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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /src/kernel/qdrawutil.cpp
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
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+/****************************************************************************
+**
+** Implementation of draw utilities
+**
+** Created : 950920
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the kernel module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "qdrawutil.h"
+#ifndef QT_NO_DRAWUTIL
+#include "qbitmap.h"
+#include "qpixmapcache.h"
+#include "qapplication.h"
+#include "qpainter.h"
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2)
+ shaded line using the painter \a p.
+
+ Nothing is drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the
+ line is neither horizontal nor vertical).
+
+ The color group argument \a g specifies the shading colors (\link
+ QColorGroup::light() light\endlink, \link QColorGroup::dark()
+ dark\endlink and \link QColorGroup::mid() middle\endlink colors).
+
+ The line appears sunken if \a sunken is TRUE, or raised if \a
+ sunken is FALSE.
+
+ The \a lineWidth argument specifies the line width for each of the
+ lines. It is not the total line width.
+
+ The \a midLineWidth argument specifies the width of a middle line
+ drawn in the QColorGroup::mid() color.
+
+ If you want to use a QFrame widget instead, you can make it
+ display a shaded line, for example \c{QFrame::setFrameStyle(
+ QFrame::HLine | QFrame::Sunken )}.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawShadeRect(), qDrawShadePanel(), QStyle::drawPrimitive()
+*/
+
+void qDrawShadeLine( QPainter *p, int x1, int y1, int x2, int y2,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, int midLineWidth )
+{
+ if (!( p && lineWidth >= 0 && midLineWidth >= 0 ) ) {
+#if defined(QT_CHECK_RANGE)
+ qWarning( "qDrawShadeLine invalid parameters." );
+#endif
+ return;
+ }
+ int tlw = lineWidth*2 + midLineWidth; // total line width
+ QPen oldPen = p->pen(); // save pen
+ if ( sunken )
+ p->setPen( g.dark() );
+ else
+ p->setPen( g.light() );
+ QPointArray a;
+ int i;
+ if ( y1 == y2 ) { // horizontal line
+ int y = y1 - tlw/2;
+ if ( x1 > x2 ) { // swap x1 and x2
+ int t = x1;
+ x1 = x2;
+ x2 = t;
+ }
+ x2--;
+ for ( i=0; i<lineWidth; i++ ) { // draw top shadow
+ a.setPoints( 3, x1+i, y+tlw-1-i,
+ x1+i, y+i,
+ x2-i, y+i );
+ p->drawPolyline( a );
+ }
+ if ( midLineWidth > 0 ) {
+ p->setPen( g.mid() );
+ for ( i=0; i<midLineWidth; i++ ) // draw lines in the middle
+ p->drawLine( x1+lineWidth, y+lineWidth+i,
+ x2-lineWidth, y+lineWidth+i );
+ }
+ if ( sunken )
+ p->setPen( g.light() );
+ else
+ p->setPen( g.dark() );
+ for ( i=0; i<lineWidth; i++ ) { // draw bottom shadow
+ a.setPoints( 3, x1+i, y+tlw-i-1,
+ x2-i, y+tlw-i-1,
+ x2-i, y+i+1 );
+ p->drawPolyline( a );
+ }
+ }
+ else if ( x1 == x2 ) { // vertical line
+ int x = x1 - tlw/2;
+ if ( y1 > y2 ) { // swap y1 and y2
+ int t = y1;
+ y1 = y2;
+ y2 = t;
+ }
+ y2--;
+ for ( i=0; i<lineWidth; i++ ) { // draw left shadow
+ a.setPoints( 3, x+i, y2,
+ x+i, y1+i,
+ x+tlw-1, y1+i );
+ p->drawPolyline( a );
+ }
+ if ( midLineWidth > 0 ) {
+ p->setPen( g.mid() );
+ for ( i=0; i<midLineWidth; i++ ) // draw lines in the middle
+ p->drawLine( x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2 );
+ }
+ if ( sunken )
+ p->setPen( g.light() );
+ else
+ p->setPen( g.dark() );
+ for ( i=0; i<lineWidth; i++ ) { // draw right shadow
+ a.setPoints( 3, x+lineWidth, y2-i,
+ x+tlw-i-1, y2-i,
+ x+tlw-i-1, y1+lineWidth );
+ p->drawPolyline( a );
+ }
+ }
+ p->setPen( oldPen );
+}
+
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws the shaded rectangle specified by (\a x, \a y, \a w, \a h)
+ using the painter \a p.
