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+# The scripts in this tutorial implement the famous minesweeper game
+# STEP 4
+
+class(minelabel,label)
+{
+ mousePressEvent()
+ {
+ $$->$parent()->$mineLabelPressed($this)
+ }
+}
+
+class(minesweepermain,widget)
+{
+ constructor()
+ {
+ # This is no longer needed here : we move it to the container widget
+
+ $$->%rows = 10
+ $$->%cols = 10
+ $$->%mines = 10
+ # is there a running game ?
+ $$->%bGameRunning = 0
+
+
+ $$->%layout = $new(layout,$this)
+
+ for(%i = 0;%i < $$->%rows;%i++)
+ {
+ for(%j = 0;%j < $$->%cols;%j++)
+ {
+ $$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
+ $$->%label{%i,%j}->%row = %i
+ $$->%label{%i,%j}->%col = %j
+ # Let's set the minimum size of the labels: they look better this way
+ $$->%label{%i,%j}->$setMinimumWidth(26)
+ $$->%label{%i,%j}->$setMinimumHeight(26)
+ $$->%label{%i,%j}->$setAlignment(HCenter , VCenter)
+ $$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
+ }
+ }
+ # We remove this call, $$->$newGame() will be called from the container widget
+ #$$->$newGame()
+ }
+
+ newGame()
+ {
+ for(%i = 0;%i < $$->%rows;%i++)
+ {
+ for(%j = 0;%j < $$->%cols;%j++)
+ {
+ %l = $$->%label{%i,%j}
+ %l->$setFrameStyle(Raised,WinPanel);
+ %l->%bIsMine = 0
+ %l->%numMines = 0
+ %l->%bIsDiscovered = 0
+ %l->$setText("")
+ # Set enabled !
+ %l->$setEnabled(1)
+ }
+ }
+ # drop the mines
+ for(%i = 0;%i < $$->%mines;%i++)
+ {
+ %row = $rand($($$->%rows - 1))
+ %col = $rand($($$->%cols - 1))
+ while($$->%label{%row,%col}->%bIsMine != 0)
+ {
+ %row = $rand($($$->%rows - 1))
+ %col = $rand($($$->%cols - 1))
+ }
+ $$->%label{%row,%col}->%bIsMine = 1
+ # increase the mine count for the adiacent cells
+ if(%row > 0)
+ {
+ $$->%label{$(%row - 1),%col}->%numMines++
+ if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
+ if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
+ }
+ if(%row < ($$->%rows - 1))
+ {
+ $$->%label{$(%row + 1),%col}->%numMines++
+ if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
+ if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
+ }
+ if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
+ if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
+ }
+ # A game is running
+ $$->%bGameRunning = 1
+ }
+
+ mineLabelPressed($0 = mine label object that has been pressed)
+ {
+ # When the game isn't running we don't care about the mouse press events
+ if(!$$->%bGameRunning)return
+ if($0->%bIsMine)
+ {
+ $0->$setFrameStyle(WinPanel,Sunken)
+ $0->$setImage(82); # 82 is a bomb
+ # We emit the gameOver signal so the container widget knows
+ $$->$emit(gameOver)
+ # And disable all the cells
+ for(%i = 0;%i < $$->%rows;%i++)
+ {
+ for(%j = 0;%j < $$->%cols;%j++)
+ {
+ $$->%label{%i,%j}->$setEnabled(0)
+ }
+ }
+ # leave the bomb image enabled :D
+ $0->$setEnabled(1)
+ # Game finished :(
+ $$->%bGameRunning = 0
+ } else {
+ $$->$discoverCells($0)
+ }
+ }
+
+ discoverCells($0 = mine label that has to be discovered)
+ {
+ if($0->%bIsMine)return;
+ if($0->%bIsDiscovered)return;
+ $0->%bIsDiscovered = 1
+ $0->$setFrameStyle(WinPanel,Sunken)
+ if($0->%numMines > 0)$0->$setText($0->%numMines)
+ else {
+ if($0->%row > 0)
+ {
+ $$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
+ if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
+ if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
+ }
+ if($0->%row < ($$->%rows - 1))
+ {
+ $$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
+ if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
+ if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
+ }
+ if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
+ if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
+ }
+ }
+
+}
+
+# We want a bigger window around our minesweeper widget
+# we want to provide some output and user menus...
+# Thus we create a container widget class , that will be also our new toplevel widget
+
+class(minesweeper,widget)
+{
+ constructor()
+ {
+ $$->$setCaption("KVIrc's Minesweeper (0.1.0)");
+
+ # we need a layout to manage the children
+ $$->%layout = $new(layout,$$)
+
+
+ $$->%gamepool = $new(minesweepermain,$$)
+ $$->%layout->$addWidget($$->%gamepool,1,0)
+ connect $$->%gamepool gameOver $$ gameOver
+
+ $$->%output = $new(label,$$)
+ $$->%output->$setFrameStyle(WinPanel,Sunken)
+ $$->%layout->$addWidget($$->%output,2,0)
+
+ $$->$newGame()
+ }
+
+ gameOver()
+ {
+ $$->%output->$setText("Game Over :(")
+ }
+
+ newGame()
+ {
+ $$->%gamepool->$newGame()
+ $$->%output->$setText("Ready")
+ }
+}
+
+
+#We substitute the old creation call with the new container object creation call
+#%m = $new(minesweepermain)
+%m = $new(minesweeper)
+%m->$show()