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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /tools/designer/designer/actionlistview.cpp
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
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+/**********************************************************************
+** Copyright (C) 2005-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of Qt Designer.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** Licensees holding valid Qt Commercial licenses may use this file in
+** accordance with the Qt Commercial License Agreement provided with
+** the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "actiondnd.h"
+#include "actionlistview.h"
+#include <qheader.h>
+
+ActionListView::ActionListView( QWidget *parent, const char *name )
+ : QListView( parent, name )
+{
+ setShowSortIndicator( TRUE );
+ setResizeMode( LastColumn );
+ setRootIsDecorated( TRUE );
+ connect( this, SIGNAL( contextMenuRequested( QListViewItem *, const QPoint &, int ) ),
+ this, SLOT( rmbMenu( QListViewItem *, const QPoint & ) ) );
+}
+
+ActionItem::ActionItem( QListView *lv, QAction *ac )
+ : QListViewItem( lv ), a( 0 ), g( 0 )
+{
+ g = ::qt_cast<QDesignerActionGroup*>(ac);
+ if ( !g )
+ a = ::qt_cast<QDesignerAction*>(ac);
+ setDragEnabled( TRUE );
+}
+
+ActionItem::ActionItem( QListViewItem *i, QAction *ac )
+ : QListViewItem( i ), a( 0 ), g( 0 )
+{
+ g = ::qt_cast<QDesignerActionGroup*>(ac);
+ if ( !g )
+ a = ::qt_cast<QDesignerAction*>(ac);
+ setDragEnabled( TRUE );
+ moveToEnd();
+}
+
+void ActionItem::moveToEnd()
+{
+ QListViewItem *i = this;
+ while ( i->nextSibling() )
+ i = i->nextSibling();
+ if ( i != this )
+ moveItem( i );
+}
+
+QDragObject *ActionListView::dragObject()
+{
+ ActionItem *i = (ActionItem*)currentItem();
+ if ( !i )
+ return 0;
+ QStoredDrag *drag = 0;
+ if ( i->action() ) {
+ drag = new ActionDrag( i->action(), viewport() );
+ drag->setPixmap( i->action()->iconSet().pixmap() );
+ } else {
+ drag = new ActionDrag( i->actionGroup(), viewport() );
+ drag->setPixmap( i->actionGroup()->iconSet().pixmap() );
+ }
+ return drag;
+}
+
+void ActionListView::rmbMenu( QListViewItem *i, const QPoint &p )
+{
+ QPopupMenu *popup = new QPopupMenu( this );
+ popup->insertItem( tr( "New &Action" ), 0 );
+ popup->insertItem( tr( "New Action &Group" ), 1 );
+ popup->insertItem( tr( "New &Dropdown Action Group" ), 2 );
+ if ( i ) {
+ popup->insertSeparator();
+ popup->insertItem( tr( "&Connect Action..." ), 3 );
+ popup->insertSeparator();
+ popup->insertItem( tr( "Delete Action" ), 4 );
+ }
+ int res = popup->exec( p );
+ if ( res == 0 )
+ emit insertAction();
+ else if ( res == 1 )
+ emit insertActionGroup();
+ else if ( res == 2 )
+ emit insertDropDownActionGroup();
+ else if ( res == 3 )
+ emit connectAction();
+ else if ( res == 4 )
+ emit deleteAction();
+}