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diff --git a/chalk/chalkcolor/kis_color_conversions.cpp b/chalk/chalkcolor/kis_color_conversions.cpp
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+/*
+ * Copyright (c) 2005 Boudewijn Rempt <boud@valdyas.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <cmath>
+
+#include <tqglobal.h>
+
+#include "kis_color_conversions.h"
+
+/**
+ * A number of often-used conversions between color models
+ */
+
+void rgb_to_hsv(int R, int G, int B, int *H, int *S, int *V)
+{
+ unsigned int max = R;
+ unsigned int min = R;
+ unsigned char maxValue = 0; // r = 0, g = 1, b = 2
+
+ // find maximum and minimum RGB values
+ if(static_cast<unsigned int>(G) > max) {
+ max = G;
+ maxValue = 1;
+ }
+
+ if (static_cast<unsigned int>(B) > max)
+ {
+ max = B;
+ maxValue = 2;
+ }
+
+ if(static_cast<unsigned int>(G) < min)
+ min = G;
+
+ if(static_cast<unsigned int>(B) < min )
+ min = B;
+
+ int delta = max - min;
+
+ // To prevent division by zero later on.
+ if (delta == 0) delta = 1;
+
+ *V = max; // value
+ *S = max ? (510 * delta + max) / ( 2 * max) : 0; // saturation
+
+ // calc hue
+ if(*S == 0)
+ *H = -1; // undefined hue
+ else
+ {
+ switch(maxValue)
+ {
+ case 0: // red
+ if(G >= B)
+ *H = (120 * (G - B) + delta) / (2 * delta);
+ else
+ *H = (120 * (G - B + delta) + delta) / (2 * delta) + 300;
+ break;
+ case 1: // green
+ if(B > R)
+ *H = 120 + (120 * (B - R) + delta) / (2 * delta);
+ else
+ *H = 60 + (120 * (B - R + delta) + delta) / (2 * delta);
+ break;
+ case 2: // blue
+ if(R > G)
+ *H = 240 + (120 * (R - G) + delta) / (2 * delta);
+ else
+ *H = 180 + (120 * (R - G + delta) + delta) / (2 * delta);
+ break;
+ }
+ }
+}
+
+void hsv_to_rgb(int H, int S, int V, int *R, int *G, int *B)
+{
+ *R = *G = *B = V;
+
+ if (S != 0 && H != -1) { // chromatic
+
+ if (H >= 360) {
+ // angle > 360
+ H %= 360;
+ }
+
+ unsigned int f = H % 60;
+ H /= 60;
+ unsigned int p = static_cast<unsigned int>(2*V*(255-S)+255)/510;
+ unsigned int q, t;
+
+ if (H & 1) {
+ q = static_cast<unsigned int>(2 * V * (15300 - S * f) + 15300) / 30600;
+ switch (H) {
+ case 1:
+ *R = static_cast<int>(q);
+ *G = static_cast<int>(V);
+ *B = static_cast<int>(p);
+ break;
+ case 3:
+ *R = static_cast<int>(p);
+ *G = static_cast<int>(q);
+ *B = static_cast<int>(V);
+ break;
+ case 5:
+ *R = static_cast<int>(V);
+ *G = static_cast<int>(p);
+ *B = static_cast<int>(q);
+ break;
+ }
+ } else {
+ t = static_cast<unsigned int>(2 * V * (15300 - (S * (60 - f))) + 15300) / 30600;
+ switch (H) {
+ case 0:
+ *R = static_cast<int>(V);
+ *G = static_cast<int>(t);
+ *B = static_cast<int>(p);