+
+ The color group argument \a g specifies the shading colors (\link
+ QColorGroup::light() light\endlink, \link QColorGroup::dark()
+ dark\endlink and \link QColorGroup::mid() middle\endlink colors).
+
+ The rectangle appears sunken if \a sunken is TRUE, or raised if \a
+ sunken is FALSE.
+
+ The \a lineWidth argument specifies the line width for each of the
+ lines. It is not the total line width.
+
+ The \a midLineWidth argument specifies the width of a middle line
+ drawn in the QColorGroup::mid() color.
+
+ The rectangle's interior is filled with the \a fill brush unless
+ \a fill is 0.
+
+ If you want to use a QFrame widget instead, you can make it
+ display a shaded rectangle, for example \c{QFrame::setFrameStyle(
+ QFrame::Box | QFrame::Raised )}.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(),
+ QStyle::drawItem(), QStyle::drawControl()
+ QStyle::drawComplexControl()
+*/
+
+void qDrawShadeRect( QPainter *p, int x, int y, int w, int h,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, int midLineWidth,
+ const QBrush *fill )
+{
+ if ( w == 0 || h == 0 )
+ return;
+ if ( ! ( w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0 ) ) {
+#if defined(QT_CHECK_RANGE)
+ qWarning( "qDrawShadeRect(): Invalid parameters" );
+#endif
+ return;
+ }
+ QPen oldPen = p->pen();
+ if ( sunken )
+ p->setPen( g.dark() );
+ else
+ p->setPen( g.light() );
+ int x1=x, y1=y, x2=x+w-1, y2=y+h-1;
+ QPointArray a;
+
+ if ( lineWidth == 1 && midLineWidth == 0 ) {// standard shade rectangle
+ p->drawRect( x1, y1, w-1, h-1 );
+ if ( sunken )
+ p->setPen( g.light() );
+ else
+ p->setPen( g.dark() );
+ a.setPoints( 8, x1+1,y1+1, x2-2,y1+1, x1+1,y1+2, x1+1,y2-2,
+ x1,y2, x2,y2, x2,y1, x2,y2-1 );
+ p->drawLineSegments( a ); // draw bottom/right lines
+ } else { // more complicated
+ int m = lineWidth+midLineWidth;
+ int i, j=0, k=m;
+ for ( i=0; i<lineWidth; i++ ) { // draw top shadow
+ a.setPoints( 8, x1+i, y2-i, x1+i, y1+i, x1+i, y1+i, x2-i, y1+i,
+ x1+k, y2-k, x2-k, y2-k, x2-k, y2-k, x2-k, y1+k );
+ p->drawLineSegments( a );
+ k++;
+ }
+ p->setPen( g.mid() );
+ j = lineWidth*2;
+ for ( i=0; i<midLineWidth; i++ ) { // draw lines in the middle
+ p->drawRect( x1+lineWidth+i, y1+lineWidth+i, w-j, h-j );
+ j += 2;
+ }
+ if ( sunken )
+ p->setPen( g.light() );
+ else
+ p->setPen( g.dark() );
+ k = m;
+ for ( i=0; i<lineWidth; i++ ) { // draw bottom shadow
+ a.setPoints( 8, x1+1+i,y2-i, x2-i, y2-i, x2-i, y2-i, x2-i, y1+i+1,
+ x1+k, y2-k, x1+k, y1+k, x1+k, y1+k, x2-k, y1+k );
+ p->drawLineSegments( a );
+ k++;
+ }
+ }
+ if ( fill ) {
+ QBrush oldBrush = p->brush();
+ int tlw = lineWidth + midLineWidth;
+ p->setPen( Qt::NoPen );
+ p->setBrush( *fill );
+ p->drawRect( x+tlw, y+tlw, w-2*tlw, h-2*tlw );
+ p->setBrush( oldBrush );
+ }
+ p->setPen( oldPen ); // restore pen
+}
+
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws the shaded panel specified by (\a x, \a y, \a w, \a h) using
+ the painter \a p.
