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+/*
+ * Copyright (c) 2002 Patrick Julien <freak@codepimps.org>
+ * Copyright (c) 2004 Boudewijn Rempt <boud@valdyas.org>
+ * Copyright (c) 2004 Clarence Dang <dang@kde.org>
+ * Copyright (c) 2004 Adrian Page <adrian@pagenet.plus.com>
+ * Copyright (c) 2004 Cyrille Berger <cberger@cberger.net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+#include <stdlib.h>
+#include <string.h>
+#include <cfloat>
+#include <cmath>
+#include <climits>
+#include <strings.h>
+
+#include "tqbrush.h"
+#include "tqfontinfo.h"
+#include "tqfontmetrics.h"
+#include "tqpen.h"
+#include "tqregion.h"
+#include "tqwmatrix.h"
+#include <tqimage.h>
+#include <tqmap.h>
+#include <tqpainter.h>
+#include <tqpixmap.h>
+#include <tqpointarray.h>
+#include <tqrect.h>
+#include <tqstring.h>
+
+#include <kdebug.h>
+#include <kcommand.h>
+#include <tdelocale.h>
+
+#include "kis_brush.h"
+#include "kis_debug_areas.h"
+#include "kis_image.h"
+#include "kis_layer.h"
+#include "kis_paint_device.h"
+#include "kis_painter.h"
+#include "kis_pattern.h"
+#include "kis_rect.h"
+#include "kis_colorspace.h"
+#include "kis_transaction.h"
+#include "kis_types.h"
+#include "kis_vec.h"
+#include "kis_iterators_pixel.h"
+#include "kis_paintop.h"
+#include "kis_selection.h"
+#include "kis_fill_painter.h"
+#include "kis_color.h"
+
+// Maximum distance from a Bezier control point to the line through the start
+// and end points for the curve to be considered flat.
+#define BEZIER_FLATNESS_THRESHOLD 0.5
+
+KisPainter::KisPainter()
+{
+ init();
+}
+
+KisPainter::KisPainter(KisPaintDeviceSP device)
+{
+ init();
+ Q_ASSERT(device);
+ begin(device);
+}
+
+void KisPainter::init()
+{
+ m_transaction = 0;
+ m_paintOp = 0;
+ m_filter = 0;
+ m_brush = 0;
+ m_pattern= 0;
+ m_opacity = OPACITY_OPAQUE;
+ m_compositeOp = COMPOSITE_OVER;
+ m_dab = 0;
+ m_fillStyle = FillStyleNone;
+ m_strokeStyle = StrokeStyleBrush;
+ m_pressure = PRESSURE_MIN;
+ m_duplicateHealing = false;
+ m_duplicateHealingRadius = 10;
+ m_duplicatePerspectiveCorrection = false;
+ m_varyBrushSpacingWithPressureWhenDrawingALine = true;
+}
+
+KisPainter::~KisPainter()
+{
+ m_brush = 0;
+ delete m_paintOp;
+ end();
+}
+
+void KisPainter::begin(KisPaintDeviceSP device)
+{
+ if (!device) return;
+
+ if (m_transaction)
+ delete m_transaction;
+
+ m_device = device;
+ m_colorSpace = device->colorSpace();
+ m_pixelSize = device->pixelSize();
+}
+
+KCommand *KisPainter::end()
+{
+ return endTransaction();
+}
+
+void KisPainter::beginTransaction(const TQString& customName)
+{
+ if (m_transaction)
+ delete m_transaction;
+ m_transaction = new KisTransaction(customName, m_device);
+ TQ_CHECK_PTR(m_transaction);
+}
+
+void KisPainter::beginTransaction( KisTransaction* command)
+{
+ if (m_transaction)
+ delete m_transaction;
+ m_transaction = command;
+}
+
+
+KCommand *KisPainter::endTransaction()
+{
+ KCommand *command = m_transaction;
+ m_transaction = 0;
+ return command;
+}
+
+
+TQRect KisPainter::dirtyRect() {
+ TQRect r = m_dirtyRect;
+ m_dirtyRect = TQRect();
+ return r;
+}
+
+void KisPainter::bitBlt(TQ_INT32 dx, TQ_INT32 dy,
+ const KisCompositeOp& op,
+ KisPaintDeviceSP srcdev,
