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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /tutorial/t14/cannon.cpp
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
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diff --git a/tutorial/t14/cannon.cpp b/tutorial/t14/cannon.cpp
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+/****************************************************************
+**
+** Implementation CannonField class, Qt tutorial 14
+**
+****************************************************************/
+
+#include "cannon.h"
+#include <qtimer.h>
+#include <qpainter.h>
+#include <qpixmap.h>
+#include <qdatetime.h>
+
+#include <math.h>
+#include <stdlib.h>
+
+
+CannonField::CannonField( QWidget *parent, const char *name )
+ : QWidget( parent, name )
+{
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = new QTimer( this, "movement handler" );
+ connect( autoShootTimer, SIGNAL(timeout()),
+ this, SLOT(moveShot()) );
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = QPoint( 0, 0 );
+ gameEnded = FALSE;
+ barrelPressed = FALSE;
+ setPalette( QPalette( QColor( 250, 250, 200) ) );
+ newTarget();
+}
+
+
+void CannonField::setAngle( int degrees )
+{
+ if ( degrees < 5 )
+ degrees = 5;
+ if ( degrees > 70 )
+ degrees = 70;
+ if ( ang == degrees )
+ return;
+ ang = degrees;
+ repaint( cannonRect(), FALSE );
+ emit angleChanged( ang );
+}
+
+
+void CannonField::setForce( int newton )
+{
+ if ( newton < 0 )
+ newton = 0;
+ if ( f == newton )
+ return;
+ f = newton;
+ emit forceChanged( f );
+}
+
+
+void CannonField::shoot()
+{
+ if ( isShooting() )
+ return;
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start( 50 );
+ emit canShoot( FALSE );
+}
+
+
+void CannonField::newTarget()
+{
+ static bool first_time = TRUE;
+ if ( first_time ) {
+ first_time = FALSE;
+ QTime midnight( 0, 0, 0 );
+ srand( midnight.secsTo(QTime::currentTime()) );
+ }
+ QRegion r( targetRect() );
+ target = QPoint( 200 + rand() % 190,
+ 10 + rand() % 255 );
+ repaint( r.unite( targetRect() ) );
+}
+
+void CannonField::setGameOver()
+{
+ if ( gameEnded )
+ return;
+ if ( isShooting() )
+ autoShootTimer->stop();
+ gameEnded = TRUE;
+ repaint();
+}
+
+void CannonField::restartGame()
+{
+ if ( isShooting() )
+ autoShootTimer->stop();
+ gameEnded = FALSE;
+ repaint();
+ emit canShoot( TRUE );
+}
+
+void CannonField::moveShot()
+{
+ QRegion r( shotRect() );
+ timerCount++;
+
+ QRect shotR = shotRect();
+
+ if ( shotR.intersects( targetRect() ) ) {
+ autoShootTimer->stop();
+ emit hit();
+ emit canShoot( TRUE );
+ } else if ( shotR.x() > width() || shotR.y() > height() ||
+ shotR.intersects(barrierRect()) ) {
+ autoShootTimer->stop();
+ emit missed();
+ emit canShoot( TRUE );
+ } else {
+ r = r.unite( QRegion( shotR ) );
+ }
+
+ repaint( r );
+}
+
+
+void CannonField::mousePressEvent( QMouseEvent *e )
+{
+ if ( e->button() != LeftButton )
+ return;
+ if ( barrelHit( e->pos() ) )
+ barrelPressed = TRUE;
+}
+
+
+void CannonField::mouseMoveEvent( QMouseEvent *e )
+{
+ if ( !barrelPressed )
+ return;
+ QPoint pnt = e->pos();
+ if ( pnt.x() <= 0 )
+ pnt.setX( 1 );
