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 | #ifndef GFXARCBALL_INCLUDED // -*- C++ -*-
#define GFXARCBALL_INCLUDED
#if !defined(__GNUC__)
#  pragma once
#endif
/************************************************************************
  Arcball rotation control.
  
  $Id: arcball.h 427 2004-09-27 04:45:31Z garland $
 ************************************************************************/
#include "baseball.h"
namespace gfx
{
class Arcball : public Baseball
{
private:
    Vec2 ball_ctr;
    double ball_radius;
    Quat q_now, q_down, q_drag;	// Quaternions describing rotation
    Vec3 v_from, v_to;		//
    bool is_dragging;
protected:
    Vec3 proj_to_sphere(const Vec2&);
    void update();
public:
    Arcball();
    virtual void update_animation();
    virtual bool mouse_down(int *where, int which);
    virtual bool mouse_up(int *where, int which);
    virtual bool mouse_drag(int *where, int *last, int which);
    virtual void apply_transform();
    virtual void get_transform(Vec3 & c, Vec3 &t, Quat & q);
    virtual void set_transform(const Vec3 & c, const Vec3 & t, const Quat & q); 
    virtual void write(std::ostream&);
    virtual void read(std::istream&);
};
} // namespace gfx
// GFXARCBALL_INCLUDED
#endif
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