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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-19 11:36:22 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-19 11:36:22 -0600
commit3a828bee4c03baeeb91e053f66cd12920584ef16 (patch)
treec23b297acee104bf2aa7a1ba99c7e81ea4d1c75b /kdirstat/ktreemaptile.h
parent56e137ce23e6a60bbf92b9bf6e66e94a97aa362b (diff)
downloadkdirstat-3a828bee4c03baeeb91e053f66cd12920584ef16.tar.gz
kdirstat-3a828bee4c03baeeb91e053f66cd12920584ef16.zip
Remove additional unneeded tq method conversions
Diffstat (limited to 'kdirstat/ktreemaptile.h')
-rw-r--r--kdirstat/ktreemaptile.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/kdirstat/ktreemaptile.h b/kdirstat/ktreemaptile.h
index 26d8f45..fc2ea07 100644
--- a/kdirstat/ktreemaptile.h
+++ b/kdirstat/ktreemaptile.h
@@ -125,7 +125,7 @@ namespace KDirStat
/**
* This is the basic building block of a treemap view: One single tile of a
* treemap. If it corresponds to a leaf in the tree, it will be visible as
- * one tile (one rectangle) of the treemap. If it has tqchildren, it will be
+ * one tile (one rectangle) of the treemap. If it has children, it will be
* subdivided again.
*
* @short Basic building block of a treemap
@@ -192,13 +192,13 @@ namespace KDirStat
protected:
/**
- * Create tqchildren (sub-tiles) of this tile.
+ * Create children (sub-tiles) of this tile.
**/
void createChildren ( const TQRect & rect,
KOrientation orientation );
/**
- * Create tqchildren (sub-tiles) using the simple treemap algorithm:
+ * Create children (sub-tiles) using the simple treemap algorithm:
* Alternate between horizontal and vertical subdivision in each
* level. Each child will get the entire height or width, respectively,
* of the specified rectangle. This algorithm is very fast, but often
@@ -208,12 +208,12 @@ namespace KDirStat
KOrientation orientation );
/**
- * Create tqchildren using the "squarified treemaps" algorithm as
+ * Create children using the "squarified treemaps" algorithm as
* described by Mark Bruls, Kees Huizing, and Jarke J. van Wijk of the
* TU Eindhoven, NL.
*
* This algorithm is not quite so simple and involves more expensive
- * operations, e.g., sorting the tqchildren of each node by size first,
+ * operations, e.g., sorting the children of each node by size first,
* try some variations of the tqlayout and maybe backtrack to the
* previous attempt. But it results in tiles that are much more
* square-like, i.e. have more reasonable width-to-height ratios. It is
@@ -221,14 +221,14 @@ namespace KDirStat
* point at and even harder to compare visually against each other.
*
* This implementation includes some improvements to that basic
- * algorithm. For example, tqchildren below a certain size are
+ * algorithm. For example, children below a certain size are
* disregarded completely since they will not get an adequate visual
* representation anyway (it would be way too small). They are
* summarized in some kind of 'misc stuff' area in the parent treemap
* tile - in fact, part of the parent directory's tile can be "seen
* through".
*
- * In short, a lot of small tqchildren that don't have any useful effect
+ * In short, a lot of small children that don't have any useful effect
* for the user in finding wasted disk space are omitted from handling
* and, most important, don't need to be sorted by size (which has a
* cost of O(n*ln(n)) in the best case, so reducing n helps a lot).
@@ -236,9 +236,9 @@ namespace KDirStat
void createSquarifiedChildren( const TQRect & rect );
/**
- * Squarify as many tqchildren as possible: Try to squeeze members
+ * Squarify as many children as possible: Try to squeeze members
* referred to by 'it' into 'rect' until the aspect ratio doesn't get
- * better any more. Returns a list of tqchildren that should be laid out
+ * better any more. Returns a list of children that should be laid out
* in 'rect'. Moves 'it' until there is no more improvement or 'it'
* runs out of items.
*