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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /examples/opengl/glpixmap
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
Diffstat (limited to 'examples/opengl/glpixmap')
-rw-r--r--examples/opengl/glpixmap/README8
-rw-r--r--examples/opengl/glpixmap/glbox.cpp256
-rw-r--r--examples/opengl/glpixmap/glbox.h58
-rw-r--r--examples/opengl/glpixmap/globjwin.cpp214
-rw-r--r--examples/opengl/glpixmap/globjwin.h51
-rw-r--r--examples/opengl/glpixmap/glpixmap.doc14
-rw-r--r--examples/opengl/glpixmap/glpixmap.pro15
-rw-r--r--examples/opengl/glpixmap/main.cpp42
8 files changed, 658 insertions, 0 deletions
diff --git a/examples/opengl/glpixmap/README b/examples/opengl/glpixmap/README
new file mode 100644
index 0000000..b01cfaf
--- /dev/null
+++ b/examples/opengl/glpixmap/README
@@ -0,0 +1,8 @@
+
+The OpenGL pixmap example
+
+This example program is an extension of the "box" example program.
+
+It demonstrates how to render OpenGL into a QPixmap.
+
+
diff --git a/examples/opengl/glpixmap/glbox.cpp b/examples/opengl/glpixmap/glbox.cpp
new file mode 100644
index 0000000..604267a
--- /dev/null
+++ b/examples/opengl/glpixmap/glbox.cpp
@@ -0,0 +1,256 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+/****************************************************************************
+**
+** This is a simple QGLWidget displaying a box
+**
+** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
+** in the Mesa distribution
+**
+****************************************************************************/
+
+#include <math.h>
+
+#include "glbox.h"
+
+#if defined(Q_CC_MSVC)
+#pragma warning(disable:4305) // init: truncation from const double to float
+#endif
+
+/*!
+ Create a GLBox widget
+*/
+
+GLBox::GLBox( QWidget* parent, const char* name, const QGLWidget* shareWidget )
+ : QGLWidget( parent, name, shareWidget )
+{
+ xRot = yRot = zRot = 0.0; // default object rotation
+ scale = 1.5; // default object scale
+}
+
+
+/*!
+ Create a GLBox widget
+*/
+
+GLBox::GLBox( const QGLFormat& format, QWidget* parent, const char* name,
+ const QGLWidget* shareWidget )
+ : QGLWidget( format, parent, name, shareWidget )
+{
+ xRot = yRot = zRot = 0.0; // default object rotation
+ scale = 1.5; // default object scale
+}
+
+
+/*!
+ Release allocated resources
+*/
+
+GLBox::~GLBox()
+{
+}
+
+
+/*!
+ Set up the OpenGL rendering state, and define display list
+*/
+
+void GLBox::initializeGL()
+{
+ qglClearColor( green ); // Let OpenGL clear to green
+ object = makeObject(); // Make display list
+ glEnable( GL_DEPTH_TEST );
+}
+
+
+/*!
+ Set up the OpenGL view port, matrix mode, etc.
+*/
+
+void GLBox::resizeGL( int w, int h )
+{
+ glViewport( 0, 0, (GLint)w, (GLint)h );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 200.0);
+}
+
+
+/*!
+ Paint the box. The actual openGL commands for drawing the box are
+ performed here.
+*/
+
+void GLBox::paintGL()
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -3.0 );
+ glScalef( scale, scale, scale );
+
+ glRotatef( xRot, 1.0, 0.0, 0.0 );
+ glRotatef( yRot, 0.0, 1.0, 0.0 );
+ glRotatef( zRot, 0.0, 0.0, 1.0 );
+
+ glCallList( object );
+}
+
+
+
+
+
+
+/*!
