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| author | aneejit1 <aneejit1@gmail.com> | 2022-07-28 15:46:19 +0000 | 
|---|---|---|
| committer | Slávek Banko <slavek.banko@axis.cz> | 2022-07-31 16:41:03 +0200 | 
| commit | 4978511ebb7e8d31dab64485d1ac87b6e004be81 (patch) | |
| tree | a2da3161f070116baa15de7276c5c0c9ac855e8f /examples/tut14.py | |
| parent | 5916692cf4c4df4f808e346c9bda1604960a0ff3 (diff) | |
| download | pytqt-4978511ebb7e8d31dab64485d1ac87b6e004be81.tar.gz pytqt-4978511ebb7e8d31dab64485d1ac87b6e004be81.zip | |
Remove Qt V2 support and example files
Build files for pyuic2 have been removed along with the examples for
version 2 of Qt and the build/configure scripts have been amended
accordingly. The "examples3" directory has been renamed to just
"examples".
Signed-off-by: aneejit1 <aneejit1@gmail.com>
(cherry picked from commit e602246539fd7435aaeb440fcb7f852c92c8426b)
Diffstat (limited to 'examples/tut14.py')
| -rwxr-xr-x | examples/tut14.py | 378 | 
1 files changed, 378 insertions, 0 deletions
| diff --git a/examples/tut14.py b/examples/tut14.py new file mode 100755 index 0000000..8f7404c --- /dev/null +++ b/examples/tut14.py @@ -0,0 +1,378 @@ +#!/usr/bin/env python + +# TQt tutorial 14. + +import sys +import math +import random +from python_tqt import qt + + +class LCDRange(qt.TQWidget): +    def __init__(self, s=None, parent=None, name=None): +        qt.TQWidget.__init__(self, parent, name) + +        lcd = qt.TQLCDNumber(2, self, "lcd") +        self.slider = qt.TQSlider(qt.TQt.Horizontal, self, "slider") +        self.slider.setRange(0, 99) +        self.slider.setValue(0) + +        self.label = qt.TQLabel(" ", self, "label") +        self.label.setAlignment(qt.TQt.AlignCenter) + +        self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), lcd, qt.SLOT("display(int)")) +        self.connect(self.slider, qt.SIGNAL("valueChanged(int)"), self, qt.PYSIGNAL("valueChanged(int)")) + +        self.setFocusProxy(self.slider) + +        l = qt.TQVBoxLayout(self) +        l.addWidget(lcd, 1) +        l.addWidget(self.slider) +        l.addWidget(self.label) + +        if s is not None: +            self.setText(s) + +    def value(self): +        return self.slider.value() + +    def setValue(self, value): +        self.slider.setValue(value) + +    def setRange(self, minVal, maxVal): +        if minVal < 0 or maxVal > 99 or minVal > maxVal: +            raise ValueError("LCDRange.setRange(): invalid range") + +        self.slider.setRange(minVal, maxVal) + +    def text(self): +        return self.label.text() + +    def setText(self, s): +        self.label.setText(s) + + +class CannonField(qt.TQWidget): +    def __init__(self, parent=None, name=None): +        qt.TQWidget.__init__(self, parent, name) + +        self.ang = 45 +        self.f = 0 +        self.timerCount = 0 + +        self.autoShootTimer = qt.TQTimer(self, "movement handler") +        self.connect(self.autoShootTimer, qt.SIGNAL("timeout()"), self.moveShot) + +        self.shoot_ang = 0 +        self.shoot_f = 0 +        self.target = qt.TQPoint(0, 0) +        self.gameEnded = 0 +        self.barrelPressed = 0 + +        self.setPalette(qt.TQPalette(qt.TQColor(250, 250, 200))) + +        self.barrelRect = qt.TQRect(33, -4, 15, 8) + +        self.newTarget() + +    def angle(self): +        return self.ang + +    def setAngle(self, degrees): +        if degrees < 5: +            degrees = 5 +        if degrees > 70: +            degrees = 70 +        if self.ang == degrees: +            return +        self.ang = degrees +        self.repaint(self.cannonRect(), 0) +        self.emit(qt.PYSIGNAL("angleChanged(int)"), (self.ang, )) + +    def force(self): +        return self.f + +    def setForce(self, newton): +        if newton < 0: +            newton = 0 +        if self.f == newton: +            return +        self.f = newton +        self.emit(qt.PYSIGNAL("forceChanged(int)"), (self.f, )) + +    def shoot(self): +        if self.isShooting(): +            return + +        self.timerCount = 0 +        self.shoot_ang = self.ang +        self.shoot_f = self.f +        self.autoShootTimer.start(50) +        self.emit(qt.PYSIGNAL("canShoot(bool)"), (0, )) + +    def newTarget(self): +        r = qt.TQRegion(self.targetRect()) +        self.target = qt.TQPoint(random.randint(200, 390), random.randint(10, 265)) +        