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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /src/kernel/qthread.cpp
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
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+/****************************************************************************
+**
+** Cross-platform QThread implementation.
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the kernel module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#ifdef QT_THREAD_SUPPORT
+
+#include "qplatformdefs.h"
+
+#include "qthread.h"
+#include <private/qthreadinstance_p.h>
+
+#ifndef QT_H
+# include "qapplication.h"
+#endif // QT_H
+
+#if QT_VERSION >= 0x040000
+# error "Remove QThread::QThread() and QThread::start()."
+#endif
+
+
+/*!
+ \class QThread qthread.h
+ \threadsafe
+ \brief The QThread class provides platform-independent threads.
+
+ \ingroup thread
+ \ingroup environment
+
+ A QThread represents a separate thread of control within the
+ program; it shares data with all the other threads within the
+ process but executes independently in the way that a separate
+ program does on a multitasking operating system. Instead of
+ starting in main(), QThreads begin executing in run(). You inherit
+ run() to include your code. For example:
+
+ \code
+ class MyThread : public QThread {
+
+ public:
+
+ virtual void run();
+
+ };
+
+ void MyThread::run()
+ {
+ for( int count = 0; count < 20; count++ ) {
+ sleep( 1 );
+ qDebug( "Ping!" );
+ }
+ }
+
+ int main()
+ {
+ MyThread a;
+ MyThread b;
+ a.start();
+ b.start();
+ a.wait();
+ b.wait();
+ }
+ \endcode
+
+ This will start two threads, each of which writes Ping! 20 times
+ to the screen and exits. The wait() calls at the end of main() are
+ necessary because exiting main() ends the program, unceremoniously
+ killing all other threads. Each MyThread stops executing when it
+ reaches the end of MyThread::run(), just as an application does
+ when it leaves main().
+
+ \sa \link threads.html Thread Support in Qt\endlink.
+*/
+
+/*!
+ \enum QThread::Priority
+
+ This enum type indicates how the operating system should schedule
+ newly created threads.
+
+ \value IdlePriority scheduled only when no other threads are
+ running.
+
+ \value LowestPriority scheduled less often than LowPriority.
+ \value LowPriority scheduled less often than NormalPriority.
+
+ \value NormalPriority the default priority of the operating
+ system.
+
+ \value HighPriority scheduled more often than NormalPriority.
+ \value HighestPriority scheduled more often then HighPriority.
+
+ \value TimeCriticalPriority scheduled as often as possible.
+
+ \value InheritPriority use the same priority as the creating
+ thread. This is the default.
+*/
+
+QThread::QThread()
+{
+ d = new QThreadInstance;
+ d->init(0);
+}
+
+/*!
+ Constructs a new thread. The thread does not begin executing until
+ start() is called.
+
+ If \a stackSize is greater than zero, the maximum stack size is
+ set to \a stackSize bytes, otherwise the maximum stack size is
+ automatically determined by the operating system.
+
+ \warning Most operating systems place minimum and maximum limits
+ on thread stack sizes. The thread will fail to start if the stack
+ size is outside these limits.
+*/
+QThread::QThread( unsigned int stackSize )
+{
+ d = new QThreadInstance;
+ d->init(stackSize);
+}
+
+/*!
+ QThread destructor.
+
+ Note that deleting a QThread object will not stop the execution of
+ the thread it represents. Deleting a running QThread (i.e.
+ finished() returns FALSE) will probably result in a program crash.
+ You can wait() on a thread to make sure that it has finished.
+*/
+QThread::~QThread()
+{
+ QMutexLocker locker( d->mutex() );
+ if ( d->running && !d->finished ) {
+#ifdef QT_CHECK_STATE
+ qWarning("QThread object destroyed while thread is still running.");
+#endif
+
+ d->orphan = TRUE;
+ return;
+ }
+
+ d->deinit();
+ delete d;
+}
+
+/*!
+ This function terminates the execution of the thread. The thread
+ may or may not be terminated immediately, depending on the
+ operating system's scheduling policies. Use QThread::wait()
+ after terminate() for synchronous termination.
+
+ When the thread is terminated, all threads waiting for the
+ the thread to finish will be woken up.
+
+ \warning This function is dangerous, and its use is discouraged.
+ The thread can be terminated at any point in its code path. Threads
+ can be terminated while modifying data. There is no chance for
+ the thread to cleanup after itself, unlock any held mutexes, etc.
+ In short, use this function only if \e absolutely necessary.
+*/
+void QThread::terminate()
+{
+ QMutexLocker locker( d->mutex() );
+ if ( d->finished || !d->running )
+ return;
+ d->terminate();
+}
+
+/*!
+ Returns TRUE if the thread is finished; otherwise returns FALSE.
+*/
+bool QThread::finished() const
+{
+ QMutexLocker locker( d->mutex() );
+ return d->finished;
+}
+
+/*!
+ Returns TRUE if the thread is running; otherwise returns FALSE.
+*/
+bool QThread::running() const
+{
+ QMutexLocker locker( d->mutex() );
+ return d->running;
+}
+
+/*!
+ \fn void QThread::run()
+
+ This method is pure virtual, and must be implemented in derived
+ classes in order to do useful work. Returning from this method
+ will end the execution of the thread.
+
+ \sa wait()
+*/
+
+#ifndef QT_NO_COMPAT
+/*! \obsolete
+ Use QApplication::postEvent() instead.
+*/
+void QThread::postEvent( QObject * receiver, QEvent * event )
+{
+ QApplication::postEvent( receiver, event );
+}
+#endif
+
+#endif // QT_THREAD_SUPPORT