+ Generate an OpenGL display list for the object to be shown, i.e. the box
+*/
+
+GLuint GLBox::makeObject()
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+
+ glNewList( list, GL_COMPILE );
+
+ GLint i, j, rings, sides;
+ float theta1, phi1, theta2, phi2;
+ float v0[03], v1[3], v2[3], v3[3];
+ float t0[03], t1[3], t2[3], t3[3];
+ float n0[3], n1[3], n2[3], n3[3];
+ float innerRadius=0.4;
+ float outerRadius=0.8;
+ float scalFac;
+ double pi = 3.14159265358979323846;
+
+ rings = 8;
+ sides = 10;
+ scalFac=1/(outerRadius*2);
+
+ for (i = 0; i < rings; i++) {
+ theta1 = (float)i * 2.0 * pi / rings;
+ theta2 = (float)(i + 1) * 2.0 * pi / rings;
+ for (j = 0; j < sides; j++) {
+ phi1 = (float)j * 2.0 * pi / sides;
+ phi2 = (float)(j + 1) * 2.0 * pi / sides;
+
+ v0[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi1));
+ v0[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi1));
+ v0[2] = innerRadius * sin(phi1);
+
+ v1[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi1));
+ v1[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi1));
+ v1[2] = innerRadius * sin(phi1);
+ v2[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi2));
+ v2[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi2));
+ v2[2] = innerRadius * sin(phi2);
+
+ v3[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi2));
+ v3[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi2));
+ v3[2] = innerRadius * sin(phi2);
+
+ n0[0] = cos(theta1) * (cos(phi1));
+ n0[1] = -sin(theta1) * (cos(phi1));
+ n0[2] = sin(phi1);
+
+ n1[0] = cos(theta2) * (cos(phi1));
+ n1[1] = -sin(theta2) * (cos(phi1));
+ n1[2] = sin(phi1);
+
+ n2[0] = cos(theta2) * (cos(phi2));
+ n2[1] = -sin(theta2) * (cos(phi2));
+ n2[2] = sin(phi2);
+
+ n3[0] = cos(theta1) * (cos(phi2));
+ n3[1] = -sin(theta1) * (cos(phi2));
+ n3[2] = sin(phi2);
+
+ t0[0] = v0[0]*scalFac + 0.5;
+ t0[1] = v0[1]*scalFac + 0.5;
+ t0[2] = v0[2]*scalFac + 0.5;
+
+ t1[0] = v1[0]*scalFac + 0.5;
+ t1[1] = v1[1]*scalFac + 0.5;
+ t1[2] = v1[2]*scalFac + 0.5;
+
+ t2[0] = v2[0]*scalFac + 0.5;
+ t2[1] = v2[1]*scalFac + 0.5;
+ t2[2] = v2[2]*scalFac + 0.5;
+
+ t3[0] = v3[0]*scalFac + 0.5;
+ t3[1] = v3[1]*scalFac + 0.5;
+ t3[2] = v3[2]*scalFac + 0.5;
+
+ // Create blue-black checkered coloring
+ if ( (i+j) % 2 )
+ qglColor( black );
+ else
+ qglColor( QColor( "steelblue" ) );
+
+ glBegin(GL_POLYGON);
+ glNormal3fv(n3); glTexCoord3fv(t3); glVertex3fv(v3);
+ glNormal3fv(n2); glTexCoord3fv(t2); glVertex3fv(v2);
+ glNormal3fv(n1); glTexCoord3fv(t1); glVertex3fv(v1);
+ glNormal3fv(n0); glTexCoord3fv(t0); glVertex3fv(v0);
+ glEnd();
+ }
+ }
+ glEndList();
+
+ return list;
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the X axis.
+*/
+
+void GLBox::setXRotation( int degrees )
+{
+ xRot = (GLfloat)(degrees % 360);
+ updateGL();
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the Y axis.
+*/
+
+void GLBox::setYRotation( int degrees )
+{
+ yRot = (GLfloat)(degrees % 360);
+ updateGL();
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the Z axis.
+*/
+
+void GLBox::setZRotation( int degrees )
+{
+ zRot = (GLfloat)(degrees % 360);
+ updateGL();
+}
+
+
+
+
+/*!
