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-rw-r--r--chalk/core/tiles/kis_tiledrectiterator.cpp242
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diff --git a/chalk/core/tiles/kis_tiledrectiterator.cpp b/chalk/core/tiles/kis_tiledrectiterator.cpp
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+++ b/chalk/core/tiles/kis_tiledrectiterator.cpp
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+/*
+ * This file is part of the KDE project
+ *
+ * Copyright (c) 2004 Casper Boemann <cbr@boemann.dk>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*/
+#include <kdebug.h>
+
+#include "kis_tile_global.h"
+#include "kis_tilediterator.h"
+
+KisTiledRectIterator::KisTiledRectIterator( KisTiledDataManager *ndevice, TQ_INT32 nleft,
+ TQ_INT32 ntop, TQ_INT32 nw, TQ_INT32 nh, bool writable) :
+ KisTiledIterator(ndevice),
+ m_left(nleft),
+ m_top(ntop),
+ m_w(nw),
+ m_h(nh)
+{
+
+ Q_ASSERT(ndevice != 0);
+
+ m_writable = writable;
+ m_x = nleft;
+ m_y = ntop;
+ m_beyondEnd = (m_w == 0) || (m_h == 0);
+
+ // Find tile row,col matching x,y
+ m_topRow = yToRow(m_y);
+ m_bottomRow = yToRow(m_y + m_h - 1);
+ m_leftCol = xToCol(m_x);
+ m_rightCol = xToCol(m_x + m_w - 1);
+ m_row = m_topRow;
+ m_col = m_leftCol;
+
+ // calc limits within the tile
+ m_topInTile = m_top - m_topRow * KisTile::HEIGHT;
+
+ if(m_row == m_bottomRow)
+ m_bottomInTile = m_top + m_h - 1 - m_bottomRow * KisTile::HEIGHT;
+ else
+ m_bottomInTile = KisTile::HEIGHT - 1;
+
+ m_leftInTile = m_left - m_leftCol * KisTile::WIDTH;
+
+ if(m_col == m_rightCol)
+ m_rightInTile = m_left + m_w - 1 - m_rightCol * KisTile::WIDTH;
+ else
+ m_rightInTile = KisTile::WIDTH - 1;
+
+ m_xInTile = m_leftInTile;
+ m_yInTile = m_topInTile;
+
+ if( ! m_beyondEnd)
+ fetchTileData(m_col, m_row);
+ m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
+}
+
+KisTiledRectIterator::KisTiledRectIterator(const KisTiledRectIterator& rhs)
+ : KisTiledIterator(rhs)
+{
+ if (this != &rhs) {
+ m_left = rhs.m_left;
+ m_top = rhs.m_top;
+ m_w = rhs.m_w;
+ m_h = rhs.m_h;
+ m_topRow = rhs.m_topRow;
+ m_bottomRow = rhs.m_bottomRow;
+ m_leftCol = rhs.m_leftCol;
+ m_rightCol = rhs.m_rightCol;
+ m_xInTile = rhs.m_xInTile;
+ m_yInTile = rhs.m_yInTile;
+ m_leftInTile = rhs.m_leftInTile;
+ m_rightInTile = rhs.m_rightInTile;
+ m_topInTile = rhs.m_topInTile;
+ m_bottomInTile = rhs.m_bottomInTile;
+ m_beyondEnd = rhs.m_beyondEnd;
+ }
+}
+
+KisTiledRectIterator& KisTiledRectIterator::operator=(const KisTiledRectIterator& rhs)
+{
+ if (this != &rhs) {
+ KisTiledIterator::operator=(rhs);
+ m_left = rhs.m_left;
+ m_top = rhs.m_top;
+ m_w = rhs.m_w;
+ m_h = rhs.m_h;
+ m_topRow = rhs.m_topRow;
+ m_bottomRow = rhs.m_bottomRow;
+ m_leftCol = rhs.m_leftCol;
+ m_rightCol = rhs.m_rightCol;
+ m_xInTile = rhs.m_xInTile;
+ m_yInTile = rhs.m_yInTile;
+ m_leftInTile = rhs.m_leftInTile;
+ m_rightInTile = rhs.m_rightInTile;
+ m_topInTile = rhs.m_topInTile;
+ m_bottomInTile = rhs.m_bottomInTile;
+ m_beyondEnd = rhs.m_beyondEnd;
+ }
+ return *this;
+}
+
+KisTiledRectIterator::~KisTiledRectIterator( )
+{
+}
+
+TQ_INT32 KisTiledRectIterator::nConseqPixels() const
+{
+ if(m_leftInTile || (m_rightInTile != KisTile::WIDTH - 1))
+ return m_rightInTile - m_xInTile + 1;
+ else
+ return KisTile::WIDTH * (m_bottomInTile - m_yInTile + 1) - m_xInTile;
+}
+
+KisTiledRectIterator & KisTiledRectIterator::operator+=(int n)
+{
+ int remainInTile;
+
+ remainInTile= (m_bottomInTile - m_yInTile) * (m_rightInTile - m_leftInTile + 1);
+ remainInTile += m_rightInTile - m_xInTile + 1;
+
+ // This while loop may not bet the fastest, but usually it's not entered more than once.