+ if ( pnt.y() >= height() )
+ pnt.setY( height() - 1 );
+ double rad = atan(((double)rect().bottom()-pnt.y())/pnt.x());
+ setAngle( qRound ( rad*180/3.14159265 ) );
+}
+
+
+void CannonField::mouseReleaseEvent( QMouseEvent *e )
+{
+ if ( e->button() == LeftButton )
+ barrelPressed = FALSE;
+}
+
+
+void CannonField::paintEvent( QPaintEvent *e )
+{
+ QRect updateR = e->rect();
+ QPainter p( this );
+
+ if ( gameEnded ) {
+ p.setPen( black );
+ p.setFont( QFont( "Courier", 48, QFont::Bold ) );
+ p.drawText( rect(), AlignCenter, "Game Over" );
+ }
+ if ( updateR.intersects( cannonRect() ) )
+ paintCannon( &p );
+ if ( updateR.intersects( barrierRect() ) )
+ paintBarrier( &p );
+ if ( isShooting() && updateR.intersects( shotRect() ) )
+ paintShot( &p );
+ if ( !gameEnded && updateR.intersects( targetRect() ) )
+ paintTarget( &p );
+}
+
+void CannonField::paintShot( QPainter *p )
+{
+ p->setBrush( black );
+ p->setPen( NoPen );
+ p->drawRect( shotRect() );
+}
+
+
+void CannonField::paintTarget( QPainter *p )
+{
+ p->setBrush( red );
+ p->setPen( black );
+ p->drawRect( targetRect() );
+}
+
+void CannonField::paintBarrier( QPainter *p )
+{
+ p->setBrush( yellow );
+ p->setPen( black );
+ p->drawRect( barrierRect() );
+}
+
+const QRect barrelRect(33, -4, 15, 8);
+
+void CannonField::paintCannon( QPainter *p )
+{
+ QRect cr = cannonRect();
+ QPixmap pix( cr.size() );
+ pix.fill( this, cr.topLeft() );
+
+ QPainter tmp( &pix );
+ tmp.setBrush( blue );
+ tmp.setPen( NoPen );
+
+ tmp.translate( 0, pix.height() - 1 );
+ tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
+ tmp.rotate( -ang );
+ tmp.drawRect( barrelRect );
+ tmp.end();
+
+ p->drawPixmap( cr.topLeft(), pix );
+}
+
+
+QRect CannonField::cannonRect() const
+{
+ QRect r( 0, 0, 50, 50 );
+ r.moveBottomLeft( rect().bottomLeft() );
+ return r;
+}
+
+
+QRect CannonField::shotRect() const
+{
+ const double gravity = 4;
+
+ double time = timerCount / 4.0;
+ double velocity = shoot_f;
+ double radians = shoot_ang*3.14159265/180;
+
+ double velx = velocity*cos( radians );
+ double vely = velocity*sin( radians );
+ double x0 = ( barrelRect.right() + 5 )*cos(radians);
+ double y0 = ( barrelRect.right() + 5 )*sin(radians);
+ double x = x0 + velx*time;
+ double y = y0 + vely*time - 0.5*gravity*time*time;
+
+ QRect r = QRect( 0, 0, 6, 6 );
+ r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
+ return r;
+}
+
+
+QRect CannonField::targetRect() const
+{
+ QRect r( 0, 0, 20, 10 );
+ r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) );
+ return r;
+}
+
+
+QRect CannonField::barrierRect() const
+{
+ return QRect( 145, height() - 100, 15, 100 );
+}
+
+
+bool CannonField::barrelHit( const QPoint &p ) const
+{
+ QWMatrix mtx;
+ mtx.translate( 0, height() - 1 );
+ mtx.rotate( -ang );
+ mtx = mtx.invert();
+ return barrelRect.contains( mtx.map(p) );
+}
+
+
+bool CannonField::isShooting() const
+{
+ return autoShootTimer->isActive();
+}
+
+
+QSize CannonField::sizeHint() const
+{
+ return QSize( 400, 300 );
+}
+
+
+QSizePolicy CannonField::sizePolicy() const
+{
+ return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
+}