+ break;
+ case 2:
+ *R = static_cast<int>(p);
+ *G = static_cast<int>(V);
+ *B = static_cast<int>(t);
+ break;
+ case 4:
+ *R = static_cast<int>(t);
+ *G = static_cast<int>(p);
+ *B = static_cast<int>(V);
+ break;
+ }
+ }
+ }
+}
+
+#define EPSILON 1e-6
+#define UNDEFINED_HUE -1
+
+void RGBToHSV(float r, float g, float b, float *h, float *s, float *v)
+{
+ float max = TQMAX(r, TQMAX(g, b));
+ float min = TQMIN(r, TQMIN(g, b));
+
+ *v = max;
+
+ if (max > EPSILON) {
+ *s = (max - min) / max;
+ } else {
+ *s = 0;
+ }
+
+ if (*s < EPSILON) {
+ *h = UNDEFINED_HUE;
+ } else {
+ float delta = max - min;
+
+ if (r == max) {
+ *h = (g - b) / delta;
+ } else if (g == max) {
+ *h = 2 + (b - r) / delta;
+ } else {
+ *h = 4 + (r - g) / delta;
+ }
+
+ *h *= 60;
+ if (*h < 0) {
+ *h += 360;
+ }
+ }
+}
+
+void HSVToRGB(float h, float s, float v, float *r, float *g, float *b)
+{
+ if (s < EPSILON || h == UNDEFINED_HUE) {
+ // Achromatic case
+
+ *r = v;
+ *g = v;
+ *b = v;
+ } else {
+ float f, p, q, t;
+ int i;
+
+ if (h > 360 - EPSILON) {
+ h -= 360;
+ }
+
+ h /= 60;
+ i = static_cast<int>(floor(h));
+ f = h - i;
+ p = v * (1 - s);
+ q = v * (1 - (s * f));
+ t = v * (1 - (s * (1 - f)));
+
+ switch (i) {
+ case 0:
+ *r = v;
+ *g = t;
+ *b = p;
+ break;
+ case 1:
+ *r = q;
+ *g = v;
+ *b = p;
+ break;
+ case 2:
+ *r = p;
+ *g = v;
+ *b = t;
+ break;
+ case 3:
+ *r = p;
+ *g = q;
+ *b = v;
+ break;
+ case 4:
+ *r = t;
+ *g = p;
+ *b = v;
+ break;
+ case 5:
+ *r = v;
+ *g = p;
+ *b = q;
+ break;
+ }
+ }
+}
+
+void rgb_to_hls(TQ_UINT8 red, TQ_UINT8 green, TQ_UINT8 blue, float * hue, float * lightness, float * saturation)
+{
+ float r = red / 255.0;
+ float g = green / 255.0;
+ float b = blue / 255.0;
+ float h = 0;
+ float l = 0;
+ float s = 0;
+
+ float max, min, delta;
+
+ max = TQMAX(r, g);
+ max = TQMAX(max, b);
+
+ min = TQMIN(r, g);
+ min = TQMIN(min, b);
+
+ delta = max - min;
+
+ l = (max + min) / 2;
+
+ if (delta == 0) {
+ // This is a gray, no chroma...
+ h = 0;
+ s = 0;
+ }
+ else {
+ if ( l < 0.5)
+ s = delta / ( max + min );
+ else
+ s = delta / ( 2 - max - min );
+
+ float delta_r, delta_g, delta_b;
+
+ delta_r = (( max - r ) / 6 ) / delta;
+ delta_g = (( max - g ) / 6 ) / delta;
+ delta_b = (( max - b ) / 6 ) / delta;
+
+ if ( r == max )
+ h = delta_b - delta_g;
+ else if ( g == max)
+ h = ( 1.0 / 3 ) + delta_r - delta_b;
+ else if ( b == max)
+ h = ( 2.0 / 3 ) + delta_g - delta_r;
+
+ if (h < 0) h += 1;
+ if (h > 1) h += 1;
+
+ }
+
+ *hue = h * 360;
+ *saturation = s;
+ *lightness = l;
+}
+
+float hue_value(float n1, float n2, float hue)
+{
+ if (hue > 360 )
