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// zero
// one
// two
// three
void foo(void);
struct A
{
public:
long_complicated_type f();
A& operator+(const A& other);
};
A&
A::operator+(const A& other)
{
}
B
operator+(const B& other)
{
}
B
foo(const B& other)
{
}
class A
{
public:
explicit A(int);
int
aFunct() {
return a;
}
int bFunc();
};
// Another file
int
A::bFunc()
{
// some code
}
template<typename T>
typename Foo<T>::Type
Foo<T>::Func()
{
}
void
Foo::bar() {
}
namespace foo {
Foo::Foo() {
}
}
Foo::~Foo() {
}
class Object
{
~Object(void);
};
template <class T>
void
SampleClassTemplate<T>::connect()
{
}
template <>
inline void
bar<MyType>(MyType r)
{
foo(r);
}
template <T>
inline void
baz<>(T r)
{
foo(r);
}
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