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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-01 18:29:30 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-01 18:29:30 -0600
commitb2af005db21bd8fd068cb79b2ae700953128af2c (patch)
treeabd0ed633726bf0bbecb57d30e92836c31e02695 /PerlQt/examples/opengl/gear
parentc1b9383f2032d82db5eb8918dca885e37a901dde (diff)
downloadlibtqt-perl-b2af005db21bd8fd068cb79b2ae700953128af2c.tar.gz
libtqt-perl-b2af005db21bd8fd068cb79b2ae700953128af2c.zip
Move PerlQt
Diffstat (limited to 'PerlQt/examples/opengl/gear')
-rw-r--r--PerlQt/examples/opengl/gear/gear267
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diff --git a/PerlQt/examples/opengl/gear/gear b/PerlQt/examples/opengl/gear/gear
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--- a/PerlQt/examples/opengl/gear/gear
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-#!/usr/bin/perl -w
-#
-# Draws a gear.
-#
-# This code is originally from TQt-1.44, by Troll Tech
-#
-# Portions of this code have been borrowed from Brian Paul's Mesa
-# distribution.
-#
-
-package GearWidget;
-use OpenGL qw(:all);
-
-use TQt;
-use TQt::attributes qw(
- gear1
- gear2
- gear3
- view_rotx
- view_roty
- view_rotz
- angle
-);
-
-use TQt::isa qw(TQt::GLWidget);
-
-#
-# Draw a gear wheel. You'll probably want to call this function when
-# building a display list since we do a lot of trig here.
-#
-# Input: inner_radius - radius of hole at center
-# outer_radius - radius at center of teeth
-# width - width of gear
-# teeth - number of teeth
-# tooth_depth - depth of tooth
-#
-
-sub gear {
- my($inner_radius, $outer_radius, $width, $teeth, $tooth_depth) = @_;
- my $i;
- my($r0, $r1, $r2);
- my($angle, $da);
- my($u, $v, $len);
-
- $r0 = $inner_radius;
- $r1 = $outer_radius - $tooth_depth/2.0;
- $r2 = $outer_radius + $tooth_depth/2.0;
-
- my $pi = 3.141592654;
- $da = 2.0*$pi / $teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- # draw front face
- glBegin(GL_TQUAD_STRIP);
- for $i (0 .. $teeth) {
- $angle = $i * 2.0*$pi / $teeth;
- glVertex3f($r0*cos($angle), $r0*sin($angle), $width*0.5);
- glVertex3f($r1*cos($angle), $r1*sin($angle), $width*0.5);
- glVertex3f($r0*cos($angle), $r0*sin($angle), $width*0.5);
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), $width*0.5);
- }
- glEnd();
-
- # draw front sides of teeth
- glBegin(GL_TQUADS);
- $da = 2.0*$pi / $teeth / 4.0;
- for $i (0 .. $teeth-1) {
- $angle = $i * 2.0*$pi / $teeth;
-
- glVertex3f($r1*cos($angle), $r1*sin($angle), $width*0.5);
- glVertex3f($r2*cos($angle+$da), $r2*sin($angle+$da), $width*0.5);
- glVertex3f($r2*cos($angle+2*$da), $r2*sin($angle+2*$da), $width*0.5);
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), $width*0.5);
- }
- glEnd();
-
-
- glNormal3f(0.0, 0.0, -1.0);
-
- # draw back face
- glBegin(GL_TQUAD_STRIP);
- for $i (0 .. $teeth) {
- $angle = $i * 2.0*$pi / $teeth;
- glVertex3f($r1*cos($angle), $r1*sin($angle), -$width*0.5);
- glVertex3f($r0*cos($angle), $r0*sin($angle), -$width*0.5);
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), -$width*0.5);
- glVertex3f($r0*cos($angle), $r0*sin($angle), -$width*0.5);
- }
- glEnd();
-
- # draw back sides of teeth
- glBegin(GL_TQUADS);
- $da = 2.0*$pi / $teeth / 4.0;
- for $i (0 .. $teeth-1) {
- $angle = $i * 2.0*$pi / $teeth;
-
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), -$width*0.5);
- glVertex3f($r2*cos($angle+2*$da), $r2*sin($angle+2*$da), -$width*0.5);