+ Sets the rotation angles of this object to that of \a fromBox
+*/
+
+void GLBox::copyRotation( const GLBox& fromBox )
+{
+ xRot = fromBox.xRot;
+ yRot = fromBox.yRot;
+ zRot = fromBox.zRot;
+}
diff --git a/examples/opengl/glpixmap/glbox.h b/examples/opengl/glpixmap/glbox.h
new file mode 100644
index 0000000..d6a78ad
--- /dev/null
+++ b/examples/opengl/glpixmap/glbox.h
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+/****************************************************************************
+**
+** This is a simple QGLWidget displaying a box
+**
+****************************************************************************/
+
+#ifndef GLBOX_H
+#define GLBOX_H
+
+#include <qgl.h>
+
+
+class GLBox : public QGLWidget
+{
+ Q_OBJECT
+
+public:
+
+ GLBox( QWidget* parent, const char* name, const QGLWidget* shareWidget=0 );
+ GLBox( const QGLFormat& format, QWidget* parent, const char* name,
+ const QGLWidget* shareWidget=0 );
+ ~GLBox();
+
+ void copyRotation( const GLBox& fromBox );
+
+public slots:
+
+ void setXRotation( int degrees );
+ void setYRotation( int degrees );
+ void setZRotation( int degrees );
+
+protected:
+
+ void initializeGL();
+ void paintGL();
+ void resizeGL( int w, int h );
+
+ virtual GLuint makeObject();
+
+private:
+
+ GLuint object;
+
+ GLfloat xRot, yRot, zRot, scale;
+
+};
+
+
+#endif // GLBOX_H
diff --git a/examples/opengl/glpixmap/globjwin.cpp b/examples/opengl/glpixmap/globjwin.cpp
new file mode 100644
index 0000000..1b3269b
--- /dev/null
+++ b/examples/opengl/glpixmap/globjwin.cpp
@@ -0,0 +1,214 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+/****************************************************************************
+**
+** Implementation of GLObjectWindow widget class
+**
+****************************************************************************/
+
+
+#include <qpushbutton.h>
+#include <qslider.h>
+#include <qlayout.h>
+#include <qframe.h>
+#include <qlabel.h>
+#include <qmenubar.h>
+#include <qpopupmenu.h>
+#include <qapplication.h>
+#include <qkeycode.h>
+#include <qpixmap.h>
+#include <qimage.h>
+#include <qpainter.h>
+#include "globjwin.h"
+#include "glbox.h"
+
+
+GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name )
+ : QWidget( parent, name )
+{
+ // Create a menu
+ file = new QPopupMenu( this );
+ file->setCheckable( TRUE );
+ file->insertItem( "Grab Frame Buffer", this, SLOT(grabFrameBuffer()) );
+ file->insertItem( "Render Pixmap", this, SLOT(makePixmap()) );
+ file->insertItem( "Render Pixmap Hidden", this, SLOT(makePixmapHidden()) );
+ file->insertSeparator();
+ fixMenuItemId = file->insertItem( "Use Fixed Pixmap Size", this,
+ SLOT(useFixedPixmapSize()) );
+ file->insertSeparator();
+ insertMenuItemId = file->insertItem( "Insert Pixmap Here", this,
+ SLOT(makePixmapForMenu()) );
+ file->insertSeparator();
+ file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q );
+
+ // Create a menu bar
+ QMenuBar *m = new QMenuBar( this );
+ m->setSeparator( QMenuBar::InWindowsStyle );
+ m->insertItem("&File", file );
+
+ // Create nice frames to put around the OpenGL widgets
+ QFrame* f1 = new QFrame( this, "frame1" );
+ f1->setFrameStyle( QFrame::Sunken | QFrame::Panel );
+ f1->setLineWidth( 2 );
+
+ // Create an OpenGL widget
+ c1 = new GLBox( f1, "glbox1");
+
+ // Create a label that can display the pixmap
+ lb = new QLabel( this, "pixlabel" );
+ lb->setFrameStyle( QFrame::Sunken | QFrame::Panel );
+ lb->setLineWidth( 2 );
+ lb->setAlignment( AlignCenter );
+ lb->setMargin( 0 );
+ lb->setIndent( 0 );
+
+ // Create the three sliders; one for each rotation axis
+ QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" );
+ x->setTickmarks( QSlider::Left );
+ connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
+
+ QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" );
+ y->setTickmarks( QSlider::Left );
+ connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
+
+ QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" );
+ z->setTickmarks( QSlider::Left );
+ connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
+
+
+ // Now that we have all the widgets, put them into a nice layout
+
+ // Put the sliders on top of each other
+ QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout");
+ vlayout->addWidget( x );
+ vlayout->addWidget( y );
+ vlayout->addWidget( z );
+
+ // Put the GL widget inside the frame
+ QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1");
+ flayout1->addWidget( c1, 1 );
+
+ // Top level layout, puts the sliders to the left of the frame/GL widget
+ QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout");
+ hlayout->setMenuBar( m );
+ hlayout->addLayout( vlayout );
+ hlayout->addWidget( f1, 1 );
+ hlayout->addWidget( lb, 1 );
+
+}
+
+
+
+void GLObjectWindow::grabFrameBuffer()
+{
+ QImage img = c1->grabFrameBuffer();
+
+ // Convert image to pixmap so we can show it
+ QPixmap pm;
+ pm.convertFromImage( img, AvoidDither );
+ drawOnPixmap( &pm );
+ lb->setPixmap( pm );
+}
+
+
+
+void GLObjectWindow::makePixmap()
+{
+ // Make a pixmap to to be rendered by the gl widget
+ QPixmap pm;
+
+ // Render the pixmap, with either c1's size or the fixed size pmSz
+ if ( pmSz.isValid() )
+ pm = c1->renderPixmap( pmSz.width(), pmSz.height() );
+ else
+ pm = c1->renderPixmap();
+
+ if ( !pm.isNull() ) {
+ // Present the pixmap to the user
+ drawOnPixmap( &pm );
+ lb->setPixmap( pm );
+ }
+ else {
+ lb->setText( "Failed to render Pixmap." );
+ }
+}
+
+
+void GLObjectWindow::makePixmapHidden()
+{
+ // Make a QGLWidget to draw the pixmap. This widget will not be shown.
+ GLBox* w = new GLBox( this, "temporary glwidget", c1 );
+
+ bool success = FALSE;
+ QPixmap pm;
+
+ if ( w->isValid() ) {
+ // Set the current rotation
+ w->copyRotation( *c1 );
+
+ // Determine wanted pixmap size
+ QSize sz = pmSz.isValid() ? pmSz : c1->size();
+
+ // Make our hidden glwidget render the pixmap
+ pm = w->renderPixmap( sz.width(), sz.height() );
+
+ if ( !pm.isNull() )
+ success = TRUE;
+ }
+
+ if ( success ) {
+ // Present the pixmap to the user
+ drawOnPixmap( &pm );
+ lb->setPixmap( pm );
+ }
+ else {
+ lb->setText( "Failed to render Pixmap." );
+ }
+ delete w;
+}
+
+
+void GLObjectWindow::drawOnPixmap( QPixmap* pm )
+{
+ // Draw some text on the pixmap to differentiate it from the GL window
+
+ if ( pm->isNull() ) {
+ qWarning("Cannot draw on null pixmap");
+ return;
+ }
+ else {
+ QPainter p( pm );
+ p.setFont( QFont( "Helvetica", 18 ) );
+ p.setPen( white );
+ p.drawText( pm->rect(), AlignCenter, "This is a Pixmap" );
+ }
+}
+
+
+
+void GLObjectWindow::useFixedPixmapSize()
+{
+ if ( pmSz.isValid() ) {
+ pmSz = QSize();
+ file->setItemChecked( fixMenuItemId, FALSE );
+ }
+ else {
+ pmSz = QSize( 200, 200 );
+ file->setItemChecked( fixMenuItemId, TRUE );
+ }
+}
+
+
+void GLObjectWindow::makePixmapForMenu()
+{
+ QPixmap pm = c1->renderPixmap( 32, 32 );
+ if ( !pm.isNull() )
+ file->changeItem( pm, "Insert Pixmap Here", insertMenuItemId );
+}
diff --git a/examples/opengl/glpixmap/globjwin.h b/examples/opengl/glpixmap/globjwin.h
new file mode 100644
index 0000000..b629369
--- /dev/null
+++ b/examples/opengl/glpixmap/globjwin.h
@@ -0,0 +1,51 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+/****************************************************************************
+**
+** The GLObjectWindow contains a GLBox and three sliders connected to
+** the GLBox's rotation slots.
