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-rw-r--r--src/electronics/simulation/vec.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/src/electronics/simulation/vec.cpp b/src/electronics/simulation/vec.cpp
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+/***************************************************************************
+ * Copyright (C) 2003-2004 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "vec.h"
+
+#include <assert.h>
+#include <cmath>
+#include <string.h>
+using namespace std;
+
+Vector::Vector( const int size )
+{
+ m_size = size;
+ m_vec = new double[m_size];
+ reset();
+ b_changed = true;
+}
+
+
+Vector::~Vector()
+{
+ // Hmm...this looks like it's the correct format, although valgrind complains
+ // about improper memory use. Interesting. "delete m_vec" definitely leaks
+ // memory, so this seems like the lesser of two evils. I miss C memory allocation
+ // somtimes, with a nice simple free :p
+ delete [] m_vec;
+}
+
+
+void Vector::reset()
+{
+ for ( int i=0; i<m_size; i++ )
+ {
+ m_vec[i] = 0.;
+ }
+ b_changed = true;
+}
+
+
+void Vector::limitTo( double scaleMax, Vector * limitVector )
+{
+ assert( limitVector );
+ assert( limitVector->size() == size() );
+
+ for ( int i = 0; i < m_size; ++i )
+ {
+ double limitAbs = std::abs( limitVector->m_vec[i] );
+ if ( limitAbs < 1e-6 )
+ limitAbs = 1e-6;
+
+ double thisAbs = std::abs( m_vec[i] );
+ if ( thisAbs < 1e-6 )
+ thisAbs = 1e-6;
+
+ if ( (thisAbs / limitAbs) > scaleMax )
+ m_vec[i] /= (thisAbs / limitAbs);
+
+ else if ( (limitAbs / thisAbs) > scaleMax )
+ m_vec[i] /= (limitAbs / thisAbs);
+ }
+ b_changed = true;
+}
+
+
+void Vector::operator += ( Vector *rhs )
+{
+ if (!rhs) return;
+ for ( int i=0; i<m_size; i++ )
+ {
+ m_vec[i] += (*rhs)[i];
+ }
+ b_changed = true;
+}
+
+
+void Vector::operator -= ( Vector *rhs )
+{
+ if (!rhs) return;
+ for ( int i=0; i<m_size; i++ )
+ {
+ m_vec[i] -= (*rhs)[i];
+ }
+ b_changed = true;
+}
+
+
+void Vector::operator *=( double s )
+{
+ for ( int i=0; i<m_size; i++ )
+ {
+ m_vec[i] *= s;
+ }
+ b_changed = true;
+}
+
+
+void Vector::operator = ( Vector& v )
+{
+ assert( size() == v.size() );
+ memcpy( m_vec, v.m_vec, m_size * sizeof( double ) );
+ b_changed = true;
+}
+
+
+void Vector::negative( Vector *rhs )
+{
+ if (!rhs) return;
+ for ( int i=0; i<m_size; i++ )
+ {
+ m_vec[i] = -(*rhs)[i];
+ }
+ b_changed = true;
+}
+
+
+double Vector::abs() const
+{
+ double s=0;
+ for ( int i=0; i<m_size; i++ )
+ {
+ s += m_vec[i]*m_vec[i];
+ }
+ return sqrt(s);
+}
+
+
+
+// matrix stuff...
+
+matrix::matrix( const uint size )
+{
+ m_size = size;
+ m_mat = new Vector*[m_size];
+ for ( uint i=0; i<m_size; ++i )
+ {
+ m_mat[i] = new Vector(m_size);
+ }
+}
+
+matrix::~matrix()
+{
+ for ( uint i=0; i<m_size; ++i )
+ {
+ delete m_mat[i];
+ }
+ delete [] m_mat;
+}
+
+
+void matrix::swapRows( const uint a, const uint b )
+{
+ if ( a == b ) return;
+ Vector *v = m_mat[a];
+ m_mat[a] = m_mat[b];
+ m_mat[b] = v;
+}
+
+
+