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#include "utils.h"
#ifndef DEBUG
#define NDEBUG
#endif
#include <assert.h>
void clamp_vec(Vec3f& vec, double max)
{
for (int i = 0; i < 3; i++) {
if (vec[i] > max) vec[i] = max;
else if (vec[i] < -max) vec[i] = -max;
}
}
int rand_other(int lo, int hi, int other)
{
int r;
assert(lo != hi);
while ((r = rand_int(lo, hi)) == other)
;
return r;
}
// rgb range [0,1]
// hsv range hue:[0,360], sat and val:[0,1]
hsvColor rgb_to_hsv(const rgbColor& rgb)
{
hsvColor hsv;
float max, min, diff;
hsv[3] = rgb[3]; // alpha value
max = MAX3(rgb[0], rgb[1], rgb[2]);
min = MIN3(rgb[0], rgb[1], rgb[2]);
diff = max - min;
hsv[2] = max; // value = max
if (FEQ(max, 0)) {
hsv[0] = 0; // hue should be undefined.. oh well
hsv[1] = 0; // saturation = 0
return hsv;
}
else
hsv[1] = diff/max; // saturation
if (rgb[0] == max) // red is max
hsv[0] = (rgb[1] - rgb[2]) / diff; // hue between yellow and mag
else if (rgb[1] == max) // green is max
hsv[0] = 2 + (rgb[2] - rgb[1]) / diff; // hue between cyan and yellow
else // blue is max
hsv[0] = 4 + (rgb[0] - rgb[1]) / diff; // hue between magenta and cyan
hsv[0] *= 60.; // degrees
if (hsv[0] < 0)
hsv[0] += 360.;
return hsv;
}
rgbColor hsv_to_rgb(const hsvColor& hsv)
{
rgbColor rgb;
float h = hsv[0]/60, s = hsv[1], v = hsv[2];
float f, p, q, t;
int i;
rgb[3] = hsv[3]; // alpha value
if (FEQ(s, 0)) {
rgb[0] = rgb[1] = rgb[2] = v;
return rgb;
}
// don't ask me what this means.. I yoinked it from a website.
i = (int)floor(h); // sectors 0 - 5
f = h - i;
p = v*(1 - s);
q = v*(1 - s*f);
t = v*(1 - s*(1-f));
switch (i) { // what sector?
case 0: rgb[0] = v; rgb[1] = t; rgb[2] = p; break;
case 1: rgb[0] = q; rgb[1] = v; rgb[2] = p; break;
case 2: rgb[0] = p; rgb[1] = v; rgb[2] = t; break;
case 3: rgb[0] = p; rgb[1] = q; rgb[2] = v; break;
case 4: rgb[0] = t; rgb[1] = p; rgb[2] = v; break;
default: rgb[0] = v; rgb[1] = p; rgb[2] = q; break;
}
return rgb;
}
void Timer::add(int what, double when)
{
deque<Event>::iterator it = events.begin();
while (it != events.end()) {
if (when < (*it).second)
break;
it++;
}
events.insert(it, Event(what, when));
}
bool Timer::is_ready(double now)
{
return (!events.empty() && (now >= events[0].second));
}
void Timer::clear()
{
events.clear();
}
int Timer::pop()
{
int what = events[0].first;
events.pop_front();
return what;
}
void RandVar::add(int val, double prob)
{
max_prob += prob;
events.push_back(Event(val, prob));
}
void RandVar::change(int val, double newprob)
{
for (size_t i = 0; i < events.size(); i++) {
if (events[i].first == val) {
max_prob += (newprob - events[i].second);
events[i].second = newprob;
#ifdef DEBUG
cerr << val << " changed to " << newprob << " out of " <<
max_prob << endl;
#endif
return;
}
}
// didn't find a match, so add it
add(val, newprob);
}
void RandVar::clear()
{
events.clear();
max_prob = 0.0;
}
int RandVar::rand()
{
double r = rand_real(0., max_prob);
double prob = 0.;
for (size_t i = 0; i < events.size(); i++) {
prob += events[i].second;
if (r < prob)
return events[i].first;
}
return -1; // should never happen
}
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