summaryrefslogtreecommitdiffstats
path: root/karbon/plugins/shadoweffect/shadoweffectplugin.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'karbon/plugins/shadoweffect/shadoweffectplugin.cpp')
-rw-r--r--karbon/plugins/shadoweffect/shadoweffectplugin.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/karbon/plugins/shadoweffect/shadoweffectplugin.cpp b/karbon/plugins/shadoweffect/shadoweffectplugin.cpp
new file mode 100644
index 000000000..019b4024a
--- /dev/null
+++ b/karbon/plugins/shadoweffect/shadoweffectplugin.cpp
@@ -0,0 +1,237 @@
+/* This file is part of the KDE project
+ Copyright (C) 2002, 2003 The Karbon Developers
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#include "shadoweffectplugin.h"
+#include "tdelocale.h"
+#include <karbon_view.h>
+#include <karbon_part.h>
+#include <kgenericfactory.h>
+#include <kdebug.h>
+#include <tqgroupbox.h>
+#include <tqlabel.h>
+
+#include <knuminput.h>
+#include <core/vgroup.h>
+#include <core/vpath.h>
+#include <core/vsegment.h>
+#include <core/vselection.h>
+#include <core/vdocument.h>
+#include "vshadowdecorator.h"
+
+typedef KGenericFactory<ShadowEffectPlugin, KarbonView> ShadowEffectPluginFactory;
+K_EXPORT_COMPONENT_FACTORY( karbon_shadoweffectplugin, ShadowEffectPluginFactory( "karbonshadoweffectplugin" ) )
+
+ShadowEffectPlugin::ShadowEffectPlugin( KarbonView *parent, const char* name, const TQStringList & )
+: Plugin( TQT_TQOBJECT(parent), name )
+{
+ new TDEAction(
+ i18n( "&Shadow Effect..." ), "shadowRB", 0, this,
+ TQT_SLOT( slotShadowEffect() ), actionCollection(), "object_shadow" );
+
+ m_shadowEffectDlg = new VShadowEffectDlg();
+ m_shadowEffectDlg->setDistance( 2 );
+ m_shadowEffectDlg->setAngle( 0 );
+}
+
+void
+ShadowEffectPlugin::slotShadowEffect()
+{
+ KarbonPart *part = ((KarbonView *)parent())->part();
+ if( part && m_shadowEffectDlg->exec() )
+ part->addCommand( new VCreateShadowCmd( &part->document(), m_shadowEffectDlg->distance(), m_shadowEffectDlg->angle(), double( m_shadowEffectDlg->opacity() ) / 255.0 ), true );
+}
+
+VShadowEffectDlg::VShadowEffectDlg( TQWidget* parent, const char* name )
+ : KDialogBase( parent, name, true, i18n( "Create Shadow Effect" ), Ok | Cancel )
+{
+ // add input fields on the left:
+ TQGroupBox* group = new TQGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this );
+ new TQLabel( i18n( "Distance:" ), group );
+ m_distance = new KIntNumInput( group );
+ m_distance->setRange( -1000, 1000, 1, true );
+ m_distance->setValue( 2 );
+ new TQLabel( i18n( "Angle:" ), group );
+ m_angle = new KIntNumInput( group );
+ m_angle->setRange( 0, 360, 10, true );
+ m_angle->setValue( 0 );
+ new TQLabel( i18n( "Opacity:" ), group );
+ m_opacity = new KIntNumInput( group );
+ m_opacity->setRange( 0, 100, 1, true );
+ m_opacity->setValue( 100 );
+ group->setMinimumWidth( 300 );
+ m_opacity->setSuffix(i18n("%"));
+
+ // signals and slots:
+ connect( this, TQT_SIGNAL( okClicked() ), this, TQT_SLOT( accept() ) );
+ connect( this, TQT_SIGNAL( cancelClicked() ), this, TQT_SLOT( reject() ) );
+
+ setMainWidget( group );
+}
+
+void
+VShadowEffectDlg::setDistance( int d )
+{
+ m_distance->setValue( d );
+}
+
+void
+VShadowEffectDlg::setAngle( int a )
+{
+ m_angle->setValue( a );
+}
+
+void
+VShadowEffectDlg::setOpacity( int o )
+{
+ m_angle->setValue( o );
+}
+
+int
+VShadowEffectDlg::distance() const
+{
+ return m_distance->value();
+}
+
+int
+VShadowEffectDlg::angle() const
+{
+ return m_angle->value();
+}
+
+int
+VShadowEffectDlg::opacity() const
+{
+ return m_opacity->value();
+}
+
+VCreateShadowCmd::VCreateShadowCmd( VDocument* doc, int distance, int angle, float opacity )
+ : VCommand( doc, i18n( "Create Shadow" ) ), m_distance( distance ), m_angle( angle ), m_opacity( opacity )
+{
+ // Set members.