+ TQ_UINT8 opacity,
+ TQ_INT32 sx, TQ_INT32 sy,
+ TQ_INT32 sw, TQ_INT32 sh)
+{
+ if (srcdev == 0) {
+ return;
+ }
+
+ TQRect srcRect = TQRect(sx, sy, sw, sh);
+
+ if (srcdev->extentIsValid() && op != COMPOSITE_COPY) {
+ srcRect &= srcdev->extent();
+ }
+
+ if (srcRect.isEmpty()) {
+ return;
+ }
+
+ dx += srcRect.x() - sx;
+ dy += srcRect.y() - sy;
+
+ sx = srcRect.x();
+ sy = srcRect.y();
+ sw = srcRect.width();
+ sh = srcRect.height();
+
+ addDirtyRect(TQRect(dx, dy, sw, sh));
+
+ KisColorSpace * srcCs = srcdev->colorSpace();
+
+ TQ_INT32 dstY = dy;
+ TQ_INT32 srcY = sy;
+ TQ_INT32 rowsRemaining = sh;
+
+ while (rowsRemaining > 0) {
+
+ TQ_INT32 dstX = dx;
+ TQ_INT32 srcX = sx;
+ TQ_INT32 columnsRemaining = sw;
+ TQ_INT32 numContiguousDstRows = m_device->numContiguousRows(dstY, dstX, dstX + sw - 1);
+ TQ_INT32 numContiguousSrcRows = srcdev->numContiguousRows(srcY, srcX, srcX + sw - 1);
+
+ TQ_INT32 rows = TQMIN(numContiguousDstRows, numContiguousSrcRows);
+ rows = TQMIN(rows, rowsRemaining);
+
+ while (columnsRemaining > 0) {
+
+ TQ_INT32 numContiguousDstColumns = m_device->numContiguousColumns(dstX, dstY, dstY + rows - 1);
+ TQ_INT32 numContiguousSrcColumns = srcdev->numContiguousColumns(srcX, srcY, srcY + rows - 1);
+
+ TQ_INT32 columns = TQMIN(numContiguousDstColumns, numContiguousSrcColumns);
+ columns = TQMIN(columns, columnsRemaining);
+
+ TQ_INT32 srcRowStride = srcdev->rowStride(srcX, srcY);
+ //const TQ_UINT8 *srcData = srcdev->pixel(srcX, srcY);
+ KisHLineIteratorPixel srcIt = srcdev->createHLineIterator(srcX, srcY, columns, false);
+ const TQ_UINT8 *srcData = srcIt.rawData();
+
+ //TQ_UINT8 *dstData = m_device->writablePixel(dstX, dstY);
+ TQ_INT32 dstRowStride = m_device->rowStride(dstX, dstY);
+ KisHLineIteratorPixel dstIt = m_device->createHLineIterator(dstX, dstY, columns, true);
+ TQ_UINT8 *dstData = dstIt.rawData();
+
+
+ m_colorSpace->bitBlt(dstData,
+ dstRowStride,
+ srcCs,
+ srcData,
+ srcRowStride,
+ 0,
+ 0,
+ opacity,
+ rows,
+ columns,
+ op);
+
+ srcX += columns;
+ dstX += columns;
+ columnsRemaining -= columns;
+ }
+
+ srcY += rows;
+ dstY += rows;
+ rowsRemaining -= rows;
+ }
+}
+
+void KisPainter::bltSelection(TQ_INT32 dx, TQ_INT32 dy,
+ const KisCompositeOp &op,
+ KisPaintDeviceSP srcdev,
+ KisSelectionSP seldev,
+ TQ_UINT8 opacity,
+ TQ_INT32 sx, TQ_INT32 sy,
+ TQ_INT32 sw, TQ_INT32 sh)
+{
+ // Better use a probablistic method than a too slow one
+ if (seldev->isProbablyTotallyUnselected(TQRect(dx, dy, sw, sh))) {
+/*
+ kdDebug() << "Blitting outside selection rect\n";
+
+ kdDebug() << "srcdev: " << srcdev << " (" << srcdev->name() << ")"
+ << ", seldev: " << seldev << " (" << seldev->name() << ")"
+ << ". dx, dy " << dx << "," << dy
+ << ". sx, sy : sw, sy " << sx << "," << sy << " : " << sw << "," << sh << endl;
+*/
+ return;
+ }
+ bltMask(dx,dy,op,srcdev,seldev.data(),opacity,sx,sy,sw,sh);
+}
+
+void KisPainter::bltMask(TQ_INT32 dx, TQ_INT32 dy,
+ const KisCompositeOp &op,
+ KisPaintDeviceSP srcdev,
+ KisPaintDeviceSP seldev,
+ TQ_UINT8 opacity,
+ TQ_INT32 sx, TQ_INT32 sy,
+ TQ_INT32 sw, TQ_INT32 sh)
+
+{
+ if (srcdev == 0) return;
+
+ if (seldev == 0) return;
+
+ if (m_device == 0) return;
+
+
