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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /examples/tetrix/qtetrixb.h
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#ifndef QTETRIXB_H
+#define QTETRIXB_H
+
+#include "gtetrix.h"
+#include <qframe.h>
+
+class QTimer;
+
+class QTetrixBoard : public QFrame, public GenericTetrix
+{
+ Q_OBJECT
+public:
+ QTetrixBoard( QWidget *parent=0, const char *name=0 );
+
+ void gameOver();
+ void startGame(int gameType = 0,int fillRandomLines = 0);
+
+public slots:
+ void timeout();
+ void updateNext() { GenericTetrix::updateNext(); }
+ void key(QKeyEvent *e) { keyPressEvent(e); }
+ void start() { startGame(); }
+ void pause();
+
+signals:
+ void gameOverSignal();
+ void drawNextSquareSignal(int x,int y,QColor *color1);
+ void updateRemovedSignal(int noOfLines);
+ void updateScoreSignal(int score);
+ void updateLevelSignal(int level);
+
+public: // until we have keyboard focus, should be protected
+ void keyPressEvent( QKeyEvent * );
+
+private:
+ void drawContents( QPainter * );
+ void resizeEvent( QResizeEvent * );
+ void drawSquare(int x,int y,int value);
+ void drawNextSquare(int x,int y,int value);
+ void updateRemoved(int noOfLines);
+ void updateScore(int newScore);
+ void updateLevel(int newLlevel);
+ void pieceDropped(int dropHeight);
+ void updateTimeoutTime();
+
+ QTimer *timer;
+
+ int xOffset,yOffset;
+ int blockWidth,blockHeight;
+ int timeoutTime;
+ bool noGame;
+ bool isPaused;
+ bool waitingAfterLine;
+
+ QColor colors[7];
+ QPainter *paint;
+ QWidget *paint_widget;
+};
+
+#endif