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-rw-r--r--chalk/colorspaces/wet/kis_texture_painter.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/chalk/colorspaces/wet/kis_texture_painter.cpp b/chalk/colorspaces/wet/kis_texture_painter.cpp
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+++ b/chalk/colorspaces/wet/kis_texture_painter.cpp
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+/*
+ * Copyright (c) 2004 Cyrille Berger <cberger@cberger.net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+#include <math.h>
+
+#include <kdebug.h>
+
+#include <kis_global.h>
+#include <kis_image.h>
+#include <kis_iterators_pixel.h>
+#include <kis_layer.h>
+#include <kis_paint_device.h>
+#include <kis_painter.h>
+#include <kis_types.h>
+
+#include "kis_wet_colorspace.h"
+#include "kis_texture_painter.h"
+
+KisTexturePainter::KisTexturePainter()
+ : super()
+{
+ // XXX make at least one of these configurable, probably blurh
+ m_height = 1;
+ m_blurh = 0.7;
+}
+
+KisTexturePainter::KisTexturePainter(KisPaintDeviceSP device) : super(device)
+{
+ m_height = 1;
+ m_blurh = 0.7;
+}
+
+void KisTexturePainter::createTexture( TQ_INT32 x, TQ_INT32 y, TQ_INT32 w, TQ_INT32 h)
+{
+ double hscale = 128 * m_height / RAND_MAX;
+
+ int ibh = (int) floor(256 * m_blurh + 0.5);
+
+ // initialize with random data
+ for (int y2 = 0; y2 < h; y2++) {
+ KisHLineIterator i = m_device->createHLineIterator(x, y + y2, w, true);
+ while (!i.isDone()) {
+ WetPack* pack = reinterpret_cast<WetPack*>(i.rawData());
+ WetPix* w = &(pack->adsorb);
+ w->h = ( TQ_UINT16)floor(128 + hscale * rand());
+ ++i;
+ }
+ }
+
+ int lh;
+
+ // Blur horizontally
+ for (int y2 = 0; y2 < h; y2++) {
+ KisHLineIterator i = m_device->createHLineIterator(x, y + y2, w, true);
+
+ WetPack* pack = reinterpret_cast<WetPack*>(i.rawData());
+ WetPix* w = &(pack->adsorb);
+ lh = w->h;
+ ++i;
+
+ while (!i.isDone()) {
+ pack = reinterpret_cast<WetPack*>(i.rawData());
+ w = &(pack->adsorb);
+ w->h += ((lh - w->h) * ibh + 128) >> 8;
+ lh = w->h;
+ // XXX to make it easier for us later on, we store the height data in paint
+ // as well!
+ w = &(pack->paint);
+ w->h = lh;
+ ++i;
+ }
+ }
+
+ // Vertical blurring was commented out in wetdreams, the effect seems to be achievable
+ // without this.
+ // I think this is because with blur in one direction, you get more the effect of
+ // having 'fibers' in your paper
+}