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+/***************************************************************************
+ board_base.cpp - description
+ -------------------
+ begin : Fri Feb 28 2003
+ copyright : (C) 2003 by The Knights Team
+ email : knights-general@lists.sourceforge.net
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include "board_base.moc"
+#include "resource.h"
+#include "logic.h"
+
+board_base::board_base(QWidget *parent, const char *name, resource *Rsrc, logic *Lgc ) : QWidget(parent,name)
+{
+ /* Setup Variables */
+ myResource = Rsrc;
+ myLogic = Lgc;
+
+ paused = false;
+ flip = false;
+ localArmy = WHITE;
+}
+board_base::~board_base()
+{
+}
+///////////////////////////////////////
+//
+// board_base::setPaused
+//
+///////////////////////////////////////
+void board_base::setPaused( const bool &state )
+{
+ paused = state;
+ redrawAll();
+}
+///////////////////////////////////////
+//
+// board_base::setLocalArmy
+//
+///////////////////////////////////////
+void board_base::setLocalArmy( const bool &state )
+{
+ if( state == localArmy )
+ return;
+ localArmy = state;
+ redrawAll();
+}
+///////////////////////////////////////
+//
+// board_base::flipBoard
+//
+///////////////////////////////////////
+void board_base::flipBoard( void )
+{
+ flip = !flip;
+ redrawAll();
+}
+///////////////////////////////////////
+//
+// board_base::drawMove
+//
+///////////////////////////////////////
+void board_base::drawMove( const ChessMove&, const bool& )
+{
+ /* Subclasses MUST reimplement this */
+}
+///////////////////////////////////////
+//
+// board_base::resizeBoard
+//
+///////////////////////////////////////
+void board_base::resizeBoard( void )
+{
+ /* Subclasses MUST reimplement this */
+}
+///////////////////////////////////////
+//
+// board_base::redrawAll
+//
+///////////////////////////////////////
+void board_base::redrawAll( void )
+{
+ /* Subclasses MUST reimplement this */
+}
+///////////////////////////////////////
+//
+// board_base::drawPosition
+//
+///////////////////////////////////////
+void board_base::drawPosition( const int& )
+{
+}
+///////////////////////////////////////
+//
+// board_base::setPremovePositions
+//
+///////////////////////////////////////
+void board_base::setPremovePositions( const int&, const int& )
+{
+}
+///////////////////////////////////////
+//
+// board_base::commit
+//
+///////////////////////////////////////
+void board_base::commit( void )
+{
+}
+///////////////////////////////////////
+//
+// board_base::redrawLights
+//
+///////////////////////////////////////
+void board_base::redrawLights( void )
+{
+}