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+/* This file is part of the KDE project
+ Copyright (C) 2001 David Faure <faure@kde.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef koPoint_h
+#define koPoint_h
+
+#include <qwmatrix.h>
+#include <math.h>
+
+/**
+ * A point whose coordinates are floating-point values ( "double"s ).
+ * The API isn't documented, it's a perfect mirror of QPoint.
+ */
+class KoPoint {
+
+public:
+ KoPoint() { m_x = 0; m_y = 0; }
+ KoPoint(const double &x, const double &y) : m_x(x), m_y(y) {}
+ explicit KoPoint(const QPoint & p) : m_x(p.x()), m_y(p.y()) {}
+ ~KoPoint() {}
+
+ bool operator==(const KoPoint &rhs) const { return QABS(m_x-rhs.x()) < 1E-10 && QABS(m_y-rhs.y()) < 1E-10; }
+ bool operator!=(const KoPoint &rhs) const { return QABS(m_x-rhs.x()) > 1E-10 || QABS(m_y-rhs.y()) > 1E-10; }
+
+ bool isNull() const { return m_x == 0 && m_y == 0; }
+
+ double x() const { return m_x; }
+ double y() const { return m_y; }
+ void setX(const double &x) { m_x = x; }
+ void setY(const double &y) { m_y = y; }
+
+ double &rx() { return m_x; }
+ double &ry() { return m_y; }
+
+ KoPoint &operator=(const KoPoint &rhs) { m_x = rhs.x(); m_y = rhs.y(); return *this; }
+ KoPoint &operator+=( const KoPoint &rhs ) { m_x += rhs.x(); m_y += rhs.y(); return *this; }
+ KoPoint &operator-=( const KoPoint &rhs ) { m_x -= rhs.x(); m_y -= rhs.y(); return *this; }
+ KoPoint &operator*=( const double &c ) { m_x *= c; m_y *= c; return *this; }
+
+ friend inline KoPoint operator+( const KoPoint &, const KoPoint & );
+ friend inline KoPoint operator-( const KoPoint &, const KoPoint & );
+ friend inline KoPoint operator*( const KoPoint &, const double & );
+ friend inline KoPoint operator*( const double &, const KoPoint & );
+ friend inline double operator*( const KoPoint &a, const KoPoint &b );
+
+ // Not in QPoint:
+ void setCoords(const double &x, const double &y) { m_x = x; m_y = y; }
+ KoPoint transform (const QWMatrix &m) const
+ {
+ double x, y;
+ m.map(m_x, m_y, &x, &y);
+ return KoPoint(x, y);
+ };
+
+ bool isNear(const KoPoint &p, double range) const
+ {
+ return (p.x() >= m_x - range && p.x() <= m_x + range && p.y() >= m_y - range && p.y() <= m_y + range);
+ }
+
+ static double getAngle( const KoPoint& p1, const KoPoint& p2 ) {
+ double a = atan2( p2.x() - p1.x(), p2.y() - p1.y() ) + M_PI;
+ return ( ( - ( a * 360 ) / ( 2 * M_PI ) - 90 ) - 180 );
+ }
+
+ double manhattanLength() const
+ {
+ return QABS( m_x ) + QABS( m_y );
+ }
+
+ /// Convert to a QPoint - with precision loss!
+ QPoint toQPoint() const
+ {
+ return QPoint( qRound( m_x ), qRound( m_y ) );
+ }
+
+private:
+ double m_x, m_y;
+};
+
+inline KoPoint operator+( const KoPoint &p1, const KoPoint &p2 )
+{ return KoPoint( p1.m_x+p2.m_x, p1.m_y+p2.m_y ); }
+
+inline KoPoint operator-( const KoPoint &p1, const KoPoint &p2 )
+{ return KoPoint( p1.m_x-p2.m_x, p1.m_y-p2.m_y ); }
+
+inline KoPoint operator*( const KoPoint &p, const double &c )
+{ return KoPoint( p.m_x*c, p.m_y*c ); }
+
+inline KoPoint operator*( const double &c, const KoPoint &p )
+{ return KoPoint( p.m_x*c, p.m_y*c ); }
+
+inline double operator*( const KoPoint &a, const KoPoint &b )
+{ return a.m_x * b.m_x + a.m_y * b.m_y; }
+
+/******************************
+ kdDebug support
+*******************************/
+
+#include <kdebug.h>
+
+/** Show a floating point value with great precision (use within kdDebug) */
+#define DEBUGDOUBLE(d) QString::number( (d), 'g', 20 )
+
+inline kdbgstream operator<<( kdbgstream str, const KoPoint & r ) {
+ // should this use DEBUGDOUBLE?
+ str << "(" << r.x() << ", " << r.y() << ")";
+ return str;
+}
+
+inline kndbgstream operator<<( kndbgstream str, const KoPoint & ) { return str; }
+
+#endif