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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"
"http://www.w3.org/TR/REC-html40/loose.dtd">
<!-- $Id: mat3.html 159 2000-09-05 19:43:19Z garland $ -->
<html>
<head>
<title>libgfx: Matrix Math</title>
<link rel=stylesheet href="cdoc.css" type="text/css">
<meta name="Author" content="Michael Garland">
</head>
<body>
<h2>Matrix Math</h2>
<h3>class Mat3</h3>
<p>This class implements a 3x3 real-valued matrix.
Individual elements are represented with <code>double</code> precision
floating point numbers. To use the <tt>Mat3</tt> class you must include the
header
<pre>
#include <gfx/mat3.h>
</pre>
<h4>Constructor Methods</h4>
<p>The <tt>Mat3</tt> class defines the following set of constructors:
<pre>
<i>// Initialize all elements to 0</i>
Mat3();
<i>// Initialize rows with given vectors</i>
Mat3(const Vec3& r0,const Vec3& r1,const Vec3& r2);
<i>// Copy values from A</i>
Mat3(const Mat3& A);
</pre>
</body>
</html>
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