+
+ The color group argument \a g specifies the shading colors (\link
+ QColorGroup::light() light\endlink, \link QColorGroup::dark()
+ dark\endlink and \link QColorGroup::mid() middle\endlink colors).
+
+ The panel appears sunken if \a sunken is TRUE, or raised if \a
+ sunken is FALSE.
+
+ The \a lineWidth argument specifies the line width.
+
+ The panel's interior is filled with the \a fill brush unless \a
+ fill is 0.
+
+ If you want to use a QFrame widget instead, you can make it
+ display a shaded panel, for example \c{QFrame::setFrameStyle(
+ QFrame::Panel | QFrame::Sunken )}.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(),
+ QStyle::drawPrimitive()
+*/
+
+void qDrawShadePanel( QPainter *p, int x, int y, int w, int h,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, const QBrush *fill )
+{
+ if ( w == 0 || h == 0 )
+ return;
+ if ( !( w > 0 && h > 0 && lineWidth >= 0 ) ) {
+#if defined(QT_CHECK_RANGE)
+ qWarning( "qDrawShadePanel() Invalid parameters." );
+#endif
+ }
+ QColor shade = g.dark();
+ QColor light = g.light();
+ if ( fill ) {
+ if ( fill->color() == shade )
+ shade = g.shadow();
+ if ( fill->color() == light )
+ light = g.midlight();
+ }
+ QPen oldPen = p->pen(); // save pen
+ QPointArray a( 4*lineWidth );
+ if ( sunken )
+ p->setPen( shade );
+ else
+ p->setPen( light );
+ int x1, y1, x2, y2;
+ int i;
+ int n = 0;
+ x1 = x;
+ y1 = y2 = y;
+ x2 = x+w-2;
+ for ( i=0; i<lineWidth; i++ ) { // top shadow
+ a.setPoint( n++, x1, y1++ );
+ a.setPoint( n++, x2--, y2++ );
+ }
+ x2 = x1;
+ y1 = y+h-2;
+ for ( i=0; i<lineWidth; i++ ) { // left shadow
+ a.setPoint( n++, x1++, y1 );
+ a.setPoint( n++, x2++, y2-- );
+ }
+ p->drawLineSegments( a );
+ n = 0;
+ if ( sunken )
+ p->setPen( light );
+ else
+ p->setPen( shade );
+ x1 = x;
+ y1 = y2 = y+h-1;
+ x2 = x+w-1;
+ for ( i=0; i<lineWidth; i++ ) { // bottom shadow
+ a.setPoint( n++, x1++, y1-- );
+ a.setPoint( n++, x2, y2-- );
+ }
+ x1 = x2;
+ y1 = y;
+ y2 = y+h-lineWidth-1;
+ for ( i=0; i<lineWidth; i++ ) { // right shadow
+ a.setPoint( n++, x1--, y1++ );
+ a.setPoint( n++, x2--, y2 );
+ }
+ p->drawLineSegments( a );
+ if ( fill ) { // fill with fill color
+ QBrush oldBrush = p->brush();
+ p->setPen( Qt::NoPen );
+ p->setBrush( *fill );
+ p->drawRect( x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2 );
+ p->setBrush( oldBrush );
+ }
+ p->setPen( oldPen ); // restore pen
+}
+
+
+/*!
+ \internal
+ This function draws a rectangle with two pixel line width.
+ It is called from qDrawWinButton() and qDrawWinPanel().