+ hue = hue -360;
+ else if (hue < 0 )
+ hue = hue +360;
+ if (hue < 60 )
+ return n1 + (((n2 - n1) * hue) / 60);
+ else if (hue < 180 )
+ return n2;
+ else if (hue < 240 )
+ return n1 + (((n2 - n1) * (240 - hue)) / 60);
+ else return n1;
+}
+
+
+void hls_to_rgb(float h, float l, float s, TQ_UINT8 * r, TQ_UINT8 * g, TQ_UINT8 * b)
+{
+ float m1, m2;
+
+ if (l <= 0.5 )
+ m2 = l * ( 1 + s );
+ else
+ m2 = l + s - l * s;
+
+ m1 = 2 * l - m2;
+
+ *r = (TQ_UINT8)(hue_value(m1, m2, h + 120) * 255 + 0.5);
+ *g = (TQ_UINT8)(hue_value(m1, m2, h) * 255 + 0.5);
+ *b = (TQ_UINT8)(hue_value(m1, m2, h - 120) * 255 + 0.5);
+
+}
+
+void rgb_to_hls(TQ_UINT8 r, TQ_UINT8 g, TQ_UINT8 b, int * h, int * l, int * s)
+{
+ float hue, saturation, lightness;
+
+ rgb_to_hls(r, g, b, &hue, &lightness, &saturation);
+ *h = (int)(hue + 0.5);
+ *l = (int)(lightness * 255 + 0.5);
+ *s = (int)(saturation * 255 + 0.5);
+}
+
+void hls_to_rgb(int h, int l, int s, TQ_UINT8 * r, TQ_UINT8 * g, TQ_UINT8 * b)
+{
+ float hue = h;
+ float lightness = l / 255.0;
+ float saturation = s / 255.0;
+
+ hls_to_rgb(hue, lightness, saturation, r, g, b);
+}
+
+/*
+A Fast HSL-to-RGB Transform
+by Ken Fishkin
+from "Graphics Gems", Academic Press, 1990
+*/
+
+void RGBToHSL(float r, float g, float b, float *h, float *s, float *l)
+{
+ float v;
+ float m;
+ float vm;
+ float r2, g2, b2;
+
+ v = TQMAX(r,g);
+ v = TQMAX(v,b);
+ m = TQMIN(r,g);
+ m = TQMIN(m,b);
+
+ if ((*l = (m + v) / 2.0) <= 0.0) {
+ *h = UNDEFINED_HUE;
+ *s = 0;
+ return;
+ }
+ if ((*s = vm = v - m) > 0.0) {
+ *s /= (*l <= 0.5) ? (v + m ) :
+ (2.0 - v - m) ;
+ } else {
+ *h = UNDEFINED_HUE;
+ return;
+ }
+
+
+ r2 = (v - r) / vm;
+ g2 = (v - g) / vm;
+ b2 = (v - b) / vm;
+
+ if (r == v)
+ *h = (g == m ? 5.0 + b2 : 1.0 - g2);
+ else if (g == v)
+ *h = (b == m ? 1.0 + r2 : 3.0 - b2);
+ else
+ *h = (r == m ? 3.0 + g2 : 5.0 - r2);
+
+ *h *= 60;
+}
+
+void HSLToRGB(float h, float sl, float l, float *r, float *g, float *b)
+
+{
+ float v;
+
+ v = (l <= 0.5) ? (l * (1.0 + sl)) : (l + sl - l * sl);
+ if (v <= 0) {
+ *r = *g = *b = 0.0;
+ } else {
+ float m;
+ float sv;
+ int sextant;
+ float fract, vsf, mid1, mid2;
+
+ m = l + l - v;
+ sv = (v - m ) / v;
+ h /= 60.0;
+ sextant = static_cast<int>(h);
+ fract = h - sextant;
+ vsf = v * sv * fract;
+ mid1 = m + vsf;
+ mid2 = v - vsf;
+ switch (sextant) {
+ case 0: *r = v; *g = mid1; *b = m; break;
+ case 1: *r = mid2; *g = v; *b = m; break;
+ case 2: *r = m; *g = v; *b = mid1; break;
+ case 3: *r = m; *g = mid2; *b = v; break;
+ case 4: *r = mid1; *g = m; *b = v; break;
+ case 5: *r = v; *g = m; *b = mid2; break;
+ }
+ }
+}
+