summaryrefslogtreecommitdiffstats
path: root/gmcop/giomanager.h
blob: 4a398f861778aae3ab981fb6a68ddc2b13ddbb7c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
    /*

    Copyright (C) 2001 Stefan Westerfeld
                       stefan@space.twc.de

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
   
    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.

    */

#ifndef ARTS_GIOMANAGER_H
#define ARTS_GIOMANAGER_H

#include <glib.h>
#include <iomanager.h>
#include <list>
#include <stack>
#include <map>
#include "arts_export.h"
/*
 * BC - Status (2002-03-08): GIOManager
 *
 * This class will be kept binary compatible (d ptr for extensions).
 */

namespace Arts {

class GIOWatch;
class GIOManagerPrivate;
struct GIOManagerSource;
class GIOTimeWatch;
class GIOManagerBlocking;

/**
 * GIOManager performs MCOP I/O inside the Glib event loop. This way, you will
 * be able to receive requests and notifications inside Glib application. The
 * usual way to set it up is:
 *
 * <pre>
 * GMainLoop *main_loop = g_main_new(FALSE);  // as usual
 *
 * Arts::GIOManager iomanager;
 * Arts::Dispatcher dispatcher(&iomanager);
 *
 * g_main_run(main_loop);                     // as usual
 * </pre>
 */
class ARTS_EXPORT GIOManager : public IOManager {
private:
	GIOManagerPrivate *d;

protected:
	std::list<GIOWatch *> fdList;
	std::list<GIOTimeWatch *> timeList;
	int level;
	bool _blocking;
	bool fileDescriptorsNeedRecheck;
	GMainContext *context;
	GIOManagerSource *source;
	GIOManagerBlocking *gioManagerBlocking;

public:
	GIOManager(GMainContext *context = 0);
	~GIOManager();

	void processOneEvent(bool blocking);
	void run();
	void terminate();
	void watchFD(int fd, int types, IONotify *notify);
	void remove(IONotify *notify, int types);
	void addTimer(int milliseconds, TimeNotify *notify);
	void removeTimer(TimeNotify *notify);

	/**
	 * This controls what GIOManager will do while waiting for the result
	 * of an MCOP request, the possibilities are:
	 *
	 * @li block until the request is completed (true)
	 * @li open a local event loop (false)
	 *
	 * It is much easier to write working and reliable code with blocking
	 * enabled, so this is the default. If you disable blocking, you have
	 * to deal with the fact that timers, user interaction and similar
	 * "unpredictable" things will possibly influence your code in all
	 * places where you make a remote MCOP call (which is quite often in
	 * MCOP applications).
	 */
	void setBlocking(bool blocking);

	/* GSource stuff: */

	/**
	 *  - internal -
	 *
	 *  (implements the GSource prepare)
	 */
	gboolean prepare(gint *timeout);

	/**
	 *  - internal -
	 *
	 *  (implements the GSource check)
	 */
	gboolean check();

	/**
	 *  - internal -
	 *
	 *  (implements the GSource dispatch)
	 */
	gboolean dispatch(GSourceFunc callback, gpointer user_data);
};

}

#endif /* ARTS_GIOMANAGER_H */