+ TQRect srcRect = TQRect(sx, sy, sw, sh);
+
+ if (srcdev->extentIsValid() && op != COMPOSITE_COPY) {
+ srcRect &= srcdev->extent();
+ }
+
+ if (srcRect.isEmpty()) {
+ return;
+ }
+
+ dx += srcRect.x() - sx;
+ dy += srcRect.y() - sy;
+
+ sx = srcRect.x();
+ sy = srcRect.y();
+ sw = srcRect.width();
+ sh = srcRect.height();
+
+ addDirtyRect(TQRect(dx, dy, sw, sh));
+
+ KisColorSpace * srcCs = srcdev->colorSpace();
+
+ TQ_INT32 dstY = dy;
+ TQ_INT32 srcY = sy;
+ TQ_INT32 rowsRemaining = sh;
+
+ while (rowsRemaining > 0) {
+
+ TQ_INT32 dstX = dx;
+ TQ_INT32 srcX = sx;
+ TQ_INT32 columnsRemaining = sw;
+ TQ_INT32 numContiguousDstRows = m_device->numContiguousRows(dstY, dstX, dstX + sw - 1);
+ TQ_INT32 numContiguousSrcRows = srcdev->numContiguousRows(srcY, srcX, srcX + sw - 1);
+ TQ_INT32 numContiguousSelRows = seldev->numContiguousRows(dstY, dstX, dstX + sw - 1);
+
+ TQ_INT32 rows = TQMIN(numContiguousDstRows, numContiguousSrcRows);
+ rows = TQMIN(numContiguousSelRows, rows);
+ rows = TQMIN(rows, rowsRemaining);
+
+ while (columnsRemaining > 0) {
+
+ TQ_INT32 numContiguousDstColumns = m_device->numContiguousColumns(dstX, dstY, dstY + rows - 1);
+ TQ_INT32 numContiguousSrcColumns = srcdev->numContiguousColumns(srcX, srcY, srcY + rows - 1);
+ TQ_INT32 numContiguousSelColumns = seldev->numContiguousColumns(dstX, dstY, dstY + rows - 1);
+
+ TQ_INT32 columns = TQMIN(numContiguousDstColumns, numContiguousSrcColumns);
+ columns = TQMIN(numContiguousSelColumns, columns);
+ columns = TQMIN(columns, columnsRemaining);
+
+ //TQ_UINT8 *dstData = m_device->writablePixel(dstX, dstY);
+ TQ_INT32 dstRowStride = m_device->rowStride(dstX, dstY);
+ KisHLineIteratorPixel dstIt = m_device->createHLineIterator(dstX, dstY, columns, true);
+ TQ_UINT8 *dstData = dstIt.rawData();
+
+ //const TQ_UINT8 *srcData = srcdev->pixel(srcX, srcY);
+ TQ_INT32 srcRowStride = srcdev->rowStride(srcX, srcY);
+ KisHLineIteratorPixel srcIt = srcdev->createHLineIterator(srcX, srcY, columns, false);
+ const TQ_UINT8 *srcData = srcIt.rawData();
+
+ //const TQ_UINT8 *selData = seldev->pixel(dstX, dstY);
+ TQ_INT32 selRowStride = seldev->rowStride(dstX, dstY);
+ KisHLineIteratorPixel selIt = seldev->createHLineIterator(dstX, dstY, columns, false);
+ const TQ_UINT8 *selData = selIt.rawData();
+
+ m_colorSpace->bitBlt(dstData,
+ dstRowStride,
+ srcCs,
+ srcData,
+ srcRowStride,
+ selData,
+ selRowStride,
+ opacity,
+ rows,
+ columns,
+ op);
+
+ srcX += columns;
+ dstX += columns;
+ columnsRemaining -= columns;
+ }
+
+ srcY += rows;
+ dstY += rows;
+ rowsRemaining -= rows;
+ }
+}
+
+
+void KisPainter::bltSelection(TQ_INT32 dx, TQ_INT32 dy,
+ const KisCompositeOp& op,
+ KisPaintDeviceSP srcdev,
+ TQ_UINT8 opacity,
+ TQ_INT32 sx, TQ_INT32 sy,
+ TQ_INT32 sw, TQ_INT32 sh)
+{
+ if (m_device == 0) return;
+ if (!m_device->hasSelection()) {
+ bitBlt(dx, dy, op, srcdev, opacity, sx, sy, sw, sh);
+ }
+ else
+ bltSelection(dx,dy,op,srcdev, m_device->selection(),opacity,sx,sy,sw,sh);
+}
+
+double KisPainter::paintLine(const KisPoint & pos1,
+ const double pressure1,
+ const double xTilt1,
+ const double yTilt1,
+ const KisPoint & pos2,
+ const double pressure2,
+ const double xTilt2,
+ const double yTilt2,
