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-rw-r--r--karbon/visitors/vselectobjects.cpp273
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diff --git a/karbon/visitors/vselectobjects.cpp b/karbon/visitors/vselectobjects.cpp
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+/* This file is part of the KDE project
+ Copyright (C) 2002, The Karbon Developers
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+
+#include "vselectobjects.h"
+#include "vlayer.h"
+#include "vdocument.h"
+#include "vsegment.h"
+#include <kdebug.h>
+
+void
+VSelectObjects::visitVPath( VPath& composite )
+{
+ // Never select a deleted, locked or hidden object.
+ if( composite.state() > VObject::normal &&
+ composite.state() < VObject::selected )
+ return;
+
+ if( m_rectMode && m_rect.isEmpty() ) // in this mode everything is selected
+ {
+ visitVObject( composite );
+ return;
+ }
+
+ bool selected = false;
+
+ if( m_rectMode )
+ {
+ // Check if composite is completely inside the selection rectangle.
+ // This test should be the first test since it's the less expensive one.
+ if( m_rect.contains( composite.boundingBox() ) )
+ {
+ selected = true;
+ }
+
+ // Check if any of the rectangle corners is inside the composite.
+ // This test should be done before the intersect test since it covers many
+ // intersection cases.
+ if( !selected )
+ {
+ if(
+ composite.pointIsInside( m_rect.topLeft() ) ||
+ composite.pointIsInside( m_rect.topRight() ) ||
+ composite.pointIsInside( m_rect.bottomRight() ) ||
+ composite.pointIsInside( m_rect.bottomLeft() ) )
+ {
+ selected = true;
+ }
+ }
+
+ // Check if selection rectangle intersects the composite.
+ if( !selected )
+ {
+ // Path for holding a helper segment.
+ VSubpath path( 0L );
+
+ path.moveTo( m_rect.topLeft() );
+ path.lineTo( m_rect.topRight() );
+
+ if( composite.intersects( *path.getLast() ) )
+ {
+ selected = true;
+ }
+ else
+ {
+ path.getFirst()->setKnot( m_rect.bottomRight() );
+
+ if( composite.intersects( *path.getLast() ) )
+ {
+ selected = true;
+ }
+ else
+ {
+ path.getLast()->setKnot( m_rect.bottomLeft() );
+
+ if( composite.intersects( *path.getLast() ) )
+ {
+ selected = true;
+ }
+ else
+ {
+ path.getFirst()->setKnot( m_rect.topLeft() );
+
+ if( composite.intersects( *path.getLast() ) )
+ {
+ selected = true;
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if( composite.pointIsInside( m_point ) )
+ selected = true;
+ }
+
+ if( selected )
+ {
+ if( m_select )
+ {
+ composite.setState( VObject::selected );
+ if( ! m_selection.containsRef( &composite ) )
+ m_selection.append( &composite );
+ }
+ else
+ {
+ composite.setState( VObject::normal );
+ m_selection.remove( &composite );
+ }
+
+ setSuccess();
+ }
+}
+
+void
+VSelectObjects::visitVObject( VObject& object )
+{
+ // Never select a deleted, locked or hidden object.
+ if( object.state() > VObject::normal &&
+ object.state() < VObject::selected )
+ return;
+
+ // selection by selection rectangle
+ if( m_rectMode )
+ {
+ if( !m_rect.isEmpty() )
+ {
+ if( m_select )
+ {
+ if( m_rect.intersects( object.boundingBox() ) )
+ {
+ object.setState( VObject::selected );
+ if( ! m_selection.containsRef( &object ) )
+ m_selection.append( &object );
+ setSuccess();
+ }
+ }
+ else
+ {
+ if( m_rect.intersects( object.boundingBox() ) )
+ {
+ object.setState( VObject::normal );
+ m_selection.remove( &object );
+ setSuccess();
+ }
+ }
+ }
+ else
+ {
+ if( m_select )
+ {
+ object.setState( VObject::selected );
+ if( ! m_selection.containsRef( &object ) )
+ m_selection.append( &object );
+ setSuccess();
+ }
+ else
+ {
+ object.setState( VObject::normal );
+ m_selection.remove( &object );
+ setSuccess();
+ }
+ }
+ }
+ // selection by point
+ else
+ {
+ if( object.boundingBox().contains( m_point ) )
+ {
+ if( m_select )
+ {
+ object.setState( VObject::selected );
+ if( ! m_selection.containsRef( &object ) )
+ m_selection.append( &object );
+ }
+ else
+ {
+ object.setState( VObject::normal );
+ m_selection.remove( &object );
+ }
+ setSuccess();
+ }
+ }
+
+}
+
+void
+VSelectObjects::visitVLayer( VLayer& layer )
+{
+ VDocument* doc = (VDocument*)layer.parent();
+ if ( ( layer.state() != VObject::deleted ) &&
+ ( ( doc->selectionMode() == VDocument::AllLayers ) ||
+ ( doc->selectionMode() == VDocument::VisibleLayers && ( layer.state() == VObject::normal || layer.state() == VObject::normal_locked ) ) ||
+ ( doc->selectionMode() == VDocument::SelectedLayers && layer.selected() ) ||
+ ( doc->selectionMode() == VDocument::ActiveLayer && doc->activeLayer() == &layer ) ) )
+ {
+ VObjectListIterator itr( layer.objects() );
+ for( ; itr.current(); ++itr )
+ itr.current()->accept( *this );
+ }
+}
+
+void
+VSelectObjects::visitVText( VText& text )
+{
+ // Never select a deleted, locked or hidden object.
+ if( text.state() > VObject::normal &&
+ text.state() < VObject::selected )
+ return;
+
+ int deselectedGlyphs = 0;
+
+ VPathListIterator itr( text.glyphs() );
+ for( ; itr.current(); ++itr )
+ {
+ VPath c( 0L );
+ c.combine( *itr.current() );
+ visitVPath( c );
+ if( m_select && c.state() == VObject::selected )
+ {
+ kdDebug(38000) << "selected: " << itr.current() << endl;
+ m_selection.remove( &c );
+ text.setState( VObject::selected );
+ if( ! m_selection.containsRef( &text ) )
+ m_selection.append( &text );
+ return;
+ }
+ else if( c.state() == VObject::normal )
+ {
+ kdDebug(38000) << "deselected: " << itr.current() << endl;
+ deselectedGlyphs++;
+ }
+ }
+ if( deselectedGlyphs >= 0 && uint( deselectedGlyphs ) == text.glyphs().count() )
+ {
+ text.setState( VObject::normal );
+ m_selection.remove( &text );
+ }
+}
+
+void
+VSelectObjects::visitVGroup( VGroup& group )
+{
+ // Never select a deleted, locked or hidden object.
+ if( group.state() > VObject::normal &&
+ group.state() < VObject::selected )
+ return;
+
+ if( ! m_insideGroups )
+ visitVObject( group );
+ else
+ {
+ VVisitor::visitVGroup( group );
+ }
+}