+
+ c1..c4 and fill are used:
+
+ 1 1 1 1 1 2
+ 1 3 3 3 4 2
+ 1 3 F F 4 2
+ 1 3 F F 4 2
+ 1 4 4 4 4 2
+ 2 2 2 2 2 2
+*/
+
+static void qDrawWinShades( QPainter *p,
+ int x, int y, int w, int h,
+ const QColor &c1, const QColor &c2,
+ const QColor &c3, const QColor &c4,
+ const QBrush *fill )
+{
+ if ( w < 2 || h < 2 ) // can't do anything with that
+ return;
+ QPen oldPen = p->pen();
+ QPointArray a( 3 );
+ a.setPoints( 3, x, y+h-2, x, y, x+w-2, y );
+ p->setPen( c1 );
+ p->drawPolyline( a );
+ a.setPoints( 3, x, y+h-1, x+w-1, y+h-1, x+w-1, y );
+ p->setPen( c2 );
+ p->drawPolyline( a );
+ if ( w > 4 && h > 4 ) {
+ a.setPoints( 3, x+1, y+h-3, x+1, y+1, x+w-3, y+1 );
+ p->setPen( c3 );
+ p->drawPolyline( a );
+ a.setPoints( 3, x+1, y+h-2, x+w-2, y+h-2, x+w-2, y+1 );
+ p->setPen( c4 );
+ p->drawPolyline( a );
+ if ( fill ) {
+ QBrush oldBrush = p->brush();
+ p->setBrush( *fill );
+ p->setPen( Qt::NoPen );
+ p->drawRect( x+2, y+2, w-4, h-4 );
+ p->setBrush( oldBrush );
+ }
+ }
+ p->setPen( oldPen );
+}
+
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws the Windows-style button specified by (\a x, \a y, \a w, \a
+ h) using the painter \a p.
+
+ The color group argument \a g specifies the shading colors (\link
+ QColorGroup::light() light\endlink, \link QColorGroup::dark()
+ dark\endlink and \link QColorGroup::mid() middle\endlink colors).
+
+ The button appears sunken if \a sunken is TRUE, or raised if \a
+ sunken is FALSE.
+
+ The line width is 2 pixels.
+
+ The button's interior is filled with the \a *fill brush unless \a
+ fill is 0.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawWinPanel(), QStyle::drawControl()
+*/
+
+void qDrawWinButton( QPainter *p, int x, int y, int w, int h,
+ const QColorGroup &g, bool sunken,
+ const QBrush *fill )
+{
+ if ( sunken )
+ qDrawWinShades( p, x, y, w, h,
+ g.shadow(), g.light(), g.dark(), g.button(), fill );
+ else
+ qDrawWinShades( p, x, y, w, h,
+ g.light(), g.shadow(), g.button(), g.dark(), fill );
+}
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws the Windows-style panel specified by (\a x, \a y, \a w, \a
+ h) using the painter \a p.
+
+ The color group argument \a g specifies the shading colors.
+
+ The panel appears sunken if \a sunken is TRUE, or raised if \a
+ sunken is FALSE.
+
+ The line width is 2 pixels.
+
+ The button's interior is filled with the \a fill brush unless \a
+ fill is 0.
+
+ If you want to use a QFrame widget instead, you can make it
+ display a shaded panel, for example \c{QFrame::setFrameStyle(
+ QFrame::WinPanel | QFrame::Raised )}.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawShadePanel(), qDrawWinButton(), QStyle::drawPrimitive()
+*/
+
+void qDrawWinPanel( QPainter *p, int x, int y, int w, int h,
+ const QColorGroup &g, bool sunken,
+ const QBrush *fill )
+{
+ if ( sunken )
+ qDrawWinShades( p, x, y, w, h,
+ g.dark(), g.light(), g.shadow(), g.midlight(), fill );
+ else
+ qDrawWinShades( p, x, y, w, h,
+ g.light(), g.shadow(), g.midlight(), g.dark(), fill );
+}
+
+
+/*!
+ \relates QPainter
+
+ \c{#include <qdrawutil.h>}
+
+ Draws the plain rectangle specified by (\a x, \a y, \a w, \a h)
+ using the painter \a p.
+
+ The color argument \a c specifies the line color.
+
+ The \a lineWidth argument specifies the line width.
+
+ The rectangle's interior is filled with the \a fill brush unless
+ \a fill is 0.
+
+ If you want to use a QFrame widget instead, you can make it
+ display a plain rectangle, for example \c{QFrame::setFrameStyle(
+ QFrame::Box | QFrame::Plain )}.
+
+ \warning This function does not look at QWidget::style() or
+ QApplication::style(). Use the drawing functions in QStyle to make
+ widgets that follow the current GUI style.