+ const double inSavedDist)
+{
+ if (!m_device) return 0;
+ if (!m_paintOp) return 0;
+ if (!m_brush) return 0;
+
+ double savedDist = inSavedDist;
+ KisVector2D end(pos2);
+ KisVector2D start(pos1);
+
+ KisVector2D dragVec = end - start;
+ KisVector2D movement = dragVec;
+
+ if (savedDist < 0) {
+ m_paintOp->paintAt(pos1, KisPaintInformation(pressure1, xTilt1, yTilt1, movement));
+ savedDist = 0;
+ }
+
+ double xSpacing = 0;
+ double ySpacing = 0;
+
+ if ( m_varyBrushSpacingWithPressureWhenDrawingALine ) {
+ // XXX: The spacing should vary as the pressure changes along the
+ // line.
+ // This is a quick simplification.
+ xSpacing = m_brush->xSpacing((pressure1 + pressure2) / 2);
+ ySpacing = m_brush->ySpacing((pressure1 + pressure2) / 2);
+ }
+ else {
+ xSpacing = m_brush->xSpacing( PRESSURE_DEFAULT );
+ ySpacing = m_brush->ySpacing( PRESSURE_DEFAULT );
+ }
+
+ if (xSpacing < 0.5) {
+ xSpacing = 0.5;
+ }
+ if (ySpacing < 0.5) {
+ ySpacing = 0.5;
+ }
+
+ double xScale = 1;
+ double yScale = 1;
+ double spacing;
+ // Scale x or y so that we effectively have a square brush
+ // and calculate distance in that coordinate space. We reverse this scaling
+ // before drawing the brush. This produces the correct spacing in both
+ // x and y directions, even if the brush's aspect ratio is not 1:1.
+ if (xSpacing > ySpacing) {
+ yScale = xSpacing / ySpacing;
+ spacing = xSpacing;
+ }
+ else {
+ xScale = ySpacing / xSpacing;
+ spacing = ySpacing;
+ }
+
+ dragVec.setX(dragVec.x() * xScale);
+ dragVec.setY(dragVec.y() * yScale);
+
+ double newDist = dragVec.length();
+ double dist = savedDist + newDist;
+ double l_savedDist = savedDist;
+
+ if (dist < spacing) {
+ return dist;
+ }
+
+ dragVec.normalize();
+ KisVector2D step(0, 0);
+
+ while (dist >= spacing) {
+ if (l_savedDist > 0) {
+ step += dragVec * (spacing - l_savedDist);
+ l_savedDist -= spacing;
+ }
+ else {
+ step += dragVec * spacing;
+ }
+
+ KisPoint p(start.x() + (step.x() / xScale), start.y() + (step.y() / yScale));
+
+ double distanceMoved = step.length();
+ double t = 0;
+
+ if (newDist > DBL_EPSILON) {
+ t = distanceMoved / newDist;
+ }
+
+ double pressure = (1 - t) * pressure1 + t * pressure2;
+ double xTilt = (1 - t) * xTilt1 + t * xTilt2;
+ double yTilt = (1 - t) * yTilt1 + t * yTilt2;
+
+ m_paintOp->paintAt(p, KisPaintInformation(pressure, xTilt, yTilt, movement));
+ dist -= spacing;
+ }
+
+ if (dist > 0)
+ return dist;
+ else
+ return 0;
+}
+
+void KisPainter::paintPolyline (const vKisPoint &points,
+ int index, int numPoints)
+{
+ if (index >= (int) points.count ())
+ return;
+
+ if (numPoints < 0)
+ numPoints = points.count ();
+
+ if (index + numPoints > (int) points.count ())
+ numPoints = points.count () - index;
+
+
+ for (int i = index; i < index + numPoints - 1; i++)
+ {
+ paintLine (points [index], 0/*pressure*/, 0, 0, points [index + 1],
+ 0/*pressure*/, 0, 0);
+ }
+}
+
+void KisPainter::getBezierCurvePoints(const KisPoint &pos1,
+ const KisPoint &control1,
+ const KisPoint &control2,
+ const KisPoint &pos2,
+ vKisPoint& points)
+{
+ double d1 = pointToLineDistance(control1, pos1, pos2);
+ double d2 = pointToLineDistance(control2, pos1, pos2);
+
