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#include <gfx/gfx.h>
#include <gfx/symmat3.h>
namespace gfx
{
SymMat3 SymMat3::I()
{
SymMat3 A;
A(0,0) = A(1,1) = A(2,2) = 1;
return A;
}
Mat3 SymMat3::fullmatrix() const
{
Mat3 A;
for(int i=0; i<A.dim(); i++)
for(int j=0; j<A.dim(); j++)
A(i, j) = (*this)(i,j);
return A;
}
SymMat3 operator*(const SymMat3& n, const SymMat3& m)
{
SymMat3 A;
for(int i=0; i<3; i++) for(int j=i; j<3; j++)
A(i,j) = n.row(i)*m.col(j);
return A;
}
std::ostream &operator<<(std::ostream &out, const SymMat3& M)
{
for(int i=0; i<M.dim(); i++)
{
for(int j=0; j<M.dim(); j++)
out << M(i, j) << " ";
out << std::endl;
}
return out;
}
SymMat3 SymMat3::outer_product(const Vec3& v)
{
SymMat3 A;
for(int i=0; i<A.dim(); i++)
for(int j=i; j<A.dim(); j++)
A(i, j) = v[i]*v[j];
return A;
}
double invert(Mat3& m_inv, const SymMat3& m)
{
return invert(m_inv, m.fullmatrix());
}
} // namespace gfx
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