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#ifndef _MODES_H
#define _MODES_H
#define SMODE_NOTHING 0
#define SMODE_SWARMS 1
#define SMODE_FLYKILL 2
#define SMODE_FLYBIRTH 3
#define SMODE_WINDY 4
#define SMODE_MATRIX 5
#define SMODE_SWARMSPLIT 6
#define SMODE_SWARMMERGE 7
#define NUM_SMODES 8
#define BMODE_NOTHING 0
#define BMODE_NORMAL 1
#define BMODE_STOP 2
#define BMODE_ATTRACTOR 3
#define BMODE_RAINBOW 4
#define BMODE_GLOW 5
#define BMODE_HYPERSPEED 6
#define BMODE_FADED 7
#define NUM_BMODES 8
class Bait;
// force b to start behaving in manner described by "mode"
void bait_start_mode(Bait *b, int mode);
// cancel effects of mode "mode" - may cancel other modes too
void bait_stop_mode(Bait *b, int mode);
// activate the scene mode "mode"
void scene_start_mode(int mode);
#endif // _MODES_H
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