+ if (d1 < BEZIER_FLATNESS_THRESHOLD && d2 < BEZIER_FLATNESS_THRESHOLD) {
+ points.push_back(pos1);
+ } else {
+ // Midpoint subdivision. See Foley & Van Dam Computer Graphics P.508
+ KisVector2D p1 = pos1;
+ KisVector2D p2 = control1;
+ KisVector2D p3 = control2;
+ KisVector2D p4 = pos2;
+
+ KisVector2D l2 = (p1 + p2) / 2;
+ KisVector2D h = (p2 + p3) / 2;
+ KisVector2D l3 = (l2 + h) / 2;
+ KisVector2D r3 = (p3 + p4) / 2;
+ KisVector2D r2 = (h + r3) / 2;
+ KisVector2D l4 = (l3 + r2) / 2;
+ KisVector2D r1 = l4;
+ KisVector2D l1 = p1;
+ KisVector2D r4 = p4;
+
+ getBezierCurvePoints(l1.toKisPoint(), l2.toKisPoint(), l3.toKisPoint(), l4.toKisPoint(), points);
+ getBezierCurvePoints(r1.toKisPoint(), r2.toKisPoint(), r3.toKisPoint(), r4.toKisPoint(), points);
+ }
+}
+
+double KisPainter::paintBezierCurve(const KisPoint &pos1,
+ const double pressure1,
+ const double xTilt1,
+ const double yTilt1,
+ const KisPoint &control1,
+ const KisPoint &control2,
+ const KisPoint &pos2,
+ const double pressure2,
+ const double xTilt2,
+ const double yTilt2,
+ const double savedDist)
+{
+ double newDistance;
+ double d1 = pointToLineDistance(control1, pos1, pos2);
+ double d2 = pointToLineDistance(control2, pos1, pos2);
+
+ if (d1 < BEZIER_FLATNESS_THRESHOLD && d2 < BEZIER_FLATNESS_THRESHOLD) {
+ newDistance = paintLine(pos1, pressure1, xTilt1, yTilt1, pos2, pressure2, xTilt2, yTilt2, savedDist);
+ } else {
+ // Midpoint subdivision. See Foley & Van Dam Computer Graphics P.508
+ KisVector2D p1 = pos1;
+ KisVector2D p2 = control1;
+ KisVector2D p3 = control2;
+ KisVector2D p4 = pos2;
+
+ KisVector2D l2 = (p1 + p2) / 2;
+ KisVector2D h = (p2 + p3) / 2;
+ KisVector2D l3 = (l2 + h) / 2;
+ KisVector2D r3 = (p3 + p4) / 2;
+ KisVector2D r2 = (h + r3) / 2;
+ KisVector2D l4 = (l3 + r2) / 2;
+ KisVector2D r1 = l4;
+ KisVector2D l1 = p1;
+ KisVector2D r4 = p4;
+
+ double midPressure = (pressure1 + pressure2) / 2;
+ double midXTilt = (xTilt1 + xTilt2) / 2;
+ double midYTilt = (yTilt1 + yTilt2) / 2;
+
+ newDistance = paintBezierCurve(l1.toKisPoint(), pressure1, xTilt1, yTilt1,
+ l2.toKisPoint(), l3.toKisPoint(),
+ l4.toKisPoint(), midPressure, midXTilt, midYTilt,
+ savedDist);
+ newDistance = paintBezierCurve(r1.toKisPoint(), midPressure, midXTilt, midYTilt,
+ r2.toKisPoint(),
+ r3.toKisPoint(),
+ r4.toKisPoint(), pressure2, xTilt2, yTilt2, newDistance);
+ }
+
+ return newDistance;
+}
+
+void KisPainter::paintRect (const KisPoint &startPoint,
+ const KisPoint &endPoint,
+ const double /*pressure*/,
+ const double /*xTilt*/,
+ const double /*yTilt*/)
+{
+ KoRect normalizedRect = KisRect (startPoint, endPoint).normalize ();
+
+ vKisPoint points;
+
+ points.push_back(normalizedRect.topLeft());
+ points.push_back(normalizedRect.bottomLeft());
+ points.push_back(normalizedRect.bottomRight());
+ points.push_back(normalizedRect.topRight());
+
+ paintPolygon(points);
+}
+
+void KisPainter::paintEllipse (const KisPoint &startPoint,
+ const KisPoint &endPoint,
+ const double /*pressure*/,
+ const double /*xTilt*/,
+ const double /*yTilt*/)
+{
+ KisRect r = KisRect(startPoint, endPoint).normalize();
+
+ // See http://www.whizkidtech.redprince.net/bezier/circle/ for explanation.
