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#ifndef GFXARRAY_INCLUDED // -*- C++ -*-
#define GFXARRAY_INCLUDED
#if !defined(__GNUC__)
# pragma once
#endif
/************************************************************************
These array classes extend the STL vector<> template to provide
convenient 2-D and 3-D arrays.
NOTE: This package used to provide array<T> and varray<T> templates
that were alternatives to the STL vector<T> template. Its purpose was
to support some legacy code written in the days when few compilers
understood STL. Now that STL support is common, that code has been
removed.
$Id: array.h 427 2004-09-27 04:45:31Z garland $
************************************************************************/
#include "gfx.h"
#include <vector>
namespace gfx
{
template<class T>
class array2 : public std::vector<T>
{
private:
int W, H;
protected:
array2() { }
public:
array2(int w, int h) : std::vector<T>(w*h), W(w), H(h) { }
T& operator()(int i, int j) { return (*this)[j*W+i]; }
const T& operator()(int i, int j) const { return (*this)[j*W+i]; }
int width() const { return W; }
int height() const { return H; }
};
template<class T>
class array3 : public std::vector<T>
{
private:
int W, H, D;
protected:
array3() { }
public:
array3(int w, int h, int d) : std::vector<T>(w*h*d), W(w), H(h), D(d) { }
T& operator()(int i, int j, int k) { return (*this)[k*W*H + j*W+i]; }
const T& operator()(int i,int j,int k) const {return (*this)[k*W*H+j*W+i];}
int width() const { return W; }
int height() const { return H; }
int depth() const { return D; }
};
} // namespace gfx
// GFXARRAY_INCLUDED
#endif
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