+
+ \sa qDrawShadeRect(), QStyle::drawPrimitive()
+*/
+
+void qDrawPlainRect( QPainter *p, int x, int y, int w, int h, const QColor &c,
+ int lineWidth, const QBrush *fill )
+{
+ if ( w == 0 || h == 0 )
+ return;
+ if ( !( w > 0 && h > 0 && lineWidth >= 0 ) ) {
+#if defined(QT_CHECK_RANGE)
+ qWarning( "qDrawPlainRect() Invalid parameters." );
+#endif
+ }
+ QPen oldPen = p->pen();
+ QBrush oldBrush = p->brush();
+ p->setPen( c );
+ p->setBrush( Qt::NoBrush );
+ for ( int i=0; i<lineWidth; i++ )
+ p->drawRect( x+i, y+i, w-i*2, h-i*2 );
+ if ( fill ) { // fill with fill color
+ p->setPen( Qt::NoPen );
+ p->setBrush( *fill );
+ p->drawRect( x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2 );
+ }
+ p->setPen( oldPen );
+ p->setBrush( oldBrush );
+}
+
+
+QRect qItemRect( QPainter *p, Qt::GUIStyle gs,
+ int x, int y, int w, int h,
+ int flags,
+ bool enabled,
+ const QPixmap *pixmap,
+ const QString& text, int len )
+{
+ QRect result;
+
+ if ( pixmap ) {
+ if ( (flags & Qt::AlignVCenter) == Qt::AlignVCenter )
+ y += h/2 - pixmap->height()/2;
+ else if ( (flags & Qt::AlignBottom) == Qt::AlignBottom)
+ y += h - pixmap->height();
+ if ( (flags & Qt::AlignRight) == Qt::AlignRight )
+ x += w - pixmap->width();
+ else if ( (flags & Qt::AlignHCenter) == Qt::AlignHCenter )
+ x += w/2 - pixmap->width()/2;
+ else if ( (flags & Qt::AlignLeft) != Qt::AlignLeft && QApplication::reverseLayout() )
+ x += w - pixmap->width();
+ result = QRect(x, y, pixmap->width(), pixmap->height());
+ } else if ( !text.isNull() && p ) {
+ result = p->boundingRect( x, y, w, h, flags, text, len );
+ if ( gs == Qt::WindowsStyle && !enabled ) {
+ result.setWidth(result.width()+1);
+ result.setHeight(result.height()+1);
+ }
+ } else {
+ result = QRect(x, y, w, h);
+ }
+
+ return result;
+}
+
+
+void qDrawItem( QPainter *p, Qt::GUIStyle gs,
+ int x, int y, int w, int h,
+ int flags,
+ const QColorGroup &g, bool enabled,
+ const QPixmap *pixmap,
+ const QString& text, int len , const QColor* penColor )
+{
+ p->setPen( penColor?*penColor:g.foreground() );
+ if ( pixmap ) {
+ QPixmap pm( *pixmap );
+ bool clip = (flags & Qt::DontClip) == 0;
+ if ( clip ) {
+ if ( pm.width() < w && pm.height() < h )
+ clip = FALSE;
+ else
+ p->setClipRect( x, y, w, h );
+ }
+ if ( (flags & Qt::AlignVCenter) == Qt::AlignVCenter )
+ y += h/2 - pm.height()/2;
+ else if ( (flags & Qt::AlignBottom) == Qt::AlignBottom)
+ y += h - pm.height();
+ if ( (flags & Qt::AlignRight) == Qt::AlignRight )
+ x += w - pm.width();
+ else if ( (flags & Qt::AlignHCenter) == Qt::AlignHCenter )
+ x += w/2 - pm.width()/2;
+ else if ( ((flags & Qt::AlignLeft) != Qt::AlignLeft) && QApplication::reverseLayout() ) // AlignAuto && rightToLeft
+ x += w - pm.width();
+
+ if ( !enabled ) {
+ if ( pm.mask() ) { // pixmap with a mask
+ if ( !pm.selfMask() ) { // mask is not pixmap itself
+ QPixmap pmm( *pm.mask() );
+ pmm.setMask( *((QBitmap *)&pmm) );
+ pm = pmm;
+ }
+ } else if ( pm.depth() == 1 ) { // monochrome pixmap, no mask
+ pm.setMask( *((QBitmap *)&pm) );
+#ifndef QT_NO_IMAGE_HEURISTIC_MASK
+ } else { // color pixmap, no mask
+ QString k;
+ k.sprintf( "$qt-drawitem-%x", pm.serialNumber() );
+ QPixmap *mask = QPixmapCache::find(k);
+ bool del=FALSE;
+ if ( !mask ) {
+ mask = new QPixmap( pm.createHeuristicMask() );
+ mask->setMask( *((QBitmap*)mask) );
+ del = !QPixmapCache::insert( k, mask );
+ }
+ pm = *mask;
+ if (del) delete mask;
+#endif
+ }
+ if ( gs == Qt::WindowsStyle ) {
+ p->setPen( g.light() );
+ p->drawPixmap( x+1, y+1, pm );
+ p->setPen( g.text() );
+ }
+ }
+ p->drawPixmap( x, y, pm );
+ if ( clip )
+ p->setClipping( FALSE );
+ } else if ( !text.isNull() ) {
+ if ( gs == Qt::WindowsStyle && !enabled ) {
+ p->setPen( g.light() );
+ p->drawText( x+1, y+1, w, h, flags, text, len );
+ p->setPen( g.text() );
+ }
+ p->drawText( x, y, w, h, flags, text, len );
+ }
+}
+
+
+/*****************************************************************************
+ Overloaded functions.