+ // kappa = (4/3*(sqrt(2)-1))
+ const double kappa = 0.5522847498;
+ const double lx = (r.width() / 2) * kappa;
+ const double ly = (r.height() / 2) * kappa;
+
+ KisPoint center = r.center();
+
+ KisPoint p0(r.left(), center.y());
+ KisPoint p1(r.left(), center.y() - ly);
+ KisPoint p2(center.x() - lx, r.top());
+ KisPoint p3(center.x(), r.top());
+
+ vKisPoint points;
+
+ getBezierCurvePoints(p0, p1, p2, p3, points);
+
+ KisPoint p4(center.x() + lx, r.top());
+ KisPoint p5(r.right(), center.y() - ly);
+ KisPoint p6(r.right(), center.y());
+
+ getBezierCurvePoints(p3, p4, p5, p6, points);
+
+ KisPoint p7(r.right(), center.y() + ly);
+ KisPoint p8(center.x() + lx, r.bottom());
+ KisPoint p9(center.x(), r.bottom());
+
+ getBezierCurvePoints(p6, p7, p8, p9, points);
+
+ KisPoint p10(center.x() - lx, r.bottom());
+ KisPoint p11(r.left(), center.y() + ly);
+
+ getBezierCurvePoints(p9, p10, p11, p0, points);
+
+ paintPolygon(points);
+}
+
+void KisPainter::paintAt(const KisPoint & pos,
+ const double pressure,
+ const double xTilt,
+ const double yTilt)
+{
+ if (!m_paintOp) return;
+ m_paintOp->paintAt(pos, KisPaintInformation(pressure, xTilt, yTilt, KisVector2D()));
+}
+
+double KisPainter::pointToLineDistance(const KisPoint& p, const KisPoint& l0, const KisPoint& l1)
+{
+ double lineLength = sqrt((l1.x() - l0.x()) * (l1.x() - l0.x()) + (l1.y() - l0.y()) * (l1.y() - l0.y()));
+ double distance = 0;
+
+ if (lineLength > DBL_EPSILON) {
+ distance = ((l0.y() - l1.y()) * p.x() + (l1.x() - l0.x()) * p.y() + l0.x() * l1.y() - l1.x() * l0.y()) / lineLength;
+ distance = fabs(distance);
+ }
+
+ return distance;
+}
+
+/*
+ * Concave Polygon Scan Conversion
+ * by Paul Heckbert
+ * from "Graphics Gems", Academic Press, 1990
+ */
+
+/*
+ * concave: scan convert nvert-sided concave non-simple polygon with vertices at
+ * (point[i].x, point[i].y) for i in [0..nvert-1] within the window win by
+ * calling spanproc for each visible span of pixels.
+ * Polygon can be clockwise or counterclockwise.
+ * Algorithm does uniform point sampling at pixel centers.
+ * Inside-outside test done by Jordan's rule: a point is considered inside if
+ * an emanating ray intersects the polygon an odd number of times.
