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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef PIN_H
+#define PIN_H
+
+#include "wire.h"
+
+#include <qguardedptr.h>
+#include <qobject.h>
+#include <qvaluelist.h>
+
+class ECNode;
+class Element;
+class Pin;
+class Switch;
+class Wire;
+
+typedef QValueList<Element*> ElementList;
+typedef QValueList<QGuardedPtr<Pin> > PinList;
+typedef QValueList<Switch*> SwitchList;
+typedef QValueList<QGuardedPtr<Wire> > WireList;
+
+
+/**
+@author David Saxton
+*/
+class Pin : public QObject
+{
+ public:
+ /**
+ * Priorities for ground pin. gt_always will (as expected) always assign
+ * the given pin as ground, gt_never will never do. If no gt_always pins
+ * exist, then the pin with the highest priority will be set as ground -
+ * if there is at least one pin that is not of ground type gt_never. These
+ * are only predefined recommended values, so if you choose not to use one
+ * of these, please respect the priorities with respect to the examples, and
+ * always specify a priority between 0 and 20.
+ * @see groundLevel
+ */
+ enum GroundType
+ {
+ gt_always = 0, // ground
+ gt_high = 5, // voltage points
+ gt_medium = 10, // voltage sources
+ gt_low = 15, // current sources
+ gt_never = 20 // everything else
+ };
+ Pin( ECNode * parent );
+ ~Pin();
+
+ ECNode * parentECNode() const { return m_pECNode; }
+ /**
+ * This function returns the pins that are directly connected to this pins:
+ * either at the ends of connected wires, or via switches.
+ */
+ PinList localConnectedPins() const;
+ /**
+ * Adds/removes the given pin to the list of ones that this pin is/isn't
+ * connected to via a switch.
+ */
+ void setSwitchConnected( Pin * pin, bool isConnected );
+ /**
+ * After calculating the nodal voltages in the circuit, this function should
+ * be called to tell the pin what its voltage is.
+ */
+ void setVoltage( double v ) { m_voltage = v; }
+ /**
+ * Returns the voltage as set by setVoltage.
+ */
+ double voltage() const { return m_voltage; }
+ /**
+ * After calculating nodal voltages, each component will be called to tell
+ * its pins what the current flowing *into* the component is. This sets it
+ * to zero in preparation to merging the current.
+ */
+ void resetCurrent() { m_current = 0.0; }
+ /**
+ * Adds the given current to that already flowing into the pin.
+ * @see setCurrent
+ */
+ void mergeCurrent( double i ) { m_current += i; }
+ /**
+ * Returns the current as set by mergeCurrent.
+ */
+ double current() const { return m_current; }
+ /**
+ * In many cases (such as if this pin is a ground pin), the current
+ * flowing into the pin has not been calculated, and so the value
+ * returned by current() cannot be trusted.
+ */
+ void setCurrentKnown( bool isKnown ) { m_bCurrentIsKnown = isKnown; }
+ /**
+ * Tell thie Pin that none of the currents from the switches have yet
+ * been merged.
+ */
+ void setSwitchCurrentsUnknown() { m_switchList.remove( 0l ); m_unknownSwitchCurrents = m_switchList; }
+ /**
+ * This returns the value given by setCurrentKnown AND'd with whether
+ * we know the current from each switch attached to this pin.
+ * @see setCurrentKnown
+ */
+ bool currentIsKnown() const { return m_bCurrentIsKnown && m_unknownSwitchCurrents.isEmpty(); }
+ /**
+ * Tells the Pin that the current from the given switch has been merged.
+ */
+ void setSwitchCurrentKnown( Switch * sw ) { m_unknownSwitchCurrents.remove( sw ); }
+ /**
+ * Tries to calculate the Pin current from the input / output wires.
+ * @return whether was successful.
+ */
+ bool calculateCurrentFromWires();
+ /**
+ * Sets the "ground type" - i.e. the priority that this pin has for being
+ * ground over other pins in the circuit. Lower gt = higher priority. It's
+ * recommended to use Pin::GroundType.
+ */
+ void setGroundType( int gt ) { m_groundType = gt; }
+ /**
+ * Returns the priority for ground.
+ */
+ int groundType() const { return m_groundType; }
+ /**
+ * Adds a dependent pin - one whose voltages will (or might) affect the
+ * voltage of this pin. This is set by Component.
+ */
+ void addCircuitDependentPin( Pin * pin );
+ /**
+ * Adds a dependent pin - one whose voltages will (or might) affect the
+ * voltage of this pin. This is set by Component.
+ */
+ void addGroundDependentPin( Pin * pin );
+ /**
+ * Removes all Circuit and Ground dependent pins.
+ */
+ void removeDependentPins();
+ /**
+ * Returns the ids of the pins whose voltages will affect this pin.
+ * @see void setDependentPins( QStringList ids )
+ */
+ PinList circuitDependentPins() const { return m_circuitDependentPins; }
+ /**
+ * Returns the ids of the pins whose voltages will affect this pin.
+ * @see void setDependentPins( QStringList ids )
+ */
+ PinList groundDependentPins() const { return m_groundDependentPins; }
+ /**
+ * Use this function to set the pin identifier for equations,
+ * which should be done every time new pins are registered.
+ */
+ void setEqId( int id ) { m_eqId = id; }
+ /**
+ * The equation identifier.
+ * @see setEqId
+ */
+ int eqId() const { return m_eqId; }
+ /**
+ * Returns a list of elements that will affect this pin (e.g. if this
+ * pin is part of a resistor, then that list will contain a pointer to a
+ * Resistance element)
+ */
+ ElementList elements() const { return m_elementList; }
+ /**
+ * Adds an element to the list of those that will affect this pin.
+ */
+ void addElement( Element *e );
+ /**
+ * Removes an element from the list of those that will affect this pin.
+ */
+ void removeElement( Element *e );
+ /**
+ * Adds an switch to the list of those that will affect this pin.
+ */
+ void addSwitch( Switch *e );
+ /**
+ * Removes an switch from the list of those that will affect this pin.
+ */
+ void removeSwitch( Switch *e );
+
+ void addInputWire( Wire * wire );
+ void addOutputWire( Wire * wire );
+ void removeWire( Wire * wire );
+ WireList inputWireList() const { return m_inputWireList; }
+ WireList outputWireList() const { return m_outputWireList; }
+ int numWires() const { return m_inputWireList.size() + m_outputWireList.size(); }
+
+ protected:
+ double m_voltage;
+ double m_current;
+ int m_eqId;
+ bool m_bCurrentIsKnown;
+ PinList m_circuitDependentPins;
+ PinList m_groundDependentPins;
+ ElementList m_elementList;
+ SwitchList m_switchList;
+ int m_groundType;
+ PinList m_switchConnectedPins;
+ WireList m_inputWireList;
+ WireList m_outputWireList;
+ ECNode * m_pECNode;
+ SwitchList m_unknownSwitchCurrents;
+};
+
+#endif