+ *****************************************************************************/
+
+/*!
+ \overload void qDrawShadeLine( QPainter *p, const QPoint &p1, const QPoint &p2, const QColorGroup &g, bool sunken, int lineWidth, int midLineWidth )
+*/
+
+void qDrawShadeLine( QPainter *p, const QPoint &p1, const QPoint &p2,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, int midLineWidth )
+{
+ qDrawShadeLine( p, p1.x(), p1.y(), p2.x(), p2.y(), g, sunken,
+ lineWidth, midLineWidth );
+}
+
+/*!
+ \overload void qDrawShadeRect( QPainter *p, const QRect &r, const QColorGroup &g, bool sunken, int lineWidth, int midLineWidth, const QBrush *fill )
+*/
+
+void qDrawShadeRect( QPainter *p, const QRect &r,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, int midLineWidth,
+ const QBrush *fill )
+{
+ qDrawShadeRect( p, r.x(), r.y(), r.width(), r.height(), g, sunken,
+ lineWidth, midLineWidth, fill );
+}
+
+/*!
+ \overload void qDrawShadePanel( QPainter *p, const QRect &r, const QColorGroup &g, bool sunken, int lineWidth, const QBrush *fill )
+*/
+
+void qDrawShadePanel( QPainter *p, const QRect &r,
+ const QColorGroup &g, bool sunken,
+ int lineWidth, const QBrush *fill )
+{
+ qDrawShadePanel( p, r.x(), r.y(), r.width(), r.height(), g, sunken,
+ lineWidth, fill );
+}
+
+/*!
+ \overload void qDrawWinButton( QPainter *p, const QRect &r, const QColorGroup &g, bool sunken, const QBrush *fill )
+*/
+
+void qDrawWinButton( QPainter *p, const QRect &r,
+ const QColorGroup &g, bool sunken,
+ const QBrush *fill )
+{
+ qDrawWinButton( p, r.x(), r.y(), r.width(), r.height(), g, sunken, fill );
+}
+
+/*!
+ \overload void qDrawWinPanel( QPainter *p, const QRect &r, const QColorGroup &g, bool sunken, const QBrush *fill )
+*/
+
+void qDrawWinPanel( QPainter *p, const QRect &r,
+ const QColorGroup &g, bool sunken,
+ const QBrush *fill )
+{
+ qDrawWinPanel( p, r.x(), r.y(), r.width(), r.height(), g, sunken, fill );
+}
+
+/*!