+ * drawproc should fill in pixels from xl to xr inclusive on scanline y,
+ * e.g:
+ * drawproc(y, xl, xr)
+ * int y, xl, xr;
+ * {
+ * int x;
+ * for (x=xl; x<=xr; x++)
+ * pixel_write(x, y, pixelvalue);
+ * }
+ *
+ * Paul Heckbert 30 June 81, 18 Dec 89
+ */
+
+typedef struct { /* a polygon edge */
+ double x; /* x coordinate of edge's intersection with current scanline */
+ double dx; /* change in x with respect to y */
+ int i; /* edge number: edge i goes from pt[i] to pt[i+1] */
+} Edge;
+
+static int n; /* number of vertices */
+static const KisPoint *pt; /* vertices */
+
+static int nact; /* number of active edges */
+static Edge *active; /* active edge list:edges crossing scanline y */
+
+/* comparison routines for qsort */
+static int compare_ind(const void *pu, const void *pv)
+{
+ const int *u = static_cast<const int *>(pu);
+ const int *v = static_cast<const int *>(pv);
+
+ return pt[*u].y() <= pt[*v].y() ? -1 : 1;
+}
+
+static int compare_active(const void *pu, const void *pv)
+{
+ const Edge *u = static_cast<const Edge *>(pu);
+ const Edge *v = static_cast<const Edge *>(pv);
+
+ return u->x <= v->x ? -1 : 1;
+}
+
+static void cdelete(int i) /* remove edge i from active list */
+{
+ int j;
+
+ for (j=0; j<nact && active[j].i!=i; j++);
+ if (j>=nact) return; /* edge not in active list; happens at win->y0*/
+ nact--;
+ bcopy(&active[j+1], &active[j], (nact-j)*sizeof active[0]);
+}
+
+static void cinsert(int i, int y) /* append edge i to end of active list */
+{
+ int j;
+ double dx;
+ const KisPoint *p, *q;
+
+ j = i<n-1 ? i+1 : 0;
+ if (pt[i].y() < pt[j].y()) {
+ p = &pt[i]; q = &pt[j];
+ } else {
+ p = &pt[j]; q = &pt[i];
+ }
+ /* initialize x position at intersection of edge with scanline y */
+ active[nact].dx = dx = (q->x()-p->x())/(q->y()-p->y());
+ active[nact].x = dx*(y+.5-p->y())+p->x();
+ active[nact].i = i;
+ nact++;
+}
+
+void KisPainter::fillPolygon(const vKisPoint& points, FillStyle fillStyle)
+{
+ int nvert = points.count();
+ int k, y0, y1, y, i, j, xl, xr;
+ int *ind; /* list of vertex indices, sorted by pt[ind[j]].y */
+
+ n = nvert;
+ pt = &(points[0]);
+ if (n<3) return;
+ if (fillStyle == FillStyleNone) {
+ return;
+ }
+
+ ind = new int[n];
+ TQ_CHECK_PTR(ind);
+ active = new Edge[n];
+ TQ_CHECK_PTR(active);
+
+ /* create y-sorted array of indices ind[k] into vertex list */
+ for (k=0; k<n; k++)
+ ind[k] = k;
+ qsort(ind, n, sizeof ind[0], compare_ind); /* sort ind by pt[ind[k]].y */
+
+ nact = 0; /* start with empty active list */
+ k = 0; /* ind[k] is next vertex to process */
+ y0 = static_cast<int>(ceil(pt[ind[0]].y()-.5)); /* ymin of polygon */
+ y1 = static_cast<int>(floor(pt[ind[n-1]].y()-.5)); /* ymax of polygon */
+
+ int x0 = INT_MAX;
+ int x1 = INT_MIN;
+
+ for (int i = 0; i < nvert; i++) {
+ int pointHighX = static_cast<int>(ceil(points[i].x() - 0.5));
+ int pointLowX = static_cast<int>(floor(points[i].x() - 0.5));
+
+ if (pointLowX < x0) {
+ x0 = pointLowX;
+ }
+ if (pointHighX > x1) {
+ x1 = pointHighX;
+ }
+ }
+
+ // Fill the polygon bounding rectangle with the required contents then we'll
+ // create a mask for the actual polygon coverage.
+
+ KisPaintDeviceSP polygon = new KisPaintDevice(m_device->colorSpace(), "polygon");
+ TQ_CHECK_PTR(polygon);
+
+ KisFillPainter fillPainter(polygon);
+ TQRect boundingRectangle(x0, y0, x1 - x0 + 1, y1 - y0 + 1);
+
+ // Clip to the image bounds.
