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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2022-12-04 19:16:43 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2022-12-04 19:38:30 +0900 |
commit | fdcd72088371b3d8dfd31f2a5159861ce0be5535 (patch) | |
tree | 06c160cc34157344f62b6c19af297858a0e57157 /debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs | |
parent | a5d7db3b2c6171ea9e76b84155d2dfb66c243e5a (diff) | |
download | extra-dependencies-fdcd72088371b3d8dfd31f2a5159861ce0be5535.tar.gz extra-dependencies-fdcd72088371b3d8dfd31f2a5159861ce0be5535.zip |
uncrustify-trinity: updated based on upstream version 0.76.0
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs')
-rw-r--r-- | debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs new file mode 100644 index 00000000..857c06f9 --- /dev/null +++ b/debian/uncrustify-trinity/uncrustify-trinity-0.76.0/tests/input/cs/misc-failures.cs @@ -0,0 +1,33 @@ +void Func() +{ + OtherFunc( +@"multi +line"); +} + +variablex = o.Func( + variabley); +variablex = o.Func2(a, b, + variabley); +o.Func( + variabley); +o.Func2(a, b, + variabley); + + + + AnimatorStateMachine rootStateMachine = syncedIndex == -1 + ? animatorController.layers[selectedLayerIndex].stateMachine + : animatorController.layers[syncedIndex].stateMachine; + + + m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ? + AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine : + AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null; + + public GUIStyle[] inSlots = { + FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"), + }; + + + public GUIStyle[] inSlots = { 1, 2, 3 }; |