- glVertex3f($r2*cos($angle+$da), $r2*sin($angle+$da), -$width*0.5);
- glVertex3f($r1*cos($angle), $r1*sin($angle), -$width*0.5);
- }
- glEnd();
-
- # draw outward faces of teeth
- glBegin(GL_TQUAD_STRIP);
- for $i (0 .. $teeth-1) {
- $angle = $i * 2.0*$pi / $teeth;
-
- glVertex3f($r1*cos($angle), $r1*sin($angle), $width*0.5);
- glVertex3f($r1*cos($angle), $r1*sin($angle), -$width*0.5);
- $u = $r2*cos($angle+$da) - $r1*cos($angle);
- $v = $r2*sin($angle+$da) - $r1*sin($angle);
- $len = sqrt($u*$u + $v*$v);
- $u /= $len;
- $v /= $len;
- glNormal3f($v, -$u, 0.0);
- glVertex3f($r2*cos($angle+$da), $r2*sin($angle+$da), $width*0.5);
- glVertex3f($r2*cos($angle+$da), $r2*sin($angle+$da), -$width*0.5);
- glNormal3f(cos($angle), sin($angle), 0.0);
- glVertex3f($r2*cos($angle+2*$da), $r2*sin($angle+2*$da), $width*0.5);
- glVertex3f($r2*cos($angle+2*$da), $r2*sin($angle+2*$da), -$width*0.5);
- $u = $r1*cos($angle+3*$da) - $r2*cos($angle+2*$da);
- $v = $r1*sin($angle+3*$da) - $r2*sin($angle+2*$da);
- glNormal3f($v, -$u, 0.0);
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), $width*0.5);
- glVertex3f($r1*cos($angle+3*$da), $r1*sin($angle+3*$da), -$width*0.5);
- glNormal3f(cos($angle), sin($angle), 0.0);
- }
-
- glVertex3f($r1*cos(0.0), $r1*sin(0.0), $width*0.5);
- glVertex3f($r1*cos(0.0), $r1*sin(0.0), -$width*0.5);
-
- glEnd();
-
-
- glShadeModel(GL_SMOOTH);
-
- # draw inside radius cylinder
- glBegin(GL_TQUAD_STRIP);
- for $i (0 .. $teeth) {
- $angle = $i * 2.0*$pi / $teeth;
- glNormal3f(-cos($angle), -sin($angle), 0.0);
- glVertex3f($r0*cos($angle), $r0*sin($angle), -$width*0.5);
- glVertex3f($r0*cos($angle), $r0*sin($angle), $width*0.5);
- }
- glEnd();
-}
-
-
-
-sub draw {
- angle += 2.0;
- view_roty += 1.0;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0*angle-9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 2.2, -1.8);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(2.0*angle-2.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-sub NEW {
- shift->SUPER::NEW(@_);
- this->startTimer(10);
- view_rotx = 20.0;
- view_roty = 30.0;
- view_rotz = 0.0;
- angle = 0.0;
-}
-
-sub initializeGL {
- my $pos = [ 5.0, 5.0, 10.0, 1.0 ];
- my $red = [ 0.8, 0.1, 0.0, 1.0 ];
- my $green = [ 0.0, 0.8, 0.2, 1.0 ];
- my $blue = [ 0.2, 0.2, 1.0, 1.0 ];
-
- glLightfv_p(GL_LIGHT0, GL_POSITION, @$pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- # make the gears
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv_p(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, @$red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv_p(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, @$green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv_p(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, @$blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-sub resizeGL {
- my($width, $height) = @_;
- my $w = $width / $height;
- my $h = 1.0;
-
- glViewport(0, 0, $width, $height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-$w, $w, -$h, $h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-sub paintGL {
- draw();
-}
-
-sub timerEvent {
- updateGL();
-}
-
-package main;
-
-use TQt;
-use GearWidget;
-
-$app = TQt::Application(\@ARGV);
-
-if(!TQt::GLFormat::hasOpenGL()) {
- warn("This system has no OpenGL support. Exiting.");
- exit -1;
-}
-
-$w = GearWidget;
-$app->setMainWidget($w);
-$w->show;
-exit $app->exec;