self.repaint(r.unite(qt.TQRegion(self.targetRect()))) + +    def gameOver(self): +        return self.gameEnded + +    def setGameOver(self): +        if self.gameEnded: +            return +        if self.isShooting(): +            self.autoShootTime.stop() +        self.gameEnded = 1 +        self.repaint() + +    def restartGame(self): +        if self.isShooting(): +            self.autoShootTime.stop() +        self.gameEnded = 0 +        self.repaint() +        self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) + +    def moveShot(self): +        r = qt.TQRegion(self.shotRect()) +        self.timerCount = self.timerCount + 1 + +        shotR = self.shotRect() + +        if shotR.intersects(self.targetRect()): +            self.autoShootTimer.stop() +            self.emit(qt.PYSIGNAL("hit()"), ()) +            self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) +        elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()): +            self.autoShootTimer.stop() +            self.emit(qt.PYSIGNAL("missed()"), ()) +            self.emit(qt.PYSIGNAL("canShoot(bool)"), (1, )) +        else: +            r = r.unite(qt.TQRegion(shotR)) + +        self.repaint(r) + +    def mousePressEvent(self, ev): +        if ev.button() != qt.TQt.LeftButton: +            return +        if self.barrelHit(ev.pos()): +            self.barrelPressed = 1 + +    def mouseMoveEvent(self, ev): +        if not self.barrelPressed: +            return +        pnt = ev.pos() +        if pnt.x() <= 0: +            pnt.setX(1) +        if pnt.y() >= self.height(): +            pnt.setY(self.height() - 1) +        rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x()) +        self.setAngle(int(round(rad * 180 / math.pi))) + +    def mouseReleaseEvent(self, ev): +        if ev.button() == qt.TQt.LeftButton: +            self.barrelPressed = 0 + +    def paintEvent(self, ev): +        updateR = ev.rect() +        p = qt.TQPainter(self) + +        if self.gameEnded: +            p.setPen(qt.TQt.black) +            p.setFont(qt.TQFont("Courier", 48, qt.TQFont.Bold)) +            p.drawText(self.rect(), qt.TQt.AlignCenter, "Game Over") + +        if updateR.intersects(self.cannonRect()): +            self.paintCannon(p) + +        if updateR.intersects(self.barrierRect()): +            self.paintBarrier(p) + +        if self.isShooting() and updateR.intersects(self.shotRect()): +            self.paintShot(p) + +        if not self.gameEnded and updateR.intersects(self.targetRect()): +            self.paintTarget(p) + +    def paintShot(self, p): +        p.setBrush(qt.TQt.black) +        p.setPen(qt.TQt.NoPen) +        p.drawRect(self.shotRect()) + +    def paintTarget(self, p): +        p.setBrush(qt.TQt.red) +        p.setPen(qt.TQt.black) +        p.drawRect(self.targetRect()) + +    def paintBarrier(self, p): +        p.setBrush(qt.TQt.yellow) +        p.setPen(qt.TQt.black) +        p.drawRect(self.barrierRect()) + +    def paintCannon(self, p): +        cr = self.cannonRect() +        pix = qt.TQPixmap(cr.size()) +        pix.fill(self, cr.topLeft()) + +        tmp = qt.TQPainter(pix) +        tmp.setBrush(qt.TQt.blue) +        tmp.setPen(qt.TQt.NoPen) + +        tmp.translate(0, pix.height() - 1) +        tmp.drawPie(qt.TQRect(-35, -35, 70, 70), 0, 90 * 16) +        tmp.rotate(-self.ang) +        tmp.drawRect(self.barrelRect) +        tmp.end() + +        p.drawPixmap(cr.topLeft(), pix) + +    def cannonRect(self): +        r = qt.TQRect(0, 0, 50, 50) +        r.moveBottomLeft(self.rect().bottomLeft()) +        return r + +    def shotRect(self): +        gravity = 4.0 + +        time = self.timerCount / 4.0 +        velocity = self.shoot_f +        radians = self.shoot_ang * math.pi / 180 + +        velx = velocity * math.cos(radians) +        vely = velocity * math.sin(radians) +        x0 = (self.barrelRect.right() + 5) * math.cos(radians) +        y0 = (self.barrelRect.right() + 5) * math.sin(radians) +        x = x0 + velx * time +        y = y0 + vely * time - 0.5 * gravity * time * time + +        r = qt.TQRect(0, 0, 6, 6) +        r.moveCenter(qt.TQPoint(int(x), int(self.height() - 1 - y))) +        return r + +    def targetRect(self): +        r = qt.TQRect(0, 0, 20, 10) +        r.moveCenter(qt.TQPoint(self.target.x(), self.height() - 1 - self.target.y())) +        return r + +    def barrierRect(self): +        return qt.TQRect(145, self.height() - 100, 15, 100) + +    def barrelHit(self, p): +        mtx = qt.TQWMatrix() +        mtx.translate(0, self.height() - 1) +        mtx.rotate(-self.ang) +        (mtx,  invertable) = mtx.invert() +        return self.barrelRect.contains(mtx.map(p)) + +    def isShooting(self): +        return self.autoShootTimer.isActive() + +    def sizePolicy(self): +        return qt.TQSizePolicy(qt.TQSizePolicy.Expanding, qt.TQSizePolicy.Expanding) + + +class GameBoard(qt.TQWidget): +    def __init__(self, parent=None, name=None): +        qt.TQWidget.