl.h"
+#include <sys/time.h>
+#include <time.h>
+#include <cstdlib>
+
+using namespace Arts;
+
+SoundServerStartup_impl::SoundServerStartup_impl()
+{
+ locked = false;
+ /*
+ * create a sane random seed, pseudo random is not enough for
+ * our purposes
+ */
+ timeval tv;
+ gettimeofday(&tv, NULL);
+
+ int pid = getpid();
+ srand(tv.tv_sec);
+ srand(rand() + tv.tv_usec);
+ srand(rand() + pid);
+}
+
+SoundServerStartup_impl::~SoundServerStartup_impl()
+{
+ if (locked)
+ unlock();
+}
+
+void SoundServerStartup_impl::cleanReference()
+{
+ SoundServerStartup test = Reference("global:Arts_SoundServerStartup");
+ if(test.isNull())
+ Dispatcher::the()->globalComm().erase("Arts_SoundServerStartup");
+}
+
+void SoundServerStartup_impl::lock()
+{
+ arts_return_if_fail (!locked);
+
+ while (!ObjectManager::the()->addGlobalReference(self(), "Arts_SoundServerStartup"))
+ {
+ arts_debug ("[artsd: %5d] parallel startup detected: sleeping",getpid());
+
+ /*
+ * if several instances of artsd are started at the same time,
+ * we don't want all of them to retry getting a reference at
+ * exactly the same moment ; thus we sleep for a random amount
+ * of time, rather than for exactly one second, if possible
+ */
+#ifdef HAVE_USLEEP
+ usleep((rand() % 700000) + 200000);
+#else
+ sleep(1);
+#endif
+ cleanReference();
+ }
+ locked = true;
+ arts_debug ("[artsd: %5d] SoundServerStartup --> got lock",getpid());
+}
+
+void SoundServerStartup_impl::unlock()
+{
+ arts_return_if_fail (locked);
+
+ arts_debug ("[artsd: %5d] SoundServerStartup <-- released lock",getpid());
+ Dispatcher::the()->globalComm().erase("Arts_SoundServerStartup");
+ locked = false;
+}
+
+namespace Arts {
+#ifndef __SUNPRO_CC
+ /* See bottom of simplesoundserver_impl.cc for the reason this is here. */
+REGISTER_IMPLEMENTATION(SoundServerStartup_impl);
+#endif
+}