+ if (m_device->image()) {
+ boundingRectangle &= m_device->image()->bounds();
+ }
+
+ switch (fillStyle) {
+ default:
+ // Fall through
+ case FillStyleGradient:
+ // Currently unsupported, fall through
+ case FillStyleStrokes:
+ // Currently unsupported, fall through
+ kdWarning(DBG_AREA_CORE) << "Unknown or unsupported fill style in fillPolygon\n";
+ case FillStyleForegroundColor:
+ fillPainter.fillRect(boundingRectangle, paintColor(), OPACITY_OPAQUE);
+ break;
+ case FillStyleBackgroundColor:
+ fillPainter.fillRect(boundingRectangle, backgroundColor(), OPACITY_OPAQUE);
+ break;
+ case FillStylePattern:
+ Q_ASSERT(m_pattern != 0);
+ fillPainter.fillRect(boundingRectangle, m_pattern);
+ break;
+ }
+
+ KisSelectionSP polygonMask = new KisSelection(polygon);
+
+ for (y=y0; y<=y1; y++) { /* step through scanlines */
+ /* scanline y is at y+.5 in continuous coordinates */
+
+ /* check vertices between previous scanline and current one, if any */
+ for (; k<n && pt[ind[k]].y()<=y+.5; k++) {
+ /* to simplify, if pt.y=y+.5, pretend it's above */
+ /* invariant: y-.5 < pt[i].y <= y+.5 */
+ i = ind[k];
+ /*
+ * insert or delete edges before and after vertex i (i-1 to i,
+ * and i to i+1) from active list if they cross scanline y
+ */
+ j = i>0 ? i-1 : n-1; /* vertex previous to i */
+ if (pt[j].y() <= y-.5) /* old edge, remove from active list */
+ cdelete(j);
+ else if (pt[j].y() > y+.5) /* new edge, add to active list */
+ cinsert(j, y);
+ j = i<n-1 ? i+1 : 0; /* vertex next after i */
+ if (pt[j].y() <= y-.5) /* old edge, remove from active list */
+ cdelete(i);
+ else if (pt[j].y() > y+.5) /* new edge, add to active list */
+ cinsert(i, y);
+ }
+
+ /* sort active edge list by active[j].x */
+ qsort(active, nact, sizeof active[0], compare_active);
+
+ /* draw horizontal segments for scanline y */
+ for (j=0; j<nact; j+=2) { /* draw horizontal segments */
+ /* span 'tween j & j+1 is inside, span tween j+1 & j+2 is outside */
+ xl = static_cast<int>(ceil(active[j].x-.5)); /* left end of span */
+ xr = static_cast<int>(floor(active[j+1].x-.5)); /* right end of span */
+
+ if (xl<=xr) {
+ KisHLineIterator it = polygonMask->createHLineIterator(xl, y, xr - xl + 1, true);
+
+ while (!it.isDone()) {
+ // We're using a selection here, that means alpha colorspace, that means one byte.
+ it.rawData()[0] = MAX_SELECTED;
+ ++it;
+ }
+ }
+
+ active[j].x += active[j].dx; /* increment edge coords */
+ active[j+1].x += active[j+1].dx;
+ }
+ }
+ delete [] ind;
+ delete [] active;
+
+ polygon->applySelectionMask(polygonMask);
+
+ TQRect r = polygon->extent();
+
+ // The strokes for the outline may have already added updated the dirtyrect, but it can't hurt,
+ // and if we're painting without outlines, then there will be no dirty rect. Let's do it ourselves...
+ // addDirtyRect( r ); // XXX the bltSelection will add to the dirtyrect
+
+ bltSelection(r.x(), r.y(), compositeOp(), polygon, opacity(), r.x(), r.y(), r.width(), r.height());
+}
+
+void KisPainter::paintPolygon(const vKisPoint& points)
+{
+ if (m_fillStyle != FillStyleNone) {
+ fillPolygon(points, m_fillStyle);
+ }
+
+ if (m_strokeStyle != StrokeStyleNone) {
+ if (points.count() > 1) {
+ double distance = -1;
+
+ for (uint i = 0; i < points.count() - 1; i++) {
+ distance = paintLine(points[i], PRESSURE_DEFAULT, 0, 0, points[i + 1], PRESSURE_DEFAULT, 0, 0, distance);
+ }
+ paintLine(points[points.count() - 1], PRESSURE_DEFAULT, 0, 0, points[0], PRESSURE_DEFAULT, 0, 0, distance);
+ }
+ }
+}
+