+ while(n >= remainInTile)
+ {
+ n -= remainInTile;
+ nextTile();
+ if(m_beyondEnd)
+ return *this;
+ m_yInTile = m_topInTile;
+ m_xInTile = m_leftInTile;
+ remainInTile= (m_bottomInTile - m_yInTile) * (m_rightInTile - m_leftInTile + 1);
+ remainInTile += m_rightInTile - m_xInTile + 1;
+ }
+
+ int lWidth = m_rightInTile - m_leftInTile + 1;
+ while(n >= lWidth)
+ {
+ n -= lWidth;
+ m_yInTile++;
+ }
+ m_xInTile += n;
+ m_x = m_col * KisTile::WIDTH + m_xInTile;
+ m_y = m_row * KisTile::HEIGHT + m_yInTile;
+ fetchTileData(m_col, m_row);
+ m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
+
+ return *this;
+}
+
+
+KisTiledRectIterator & KisTiledRectIterator::operator ++ ()
+{
+ // advance through rect completing each tile before moving on
+ // as per excellent suggestion by Cyrille, avoiding excessive tile switching
+ if(m_xInTile >= m_rightInTile)
+ {
+ if (m_yInTile >= m_bottomInTile)
+ {
+ nextTile();
+ if(m_beyondEnd)
+ return *this;
+ m_yInTile = m_topInTile;
+ m_x = m_col * KisTile::WIDTH + m_leftInTile;
+ m_y = m_row * KisTile::HEIGHT + m_topInTile;
+ fetchTileData(m_col, m_row);
+ }
+ else
+ {
+ m_x -= m_rightInTile - m_leftInTile;
+ m_y++;
+ m_yInTile++;
+ }
+ m_xInTile =m_leftInTile;
+ m_offset = m_pixelSize * (m_yInTile * KisTile::WIDTH + m_xInTile);
+ }
+ else
+ {
+ m_x++;
+ m_xInTile++;
+ m_offset += m_pixelSize;
+ }
+ return *this;
+}
+
+void KisTiledRectIterator::nextTile()
+{
+ if(m_col >= m_rightCol)
+ {
+ // needs to switch row
+ if(m_row >= m_bottomRow)
+ m_beyondEnd = true;
+ else
+ {
+ m_col = m_leftCol;
+ m_row++;
+ // The row has now changed, so recalc vertical limits
+ if(m_row == m_topRow)
+ m_topInTile = m_top - m_topRow * KisTile::HEIGHT;
+ else
+ m_topInTile = 0;
+
+ if(m_row == m_bottomRow)
+ m_bottomInTile = m_top + m_h - 1 - m_bottomRow * KisTile::HEIGHT;
+ else
+ m_bottomInTile = KisTile::HEIGHT - 1;
+ }
+ }
+ else
+ m_col++;
+
+ // No matter what the column has now changed, so recalc horizontal limits
+ if(m_col == m_leftCol)
+ m_leftInTile = m_left - m_leftCol * KisTile::WIDTH;
+ else
+ m_leftInTile = 0;
+
+ if(m_col == m_rightCol)
+ m_rightInTile = m_left + m_w - 1 - m_rightCol * KisTile::WIDTH;
+ else
+ m_rightInTile = KisTile::WIDTH - 1;
+}
+
+/*
+KisTiledRectIterator & KisTiledRectIterator::operator -- ()
+{
+ return *this;
+}
+*/