+**
+****************************************************************************/
+
+#ifndef GLOBJWIN_H
+#define GLOBJWIN_H
+
+#include <qwidget.h>
+
+class GLBox;
+class QLabel;
+class QPopupMenu;
+
+class GLObjectWindow : public QWidget
+{
+ Q_OBJECT
+public:
+ GLObjectWindow( QWidget* parent = 0, const char* name = 0 );
+
+protected slots:
+
+ void grabFrameBuffer();
+ void makePixmap();
+ void makePixmapHidden();
+ void makePixmapForMenu();
+ void useFixedPixmapSize();
+
+private:
+ void drawOnPixmap( QPixmap* pm );
+ GLBox* c1;
+ QLabel* lb;
+ int fixMenuItemId;
+ int insertMenuItemId;
+ QSize pmSz;
+ QPopupMenu* file;
+};
+
+
+#endif // GLOBJWIN_H
diff --git a/examples/opengl/glpixmap/glpixmap.doc b/examples/opengl/glpixmap/glpixmap.doc
new file mode 100644
index 0000000..8406076
--- /dev/null
+++ b/examples/opengl/glpixmap/glpixmap.doc
@@ -0,0 +1,14 @@
+/*! \page opengl-pixmap-example.html
+
+ \ingroup opengl-examples
+ \title OpenGL Pixmap Example
+
+This example program is an extension of the \link
+opengl-box-example.html OpenGL Box example\endlink.
+
+It demonstrates how to render OpenGL into a QPixmap.
+
+See \c{$QTDIR/examples/opengl/glpixmap} for the source code.
+
+*/
+
diff --git a/examples/opengl/glpixmap/glpixmap.pro b/examples/opengl/glpixmap/glpixmap.pro
new file mode 100644
index 0000000..597f94c
--- /dev/null
+++ b/examples/opengl/glpixmap/glpixmap.pro
@@ -0,0 +1,15 @@
+TEMPLATE = app
+TARGET = glpixmap
+
+CONFIG += qt opengl warn_on release
+CONFIG -= dlopen_opengl
+!mac:unix:LIBS += -lm
+DEPENDPATH = ../include
+
+REQUIRES = opengl
+
+HEADERS = glbox.h \
+ globjwin.h
+SOURCES = glbox.cpp \
+ globjwin.cpp \
+ main.cpp
diff --git a/examples/opengl/glpixmap/main.cpp b/examples/opengl/glpixmap/main.cpp
new file mode 100644
index 0000000..25ee5b4
--- /dev/null
+++ b/examples/opengl/glpixmap/main.cpp
@@ -0,0 +1,42 @@
+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+//
+// Qt OpenGL example: Shared Box
+//
+// A small example showing how to use OpenGL display list sharing
+//
+// File: main.cpp
+//
+// The main() function
+//
+
+#include "globjwin.h"
+#include <qapplication.h>
+#include <qgl.h>
+
+/*
+ The main program is here.
+*/
+
+int main( int argc, char **argv )
+{
+ QApplication::setColorSpec( QApplication::CustomColor );
+ QApplication a(argc,argv);
+
+ if ( !QGLFormat::hasOpenGL() ) {
+ qWarning( "This system has no OpenGL support. Exiting." );
+ return -1;
+ }
+
+ GLObjectWindow w;
+ w.resize( 550, 350 );
+ a.setMainWidget( &w );
+ w.show();
+ return a.exec();
+}