+ \overload void qDrawPlainRect( QPainter *p, const QRect &r, const QColor &c, int lineWidth, const QBrush *fill )
+*/
+
+void qDrawPlainRect( QPainter *p, const QRect &r, const QColor &c,
+ int lineWidth, const QBrush *fill )
+{
+ qDrawPlainRect( p, r.x(), r.y(), r.width(), r.height(), c,
+ lineWidth, fill );
+}
+
+
+static void qDrawWinArrow( QPainter *p, Qt::ArrowType type, bool down,
+ int x, int y, int w, int h,
+ const QColorGroup &g, bool enabled )
+{
+ QPointArray a; // arrow polygon
+ switch ( type ) {
+ case Qt::UpArrow:
+ a.setPoints( 7, -3,1, 3,1, -2,0, 2,0, -1,-1, 1,-1, 0,-2 );
+ break;
+ case Qt::DownArrow:
+ a.setPoints( 7, -3,-1, 3,-1, -2,0, 2,0, -1,1, 1,1, 0,2 );
+ break;
+ case Qt::LeftArrow:
+ a.setPoints( 7, 1,-3, 1,3, 0,-2, 0,2, -1,-1, -1,1, -2,0 );
+ break;
+ case Qt::RightArrow:
+ a.setPoints( 7, -1,-3, -1,3, 0,-2, 0,2, 1,-1, 1,1, 2,0 );
+ break;
+ }
+ if ( a.isNull() )
+ return;
+
+ if ( down ) {
+ x++;
+ y++;
+ }
+
+ QPen savePen = p->pen(); // save current pen
+ if (down)
+ p->setBrushOrigin(p->brushOrigin() + QPoint(1,1));
+ p->fillRect( x, y, w, h, g.brush( QColorGroup::Button ) );
+ if (down)
+ p->setBrushOrigin(p->brushOrigin() - QPoint(1,1));
+ if ( enabled ) {
+ a.translate( x+w/2, y+h/2 );
+ p->setPen( g.foreground() );
+ p->drawLineSegments( a, 0, 3 ); // draw arrow
+ p->drawPoint( a[6] );
+ } else {
+ a.translate( x+w/2+1, y+h/2+1 );
+ p->setPen( g.light() );
+ p->drawLineSegments( a, 0, 3 ); // draw arrow
+ p->drawPoint( a[6] );
+ a.translate( -1, -1 );
+ p->setPen( g.mid() );
+ p->drawLineSegments( a, 0, 3 ); // draw arrow
+ p->drawPoint( a[6] );
+ }
+ p->setPen( savePen ); // restore pen
+}
+
+
+#if defined(Q_CC_MSVC)
+#pragma warning(disable: 4244)
+#endif
+
+#ifndef QT_NO_STYLE_MOTIF
+// motif arrows look the same whether they are used or not
+// is this correct?
+static void qDrawMotifArrow( QPainter *p, Qt::ArrowType type, bool down,
+ int x, int y, int w, int h,
+ const QColorGroup &g, bool )
+{
+ QPointArray bFill; // fill polygon
+ QPointArray bTop; // top shadow.
+ QPointArray bBot; // bottom shadow.
+ QPointArray bLeft; // left shadow.
+#ifndef QT_NO_TRANSFORMATIONS
+ QWMatrix matrix; // xform matrix
+#endif
+ bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
+ bool horizontal = !vertical;
+ int dim = w < h ? w : h;
+ int colspec = 0x0000; // color specification array
+
+ if ( dim < 2 ) // too small arrow
+ return;
+
+ if ( dim > 3 ) {
+ if ( dim > 6 )
+ bFill.resize( dim & 1 ? 3 : 4 );
+ bTop.resize( (dim/2)*2 );
+ bBot.resize( dim & 1 ? dim + 1 : dim );
+ bLeft.resize( dim > 4 ? 4 : 2 );
+ bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
+ if ( dim > 4 )
+ bLeft.putPoints( 2, 2, 1,2, 1,dim-3 );
+ bTop.putPoints( 0, 4, 1,0, 1,1, 2,1, 3,1 );
+ bBot.putPoints( 0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2 );
+
+ for( int i=0; i<dim/2-2 ; i++ ) {
+ bTop.putPoints( i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i );
+ bBot.putPoints( i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i );
+ }
+ if ( dim & 1 ) // odd number size: extra line
+ bBot.putPoints( dim-1, 2, dim-3,dim/2, dim-1,dim/2 );
+ if ( dim > 6 ) { // dim>6: must fill interior
+ bFill.putPoints( 0, 2, 1,dim-3, 1,2 );
+ if ( dim & 1 ) // if size is an odd number
+ bFill.setPoint( 2, dim - 3, dim / 2 );
+ else
+ bFill.putPoints( 2, 2, dim-4,dim/2-1, dim-4,dim/2 );
+ }
+ }
+ else {
+ if ( dim == 3 ) { // 3x3 arrow pattern
+ bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
+ bTop .setPoints( 2, 1,0, 1,0 );
+ bBot .setPoints( 2, 1,2, 2,1 );
+ }
+ else { // 2x2 arrow pattern
+ bLeft.setPoints( 2, 0,0, 0,1 );
+ bTop .setPoints( 2, 1,0, 1,0 );
+ bBot .setPoints( 2, 1,1, 1,1 );
+ }
+ }
+
+ if ( type == Qt::UpArrow || type == Qt::LeftArrow ) {
+#ifndef QT_NO_TRANSFORMATIONS // #### fix me!
