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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-02-24 01:49:02 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-02-24 01:49:02 +0000
commit5de3dd4762ca33a0f92e79ffa4fe2ff67069d531 (patch)
treebad482b7afa4cdf47422d60a5dd2c61c7e333b09 /src/electronics/components/pushswitch.h
downloadktechlab-5de3dd4762ca33a0f92e79ffa4fe2ff67069d531.tar.gz
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Added KDE3 version of ktechlab
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/ktechlab@1095338 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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diff --git a/src/electronics/components/pushswitch.h b/src/electronics/components/pushswitch.h
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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef PUSHSWITCH_H
+#define PUSHSWITCH_H
+
+#include "component.h"
+
+/**
+@short Push-to-Break switch component
+@author David Saxton
+*/
+class ECPTBSwitch : public Component
+{
+public:
+ ECPTBSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECPTBSwitch();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch;
+ bool pressed;
+};
+
+
+/**
+@short Push-to-make switch
+@author David Saxton
+*/
+class ECPTMSwitch : public Component
+{
+public:
+ ECPTMSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECPTMSwitch();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch;
+ bool pressed;
+};
+
+
+#endif