__init__(self, parent, name) + +        quit = qt.TQPushButton("&Quit", self, "quit") +        quit.setFont(qt.TQFont("Times", 18, qt.TQFont.Bold)) +        self.connect(quit, qt.SIGNAL("clicked()"), qt.tqApp, qt.SLOT("quit()")) + +        self.angle = LCDRange("ANGLE", self, "angle") +        self.angle.setRange(5, 70) + +        self.force = LCDRange("FORCE", self, "force") +        self.force.setRange(10, 50) + +        box = qt.TQVBox(self, "cannonFrame") +        box.setFrameStyle(qt.TQFrame.WinPanel | qt.TQFrame.Sunken) + +        self.cannonField = CannonField(box, "cannonField") + +        self.connect(self.angle, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setAngle) +        self.connect(self.cannonField, qt.PYSIGNAL("angleChanged(int)"), self.angle.setValue) + +        self.connect(self.force, qt.PYSIGNAL("valueChanged(int)"), self.cannonField.setForce) +        self.connect(self.cannonField, qt.PYSIGNAL("forceChanged(int)"), self.force.setValue) + +        self.connect(self.cannonField, qt.PYSIGNAL("hit()"), self.hit) +        self.connect(self.cannonField, qt.PYSIGNAL("missed()"), self.missed) + +        self.shoot = qt.TQPushButton("&Shoot", self, "shoot") +        self.shoot.setFont(qt.TQFont("Times", 18, qt.TQFont.Bold)) +        self.connect(self.shoot, qt.SIGNAL("clicked()"), self.fire) +        self.connect(self.cannonField, qt.PYSIGNAL("canShoot(bool)"), self.shoot, qt.SLOT("setEnabled(bool)")) + +        restart = qt.TQPushButton("&New Game", self, "newgame") +        restart.setFont(qt.TQFont("Times", 18, qt.TQFont.Bold)) +        self.connect(restart, qt.SIGNAL("clicked()"), self.newGame) + +        self.hits = qt.TQLCDNumber(2, self, "hits") +        self.shotsLeft = qt.TQLCDNumber(2, self, "shotsleft") +        hitsL = qt.TQLabel("HITS", self, "hitsLabel") +        shotsLeftL = qt.TQLabel("SHOTS LEFT", self, "shotsleftLabel") + +        accel = qt.TQAccel(self) +        accel.connectItem(accel.insertItem(qt.TQt.Key_Enter), self.fire) +        accel.connectItem(accel.insertItem(qt.TQt.Key_Return), self.fire) +        accel.connectItem(accel.insertItem(qt.TQt.CTRL + qt.TQt.Key_Q), qt.tqApp, qt.SLOT("quit()")) + +        grid = qt.TQGridLayout(self, 2, 2, 10) +        grid.addWidget(quit, 0, 0) +        grid.addWidget(box, 1, 1) +        grid.setColStretch(1, 10) + +        leftBox = qt.TQVBoxLayout() +        grid.addLayout(leftBox, 1, 0) +        leftBox.addWidget(self.angle) +        leftBox.addWidget(self.force) + +        topBox = qt.TQHBoxLayout() +        grid.addLayout(topBox, 0, 1) +        topBox.addWidget(self.shoot) +        topBox.addWidget(self.hits) +        topBox.addWidget(hitsL) +        topBox.addWidget(self.shotsLeft) +        topBox.addWidget(shotsLeftL) +        topBox.addStretch(1) +        topBox.addWidget(restart) + +        self.angle.setValue(60) +        self.force.setValue(25) +        self.angle.setFocus() + +        self.newGame() + +    def fire(self): +        if self.cannonField.gameOver() or self.cannonField.isShooting(): +            return +        self.shotsLeft.display(self.shotsLeft.intValue() - 1) +        self.cannonField.shoot() + +    def hit(self): +        self.hits.display(self.hits.intValue() + 1) +        if self.shotsLeft.intValue() == 0: +            self.cannonField.setGameOver() +        else: +            self.cannonField.newTarget() + +    def missed(self): +        if self.shotsLeft.intValue() == 0: +            self.cannonField.setGameOver() + +    def newGame(self): +        self.shotsLeft.display(15) +        self.hits.display(0) +        self.cannonField.restartGame() +        self.cannonField.newTarget() + + +qt.TQApplication.setColorSpec(qt.TQApplication.CustomColor) +a = qt.TQApplication(sys.argv) + +gb = GameBoard() +gb.setGeometry(100, 100, 500, 355) +a.setMainWidget(gb) +gb.show() +sys.exit(a.exec_loop()) | 