+ m_oldObjects = document()->selection()->clone();
+ m_newObjects = 0L;
+}
+
+VCreateShadowCmd::~VCreateShadowCmd()
+{
+ delete( m_oldObjects );
+ delete( m_newObjects );
+}
+
+void
+VCreateShadowCmd::execute()
+{
+ // Did we have at least once a success? Otherwise we don't get inserted
+ // into the command history.
+ bool successful = false;
+
+
+ // Create new shapes if they don't exist yet.
+ if( !m_newObjects )
+ {
+ m_newObjects = new VSelection();
+
+ // Pointer to temporary object.
+ VObject* newObject;
+
+ VObjectListIterator itr( m_oldObjects->objects() );
+
+ for( ; itr.current(); ++itr )
+ {
+ // Clone object and visit the clone.
+ VShadowDecorator *shadow = dynamic_cast<VShadowDecorator *>( itr.current() );
+ if( shadow )
+ {
+ //kdDebug() << "Its a decorator!!!" << endl;
+ shadow->setShadow( m_distance, m_angle, m_opacity );
+ newObject = 0L;
+ }
+ else
+ newObject = new VShadowDecorator( itr.current()->clone(), 0L, m_distance, m_angle, m_opacity );
+
+ successful = true;
+
+ if(newObject)
+ {
+ // Insert new shape right before old shape.
+ itr.current()->parent()->insertInfrontOf(
+ newObject, itr.current() );
+
+ // Add new shape to list of new objects.
+ m_newObjects->append( newObject );
+ }
+ }
+ }
+
+ // Nothing to do.
+ if( m_newObjects->objects().count() == 0 )
+ return;
+
+ VObjectListIterator itr( m_oldObjects->objects() );
+
+ // Hide old objects.
+ for( ; itr.current(); ++itr )
+ {
+ document()->selection()->take( *itr.current() );
+ itr.current()->setState( VObject::deleted );
+ }
+
+ // Show new objects.
+ for( itr = m_newObjects->objects(); itr.current(); ++itr )
+ {
+ itr.current()->setState( VObject::normal );
+ document()->selection()->append( itr.current() );
+ }
+
+ successful = true;
+
+ // Tell command history wether we had success at least once.
+ setSuccess( successful );
+}
+
+void
+VCreateShadowCmd::unexecute()
+{
+ // Nothing to do.
+ if( m_newObjects->objects().count() == 0 )
+ return;
+
+
+ VObjectListIterator itr( m_oldObjects->objects() );
+
+ // Show old objects.
+ for( ; itr.current(); ++itr )
+ {
+ itr.current()->setState( VObject::normal );
+ document()->selection()->append( itr.current() );
+ }
+
+ // Hide new objects.
+ for( itr = m_newObjects->objects(); itr.current(); ++itr )
+ {
+ document()->selection()->take( *itr.current() );
+ itr.current()->setState( VObject::deleted );
+ }
+
+ // Reset success for command history.
+ setSuccess( false );
+}
+
+#include "shadoweffectplugin.moc"
+