+ matrix.translate( x, y );
+ if ( vertical ) {
+ matrix.translate( 0, h - 1 );
+ matrix.rotate( -90 );
+ } else {
+ matrix.translate( w - 1, h - 1 );
+ matrix.rotate( 180 );
+ }
+#endif
+ if ( down )
+ colspec = horizontal ? 0x2334 : 0x2343;
+ else
+ colspec = horizontal ? 0x1443 : 0x1434;
+ }
+ else if ( type == Qt::DownArrow || type == Qt::RightArrow ) {
+#ifndef QT_NO_TRANSFORMATIONS // #### fix me!
+ matrix.translate( x, y );
+ if ( vertical ) {
+ matrix.translate( w-1, 0 );
+ matrix.rotate( 90 );
+ }
+#endif
+ if ( down )
+ colspec = horizontal ? 0x2443 : 0x2434;
+ else
+ colspec = horizontal ? 0x1334 : 0x1343;
+ }
+
+ QColor *cols[5];
+ cols[0] = 0;
+ cols[1] = (QColor *)&g.button();
+ cols[2] = (QColor *)&g.mid();
+ cols[3] = (QColor *)&g.light();
+ cols[4] = (QColor *)&g.dark();
+#define CMID *cols[ (colspec>>12) & 0xf ]
+#define CLEFT *cols[ (colspec>>8) & 0xf ]
+#define CTOP *cols[ (colspec>>4) & 0xf ]
+#define CBOT *cols[ colspec & 0xf ]
+
+ QPen savePen = p->pen(); // save current pen
+ QBrush saveBrush = p->brush(); // save current brush
+#ifndef QT_NO_TRANSFORMATIONS
+ QWMatrix wxm = p->worldMatrix();
+#endif
+ QPen pen( Qt::NoPen );
+ const QBrush &brush = g.brush( QColorGroup::Button );
+
+ p->setPen( pen );
+ p->setBrush( brush );
+#ifndef QT_NO_TRANSFORMATIONS
+ p->setWorldMatrix( matrix, TRUE ); // set transformation matrix
+#endif
+ p->drawPolygon( bFill ); // fill arrow
+ p->setBrush( Qt::NoBrush ); // don't fill
+
+ p->setPen( CLEFT );
+ p->drawLineSegments( bLeft );
+ p->setPen( CTOP );
+ p->drawLineSegments( bTop );
+ p->setPen( CBOT );
+ p->drawLineSegments( bBot );
+
+#ifndef QT_NO_TRANSFORMATIONS
+ p->setWorldMatrix( wxm );
+#endif
+ p->setBrush( saveBrush ); // restore brush
+ p->setPen( savePen ); // restore pen
+
+#undef CMID
+#undef CLEFT
+#undef CTOP
+#undef CBOT
+}
+#endif
+
+void qDrawArrow( QPainter *p, Qt::ArrowType type, Qt::GUIStyle style, bool down,
+ int x, int y, int w, int h,
+ const QColorGroup &g, bool enabled )
+{
+ switch ( style ) {
+ case Qt::WindowsStyle:
+ qDrawWinArrow( p, type, down, x, y, w, h, g, enabled );
+ break;
+#ifndef QT_NO_STYLE_MOTIF
+ case Qt::MotifStyle:
+ qDrawMotifArrow( p, type, down, x, y, w, h, g, enabled );
+ break;
+#endif
+ default:
+#if defined(QT_CHECK_RANGE)
+ qWarning( "qDrawArrow: Requested GUI style not supported" );
+#else
+ ;
+#endif
+ }
+}
+#endif //QT_NO_DRAWUTIL